// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_WATCHDOG_THREAD_H_ #define CONTENT_GPU_GPU_WATCHDOG_THREAD_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/message_loop.h" #include "base/threading/thread.h" #include "base/time.h" #include "content/common/gpu/gpu_watchdog.h" // A thread that intermitently sends tasks to a group of watched message loops // and deliberately crashes if one of them does not respond after a timeout. class GpuWatchdogThread : public base::Thread, public GpuWatchdog, public base::RefCountedThreadSafe { public: explicit GpuWatchdogThread(int timeout); virtual ~GpuWatchdogThread(); // Accessible on watched thread but only modified by watchdog thread. bool armed() const { return armed_; } void PostAcknowledge(); // Implement GpuWatchdog. virtual void CheckArmed() OVERRIDE; protected: virtual void Init() OVERRIDE; virtual void CleanUp() OVERRIDE; private: // An object of this type intercepts the reception and completion of all tasks // on the watched thread and checks whether the watchdog is armed. class GpuWatchdogTaskObserver : public MessageLoop::TaskObserver { public: explicit GpuWatchdogTaskObserver(GpuWatchdogThread* watchdog); virtual ~GpuWatchdogTaskObserver(); // Implements MessageLoop::TaskObserver. virtual void WillProcessTask(base::TimeTicks time_posted) OVERRIDE; virtual void DidProcessTask(base::TimeTicks time_posted) OVERRIDE; private: GpuWatchdogThread* watchdog_; }; void OnAcknowledge(); void OnCheck(); void DeliberatelyTerminateToRecoverFromHang(); void Disable(); int64 GetWatchedThreadTime(); MessageLoop* watched_message_loop_; int timeout_; volatile bool armed_; GpuWatchdogTaskObserver task_observer_; #if defined(OS_WIN) void* watched_thread_handle_; int64 arm_cpu_time_; #endif base::Time arm_absolute_time_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread); }; #endif // CONTENT_GPU_GPU_WATCHDOG_THREAD_H_