// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_ #define CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_ #include #include #include "testing/gmock/include/gmock/gmock.h" class IDirect3D9Mock : public IDirect3D9 { public: IDirect3D9Mock(); virtual ~IDirect3D9Mock(); MOCK_METHOD5_WITH_CALLTYPE( STDMETHODCALLTYPE, CheckDepthStencilMatch, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)); MOCK_METHOD6_WITH_CALLTYPE( STDMETHODCALLTYPE, CheckDeviceFormat, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)); MOCK_METHOD4_WITH_CALLTYPE( STDMETHODCALLTYPE, CheckDeviceFormatConversion, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)); MOCK_METHOD6_WITH_CALLTYPE( STDMETHODCALLTYPE, CheckDeviceMultiSampleType, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)); MOCK_METHOD5_WITH_CALLTYPE( STDMETHODCALLTYPE, CheckDeviceType, HRESULT(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)); MOCK_METHOD6_WITH_CALLTYPE( STDMETHODCALLTYPE, CreateDevice, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)); MOCK_METHOD4_WITH_CALLTYPE( STDMETHODCALLTYPE, EnumAdapterModes, HRESULT(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)); MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterCount, UINT()); MOCK_METHOD2_WITH_CALLTYPE( STDMETHODCALLTYPE, GetAdapterDisplayMode, HRESULT(UINT Adapter, D3DDISPLAYMODE* pMode)); MOCK_METHOD3_WITH_CALLTYPE( STDMETHODCALLTYPE, GetAdapterIdentifier, HRESULT(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)); MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterModeCount, UINT(UINT Adapter, D3DFORMAT Format)); MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterMonitor, HMONITOR(UINT Adapter)); MOCK_METHOD3_WITH_CALLTYPE(STDMETHODCALLTYPE, GetDeviceCaps, HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)); MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, RegisterSoftwareDevice, HRESULT(void* pInitializeFunction)); MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, QueryInterface, HRESULT(REFIID riid, void** ppvObj)); MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, AddRef, ULONG()); MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Release, ULONG()); }; #endif // CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_