// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/in_process_gpu_thread.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/common/gpu/gpu_memory_buffer_factory.h" #include "content/gpu/gpu_child_thread.h" #include "content/gpu/gpu_process.h" #include "gpu/command_buffer/service/sync_point_manager.h" #if defined(OS_ANDROID) #include "base/android/jni_android.h" #endif namespace content { InProcessGpuThread::InProcessGpuThread( const InProcessChildThreadParams& params, const gpu::GpuPreferences& gpu_preferences, gpu::SyncPointManager* sync_point_manager_override) : base::Thread("Chrome_InProcGpuThread"), params_(params), gpu_process_(NULL), gpu_preferences_(gpu_preferences), sync_point_manager_override_(sync_point_manager_override), gpu_memory_buffer_factory_( GpuMemoryBufferFactory::GetNativeType() != gfx::EMPTY_BUFFER ? GpuMemoryBufferFactory::CreateNativeType() : nullptr) { if (!sync_point_manager_override_) { sync_point_manager_.reset(new gpu::SyncPointManager(false)); sync_point_manager_override_ = sync_point_manager_.get(); } } InProcessGpuThread::~InProcessGpuThread() { Stop(); } void InProcessGpuThread::Init() { base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL; #if defined(OS_ANDROID) // Call AttachCurrentThreadWithName, before any other AttachCurrentThread() // calls. The latter causes Java VM to assign Thread-??? to the thread name. // Please note calls to AttachCurrentThreadWithName after AttachCurrentThread // will not change the thread name kept in Java VM. base::android::AttachCurrentThreadWithName(thread_name()); // Up the priority of the |io_thread_| on Android. io_thread_priority = base::ThreadPriority::DISPLAY; #endif gpu_process_ = new GpuProcess(io_thread_priority); // The process object takes ownership of the thread object, so do not // save and delete the pointer. GpuChildThread* child_thread = new GpuChildThread( gpu_preferences_, params_, gpu_memory_buffer_factory_.get(), sync_point_manager_override_); // Since we are in the browser process, use the thread start time as the // process start time. child_thread->Init(base::Time::Now()); gpu_process_->set_main_thread(child_thread); } void InProcessGpuThread::CleanUp() { SetThreadWasQuitProperly(true); delete gpu_process_; } base::Thread* CreateInProcessGpuThread( const InProcessChildThreadParams& params, const gpu::GpuPreferences& gpu_preferences) { return new InProcessGpuThread( params, gpu_preferences, nullptr); } } // namespace content