// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/gpu_child_thread.h" #include #include #include "base/bind.h" #include "base/lazy_instance.h" #include "base/threading/worker_pool.h" #include "build/build_config.h" #include "content/child/child_process.h" #include "content/child/thread_safe_sender.h" #include "content/common/gpu/gpu_memory_buffer_factory.h" #include "content/common/gpu/gpu_messages.h" #include "content/gpu/gpu_process_control_impl.h" #include "content/gpu/gpu_watchdog_thread.h" #include "content/public/common/content_client.h" #include "content/public/common/content_switches.h" #include "gpu/config/gpu_info_collector.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_sync_message_filter.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gpu_switching_manager.h" #if defined(USE_OZONE) #include "ui/ozone/public/gpu_platform_support.h" #include "ui/ozone/public/ozone_platform.h" #endif namespace content { namespace { static base::LazyInstance > g_thread_safe_sender = LAZY_INSTANCE_INITIALIZER; bool GpuProcessLogMessageHandler(int severity, const char* file, int line, size_t message_start, const std::string& str) { std::string header = str.substr(0, message_start); std::string message = str.substr(message_start); g_thread_safe_sender.Get()->Send(new GpuHostMsg_OnLogMessage( severity, header, message)); return false; } // Message filter used to to handle GpuMsg_CreateGpuMemoryBuffer messages on // the IO thread. This allows the UI thread in the browser process to remain // fast at all times. class GpuMemoryBufferMessageFilter : public IPC::MessageFilter { public: explicit GpuMemoryBufferMessageFilter( GpuMemoryBufferFactory* gpu_memory_buffer_factory) : gpu_memory_buffer_factory_(gpu_memory_buffer_factory), sender_(nullptr) {} // Overridden from IPC::MessageFilter: void OnFilterAdded(IPC::Sender* sender) override { DCHECK(!sender_); sender_ = sender; } void OnFilterRemoved() override { DCHECK(sender_); sender_ = nullptr; } bool OnMessageReceived(const IPC::Message& message) override { DCHECK(sender_); bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuMemoryBufferMessageFilter, message) IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBuffer, OnCreateGpuMemoryBuffer) IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBufferFromHandle, OnCreateGpuMemoryBufferFromHandle) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() return handled; } protected: ~GpuMemoryBufferMessageFilter() override {} void OnCreateGpuMemoryBuffer( const GpuMsg_CreateGpuMemoryBuffer_Params& params) { TRACE_EVENT2("gpu", "GpuMemoryBufferMessageFilter::OnCreateGpuMemoryBuffer", "id", params.id.id, "client_id", params.client_id); DCHECK(gpu_memory_buffer_factory_); sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated( gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( params.id, params.size, params.format, params.usage, params.client_id, params.surface_handle))); } void OnCreateGpuMemoryBufferFromHandle( const GpuMsg_CreateGpuMemoryBufferFromHandle_Params& params) { TRACE_EVENT2( "gpu", "GpuMemoryBufferMessageFilter::OnCreateGpuMemoryBufferFromHandle", "id", params.id.id, "client_id", params.client_id); sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated( gpu_memory_buffer_factory_->CreateGpuMemoryBufferFromHandle( params.handle, params.id, params.size, params.format, params.client_id))); } GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; IPC::Sender* sender_; }; ChildThreadImpl::Options GetOptions( GpuMemoryBufferFactory* gpu_memory_buffer_factory) { ChildThreadImpl::Options::Builder builder; builder.AddStartupFilter( new GpuMemoryBufferMessageFilter(gpu_memory_buffer_factory)); #if defined(USE_OZONE) IPC::MessageFilter* message_filter = ui::OzonePlatform::GetInstance() ->GetGpuPlatformSupport() ->GetMessageFilter(); if (message_filter) builder.AddStartupFilter(message_filter); #endif return builder.Build(); } } // namespace GpuChildThread::GpuChildThread( GpuWatchdogThread* watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const DeferredMessages& deferred_messages, GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager) : ChildThreadImpl(GetOptions(gpu_memory_buffer_factory)), dead_on_arrival_(dead_on_arrival), sync_point_manager_(sync_point_manager), gpu_info_(gpu_info), deferred_messages_(deferred_messages), in_browser_process_(false), gpu_memory_buffer_factory_(gpu_memory_buffer_factory) { watchdog_thread_ = watchdog_thread; #if defined(OS_WIN) target_services_ = NULL; #endif g_thread_safe_sender.Get() = thread_safe_sender(); } GpuChildThread::GpuChildThread( const InProcessChildThreadParams& params, GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager) : ChildThreadImpl(ChildThreadImpl::Options::Builder() .InBrowserProcess(params) .AddStartupFilter(new GpuMemoryBufferMessageFilter( gpu_memory_buffer_factory)) .Build()), dead_on_arrival_(false), sync_point_manager_(sync_point_manager), in_browser_process_(true), gpu_memory_buffer_factory_(gpu_memory_buffer_factory) { #if defined(OS_WIN) target_services_ = NULL; #endif DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kSingleProcess) || base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kInProcessGPU)); if (!gfx::GLSurface::InitializeOneOff()) VLOG(1) << "gfx::GLSurface::InitializeOneOff failed"; g_thread_safe_sender.Get() = thread_safe_sender(); } GpuChildThread::~GpuChildThread() { while (!deferred_messages_.empty()) { delete deferred_messages_.front(); deferred_messages_.pop(); } } void GpuChildThread::Shutdown() { ChildThreadImpl::Shutdown(); logging::SetLogMessageHandler(NULL); } void GpuChildThread::Init(const base::Time& process_start_time) { process_start_time_ = process_start_time; process_control_.reset(new GpuProcessControlImpl()); // Use of base::Unretained(this) is safe here because |service_registry()| // will be destroyed before GpuChildThread is destructed. service_registry()->AddService(base::Bind( &GpuChildThread::BindProcessControlRequest, base::Unretained(this))); } bool GpuChildThread::Send(IPC::Message* msg) { // The GPU process must never send a synchronous IPC message to the browser // process. This could result in deadlock. DCHECK(!msg->is_sync()); return ChildThreadImpl::Send(msg); } bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg) IPC_MESSAGE_HANDLER(GpuMsg_Initialize, OnInitialize) IPC_MESSAGE_HANDLER(GpuMsg_Finalize, OnFinalize) IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo, OnCollectGraphicsInfo) IPC_MESSAGE_HANDLER(GpuMsg_GetVideoMemoryUsageStats, OnGetVideoMemoryUsageStats) IPC_MESSAGE_HANDLER(GpuMsg_Clean, OnClean) IPC_MESSAGE_HANDLER(GpuMsg_Crash, OnCrash) IPC_MESSAGE_HANDLER(GpuMsg_Hang, OnHang) IPC_MESSAGE_HANDLER(GpuMsg_DisableWatchdog, OnDisableWatchdog) IPC_MESSAGE_HANDLER(GpuMsg_GpuSwitched, OnGpuSwitched) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() if (handled) return true; #if defined(USE_OZONE) if (ui::OzonePlatform::GetInstance() ->GetGpuPlatformSupport() ->OnMessageReceived(msg)) return true; #endif return false; } bool GpuChildThread::OnMessageReceived(const IPC::Message& msg) { if (ChildThreadImpl::OnMessageReceived(msg)) return true; return gpu_channel_manager_.get() && gpu_channel_manager_->OnMessageReceived(msg); } void GpuChildThread::OnInitialize() { // Record initialization only after collecting the GPU info because that can // take a significant amount of time. gpu_info_.initialization_time = base::Time::Now() - process_start_time_; Send(new GpuHostMsg_Initialized(!dead_on_arrival_, gpu_info_)); while (!deferred_messages_.empty()) { Send(deferred_messages_.front()); deferred_messages_.pop(); } if (dead_on_arrival_) { LOG(ERROR) << "Exiting GPU process due to errors during initialization"; base::MessageLoop::current()->QuitWhenIdle(); return; } #if defined(OS_ANDROID) base::PlatformThread::SetCurrentThreadPriority(base::ThreadPriority::DISPLAY); #endif // We don't need to pipe log messages if we are running the GPU thread in // the browser process. if (!in_browser_process_) logging::SetLogMessageHandler(GpuProcessLogMessageHandler); // Defer creation of the render thread. This is to prevent it from handling // IPC messages before the sandbox has been enabled and all other necessary // initialization has succeeded. gpu_channel_manager_.reset( new GpuChannelManager(channel(), watchdog_thread_.get(), base::ThreadTaskRunnerHandle::Get().get(), ChildProcess::current()->io_task_runner(), ChildProcess::current()->GetShutDownEvent(), sync_point_manager_, gpu_memory_buffer_factory_)); #if defined(USE_OZONE) ui::OzonePlatform::GetInstance() ->GetGpuPlatformSupport() ->OnChannelEstablished(this); #endif } void GpuChildThread::OnFinalize() { // Quit the GPU process base::MessageLoop::current()->QuitWhenIdle(); } void GpuChildThread::StopWatchdog() { if (watchdog_thread_.get()) { watchdog_thread_->Stop(); } } void GpuChildThread::OnCollectGraphicsInfo() { #if defined(OS_WIN) // GPU full info collection should only happen on un-sandboxed GPU process // or single process/in-process gpu mode on Windows. base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) || in_browser_process_); #endif // OS_WIN gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info_); switch (result) { case gpu::kCollectInfoFatalFailure: LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal)."; // TODO(piman): can we signal overall failure? break; case gpu::kCollectInfoNonFatalFailure: DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal)."; break; case gpu::kCollectInfoNone: NOTREACHED(); break; case gpu::kCollectInfoSuccess: break; } GetContentClient()->SetGpuInfo(gpu_info_); #if defined(OS_WIN) // This is slow, but it's the only thing the unsandboxed GPU process does, // and GpuDataManager prevents us from sending multiple collecting requests, // so it's OK to be blocking. gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics); gpu_info_.dx_diagnostics_info_state = gpu::kCollectInfoSuccess; #endif // OS_WIN Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_)); #if defined(OS_WIN) if (!in_browser_process_) { // The unsandboxed GPU process fulfilled its duty. Rest in peace. base::MessageLoop::current()->QuitWhenIdle(); } #endif // OS_WIN } void GpuChildThread::OnGetVideoMemoryUsageStats() { GPUVideoMemoryUsageStats video_memory_usage_stats; if (gpu_channel_manager_) gpu_channel_manager_->gpu_memory_manager()->GetVideoMemoryUsageStats( &video_memory_usage_stats); Send(new GpuHostMsg_VideoMemoryUsageStats(video_memory_usage_stats)); } void GpuChildThread::OnClean() { DVLOG(1) << "GPU: Removing all contexts"; if (gpu_channel_manager_) gpu_channel_manager_->LoseAllContexts(); } void GpuChildThread::OnCrash() { DVLOG(1) << "GPU: Simulating GPU crash"; // Good bye, cruel world. volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL; *it_s_the_end_of_the_world_as_we_know_it = 0xdead; } void GpuChildThread::OnHang() { DVLOG(1) << "GPU: Simulating GPU hang"; for (;;) { // Do not sleep here. The GPU watchdog timer tracks the amount of user // time this thread is using and it doesn't use much while calling Sleep. } } void GpuChildThread::OnDisableWatchdog() { DVLOG(1) << "GPU: Disabling watchdog thread"; if (watchdog_thread_.get()) { // Disarm the watchdog before shutting down the message loop. This prevents // the future posting of tasks to the message loop. if (watchdog_thread_->message_loop()) watchdog_thread_->PostAcknowledge(); // Prevent rearming. watchdog_thread_->Stop(); } } void GpuChildThread::OnGpuSwitched() { DVLOG(1) << "GPU: GPU has switched"; // Notify observers in the GPU process. ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched(); } void GpuChildThread::BindProcessControlRequest( mojo::InterfaceRequest request) { DVLOG(1) << "GPU: Binding ProcessControl request"; DCHECK(process_control_); process_control_bindings_.AddBinding(process_control_.get(), std::move(request)); } } // namespace content