// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/in_process_gpu_thread.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/common/gpu/gpu_memory_buffer_factory.h" #include "content/gpu/gpu_child_thread.h" #include "content/gpu/gpu_process.h" #include "gpu/command_buffer/service/sync_point_manager.h" #if defined(OS_ANDROID) #include "base/android/jni_android.h" #endif namespace content { InProcessGpuThread::InProcessGpuThread( const InProcessChildThreadParams& params, gpu::SyncPointManager* sync_point_manager_override) : base::Thread("Chrome_InProcGpuThread"), params_(params), gpu_process_(NULL), sync_point_manager_override_(sync_point_manager_override), gpu_memory_buffer_factory_( GpuMemoryBufferFactory::GetNativeType() != gfx::EMPTY_BUFFER ? GpuMemoryBufferFactory::CreateNativeType() : nullptr) { if (!sync_point_manager_override_) { sync_point_manager_.reset(new gpu::SyncPointManager(false)); sync_point_manager_override_ = sync_point_manager_.get(); } } InProcessGpuThread::~InProcessGpuThread() { Stop(); } void InProcessGpuThread::Init() { // Call AttachCurrentThreadWithName, before any other AttachCurrentThread() // calls. The latter causes Java VM to assign Thread-??? to the thread name. // Please note calls to AttachCurrentThreadWithName after AttachCurrentThread // will not change the thread name kept in Java VM. #if defined(OS_ANDROID) base::android::AttachCurrentThreadWithName(thread_name()); #endif gpu_process_ = new GpuProcess(); // The process object takes ownership of the thread object, so do not // save and delete the pointer. GpuChildThread* child_thread = new GpuChildThread( params_, gpu_memory_buffer_factory_.get(), sync_point_manager_override_); // Since we are in the browser process, use the thread start time as the // process start time. child_thread->Init(base::Time::Now()); gpu_process_->set_main_thread(child_thread); } void InProcessGpuThread::CleanUp() { SetThreadWasQuitProperly(true); delete gpu_process_; } base::Thread* CreateInProcessGpuThread( const InProcessChildThreadParams& params) { return new InProcessGpuThread(params, nullptr); } } // namespace content