// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Multiply-included message file, hence no include guard. // This file defines the IPCs for the browser-side implementation of // WebSockets. // // This IPC interface was originally desined based on the WebSocket // multiplexing draft spec, // http://tools.ietf.org/html/draft-ietf-hybi-websocket-multiplexing-09. So, // some of them are given names correspond to the concepts defined in the spec. // // A WebSocketBridge object in the renderer and the corresponding WebSocketHost // object in the browser are associated using an identifier named channel ID. // The channel id is chosen by the renderer for a new channel. While the // channel id is unique per-renderer, the browser may have multiple renderers // using the same channel id. // // There're WebSocketDispatcherHost objects for each renderer. Each of // WebSocketDispatcherHost holds a channel id to WebSocketHost map. // // Received messages are routed to the corresponding object by // WebSocketDispatcher in the renderer and WebSocketDispatcherHost in the // browser using the channel ID. // // The channel ID value is stored in the routing ID member which is available // when we use the IPC_MESSAGE_ROUTED macro though it's unintended use. #include #include #include "base/basictypes.h" #include "content/common/content_export.h" #include "content/common/websocket.h" #include "ipc/ipc_message_macros.h" #include "url/gurl.h" #include "url/origin.h" #undef IPC_MESSAGE_EXPORT #define IPC_MESSAGE_EXPORT CONTENT_EXPORT #define IPC_MESSAGE_START WebSocketMsgStart IPC_ENUM_TRAITS_MAX_VALUE(content::WebSocketMessageType, content::WEB_SOCKET_MESSAGE_TYPE_LAST) IPC_STRUCT_TRAITS_BEGIN(content::WebSocketHandshakeRequest) IPC_STRUCT_TRAITS_MEMBER(url) IPC_STRUCT_TRAITS_MEMBER(headers) IPC_STRUCT_TRAITS_MEMBER(headers_text) IPC_STRUCT_TRAITS_MEMBER(request_time) IPC_STRUCT_TRAITS_END() IPC_STRUCT_TRAITS_BEGIN(content::WebSocketHandshakeResponse) IPC_STRUCT_TRAITS_MEMBER(url) IPC_STRUCT_TRAITS_MEMBER(status_code) IPC_STRUCT_TRAITS_MEMBER(status_text) IPC_STRUCT_TRAITS_MEMBER(headers) IPC_STRUCT_TRAITS_MEMBER(headers_text) IPC_STRUCT_TRAITS_MEMBER(response_time) IPC_STRUCT_TRAITS_END() // WebSocket messages sent from the renderer to the browser. // Open new WebSocket connection to |socket_url|. |requested_protocols| is a // list of tokens identifying sub-protocols the renderer would like to use, as // described in RFC6455 "Subprotocols Using the WebSocket Protocol". IPC_MESSAGE_ROUTED4(WebSocketHostMsg_AddChannelRequest, GURL /* socket_url */, std::vector /* requested_protocols */, url::Origin /* origin */, int /* render_frame_id */) // WebSocket messages sent from the browser to the renderer. // Respond to an AddChannelRequest. |selected_protocol| is the sub-protocol the // server selected, or empty if no sub-protocol was selected. |extensions| is // the list of extensions negotiated for the connection. IPC_MESSAGE_ROUTED2(WebSocketMsg_AddChannelResponse, std::string /* selected_protocol */, std::string /* extensions */) // Notify the renderer that the browser has started an opening handshake. // This message is for showing the request in the inspector and // can be omitted if the inspector is not active. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyStartOpeningHandshake, content::WebSocketHandshakeRequest /* request */) // Notify the renderer that the browser has finished an opening handshake. // This message precedes AddChannelResponse. // This message is for showing the response in the inspector and // can be omitted if the inspector is not active. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFinishOpeningHandshake, content::WebSocketHandshakeResponse /* response */) // Notify the renderer that either: // - the connection open request (WebSocketHostMsg_AddChannelRequest) failed. // - the browser is required to fail the connection // (see RFC6455 7.1.7 for details). // // When the renderer process receives this messages it does the following: // 1. Fire an error event. // 2. Show |message| to the inspector. // 3. Close the channel immediately uncleanly, as if it received // DropChannel(was_clean = false, code = 1006, reason = ""). // |message| will be shown in the inspector and won't be passed to the script. // TODO(yhirano): Find the way to pass |message| directly to the inspector // process. IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFailure, std::string /* message */) // WebSocket messages that can be sent in either direction. // Send a non-control frame to the channel. // - If the sender is the renderer, it will be sent to the remote server. // - If the sender is the browser, it comes from the remote server. // // - |fin| indicates that this frame is the last in the current message. // - |type| is the type of the message. On the first frame of a message, it // must be set to either WEB_SOCKET_MESSAGE_TYPE_TEXT or // WEB_SOCKET_MESSAGE_TYPE_BINARY. On subsequent frames, it must be set to // WEB_SOCKET_MESSAGE_TYPE_CONTINUATION, and the type is the same as that of // the first message. If |type| is WEB_SOCKET_MESSAGE_TYPE_TEXT, then the // concatenation of the |data| from every frame in the message must be valid // UTF-8. If |fin| is not set, |data| must be non-empty. IPC_MESSAGE_ROUTED3(WebSocketMsg_SendFrame, bool /* fin */, content::WebSocketMessageType /* type */, std::vector /* data */) // Add |quota| tokens of send quota for the channel. |quota| must be a positive // integer. Both the browser and the renderer set send quota for the other // side, and check that quota has not been exceeded when receiving messages. // Both sides start a new channel with a quota of 0, and must wait for a // FlowControl message before calling SendFrame. The total available quota on // one side must never exceed 0x7FFFFFFFFFFFFFFF tokens. IPC_MESSAGE_ROUTED1(WebSocketMsg_FlowControl, int64 /* quota */) // Drop the channel. // // When sent by the renderer, this will cause a Close message will be sent and // the TCP/IP connection will be closed. // // When sent by the browser, this indicates that a Close has been received, the // connection was closed, or a network or protocol error occurred. // // - |code| is one of the reason codes specified in RFC6455. // - |reason|, if non-empty, is a UTF-8 encoded string which may be useful for // debugging but is not necessarily human-readable, as supplied by the server // in the Close message. // - If |was_clean| is false on a message from the browser, then the WebSocket // connection was not closed cleanly. If |was_clean| is false on a message // from the renderer, then the connection should be closed immediately without // a closing handshake and the renderer cannot accept any new messages on this // connection. IPC_MESSAGE_ROUTED3(WebSocketMsg_DropChannel, bool /* was_clean */, unsigned short /* code */, std::string /* reason */) // Notify the renderer that a closing handshake has been initiated by the // server, so that it can set the Javascript readyState to CLOSING. IPC_MESSAGE_ROUTED0(WebSocketMsg_NotifyClosing)