// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_RENDER_THREAD_H_ #define CONTENT_GPU_GPU_RENDER_THREAD_H_ #pragma once #include <string> #include "base/basictypes.h" #include "base/hash_tables.h" #include "base/command_line.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "base/time.h" #include "build/build_config.h" #include "content/common/child_thread.h" #include "content/common/gpu_info.h" #include "content/gpu/gpu_channel.h" #include "content/gpu/gpu_config.h" #include "content/gpu/x_util.h" #include "ipc/ipc_channel.h" #include "ipc/ipc_message.h" #include "ui/gfx/native_widget_types.h" namespace IPC { struct ChannelHandle; } // A GpuRenderThread is a thread responsible for issuing rendering commands to // a GPU. There is currently only one per GPU process. This might change. Assume // there are many, all running on different threads. // // A GpuRenderThread can also be hosted in the browser process in single process // or in-process GPU modes. In this case there is no corresponding // GpuChildThread and this is the reason the GpuChildThread is referenced via // a pointer to IPC::Message::Sender, which can be implemented by other hosts // to send IPC messages to the browser process IO thread on the // GpuRenderThread's behalf. class GpuRenderThread : public IPC::Channel::Listener, public IPC::Message::Sender { public: GpuRenderThread(IPC::Message::Sender* browser_channel, MessageLoop* io_message_loop, base::WaitableEvent* shutdown_event); ~GpuRenderThread(); // Remove the channel for a particular renderer. void RemoveChannel(int renderer_id); // Listener overrides. virtual bool OnMessageReceived(const IPC::Message& msg); // Sender overrides. virtual bool Send(IPC::Message* msg); private: // Message handlers. void OnEstablishChannel(int renderer_id); void OnCloseChannel(const IPC::ChannelHandle& channel_handle); void OnSynchronize(); void OnCreateViewCommandBuffer( gfx::PluginWindowHandle window, int32 render_view_id, int32 renderer_id, const GPUCreateCommandBufferConfig& init_params); #if defined(OS_MACOSX) void OnAcceleratedSurfaceBuffersSwappedACK( int renderer_id, int32 route_id, uint64 swap_buffers_count); void OnDestroyCommandBuffer(int renderer_id, int32 renderer_view_id); #endif MessageLoop* io_message_loop_; base::WaitableEvent* shutdown_event_; // Either an IPC channel to the browser or, if the GpuRenderThread is // running in the browser process, a Sender implementation that will post // IPC messages to the UI thread. IPC::Message::Sender* browser_channel_; // These objects manage channels to individual renderer processes there is // one channel for each renderer process that has connected to this GPU // process. typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap; GpuChannelMap gpu_channels_; DISALLOW_COPY_AND_ASSIGN(GpuRenderThread); }; #endif // CONTENT_GPU_GPU_RENDER_THREAD_H_