// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include "base/basictypes.h" #include "base/command_line.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/child/child_thread_impl.h" #include "content/common/gpu/gpu_channel.h" #include "content/common/gpu/gpu_channel_manager.h" #include "content/common/gpu/gpu_config.h" #include "content/common/gpu/x_util.h" #include "gpu/config/gpu_info.h" #include "mojo/common/weak_binding_set.h" #include "mojo/public/cpp/bindings/interface_request.h" #include "ui/gfx/native_widget_types.h" namespace gpu { class SyncPointManager; } namespace sandbox { class TargetServices; } namespace content { class GpuMemoryBufferFactory; class GpuProcessControlImpl; class GpuWatchdogThread; class ProcessControl; // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to GpuChannelManager, which is responsible for issuing rendering // commands to the GPU. class GpuChildThread : public ChildThreadImpl { public: typedef std::queue DeferredMessages; GpuChildThread(GpuWatchdogThread* gpu_watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const DeferredMessages& deferred_messages, GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager); GpuChildThread(const InProcessChildThreadParams& params, GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager); ~GpuChildThread() override; void Shutdown() override; void Init(const base::Time& process_start_time); void StopWatchdog(); // ChildThread overrides. bool Send(IPC::Message* msg) override; bool OnControlMessageReceived(const IPC::Message& msg) override; bool OnMessageReceived(const IPC::Message& msg) override; private: // Message handlers. void OnInitialize(); void OnFinalize(); void OnCollectGraphicsInfo(); void OnGetVideoMemoryUsageStats(); void OnSetVideoMemoryWindowCount(uint32 window_count); void OnClean(); void OnCrash(); void OnHang(); void OnDisableWatchdog(); void OnGpuSwitched(); #if defined(USE_TCMALLOC) void OnGetGpuTcmalloc(); #endif void BindProcessControlRequest( mojo::InterfaceRequest request); // Set this flag to true if a fatal error occurred before we receive the // OnInitialize message, in which case we just declare ourselves DOA. bool dead_on_arrival_; base::Time process_start_time_; scoped_refptr watchdog_thread_; #if defined(OS_WIN) // Windows specific client sandbox interface. sandbox::TargetServices* target_services_; #endif // Non-owning. gpu::SyncPointManager* sync_point_manager_; scoped_ptr gpu_channel_manager_; // Information about the GPU, such as device and vendor ID. gpu::GPUInfo gpu_info_; // Error messages collected in gpu_main() before the thread is created. DeferredMessages deferred_messages_; // Whether the GPU thread is running in the browser process. bool in_browser_process_; // The GpuMemoryBufferFactory instance used to allocate GpuMemoryBuffers. GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; // Process control for Mojo application hosting. scoped_ptr process_control_; // Bindings to the ProcessControl impl. mojo::WeakBindingSet process_control_bindings_; DISALLOW_COPY_AND_ASSIGN(GpuChildThread); }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_