// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_ #define CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_ #include "base/memory/ref_counted.h" #include "base/process/process.h" #include "content/common/content_export.h" #include "content/public/browser/browser_thread.h" #include "ipc/ipc_channel_proxy.h" #if defined(OS_WIN) #include "base/synchronization/lock.h" #endif namespace base { class TaskRunner; } namespace IPC { class MessageFilter; } namespace content { struct BrowserMessageFilterTraits; // Base class for message filters in the browser process. You can receive and // send messages on any thread. class CONTENT_EXPORT BrowserMessageFilter : public base::RefCountedThreadSafe< BrowserMessageFilter, BrowserMessageFilterTraits>, public IPC::Sender { public: explicit BrowserMessageFilter(uint32 message_class_to_filter); BrowserMessageFilter(const uint32* message_classes_to_filter, size_t num_message_classes_to_filter); // These match the corresponding IPC::MessageFilter methods and are always // called on the IO thread. virtual void OnFilterAdded(IPC::Sender* sender) {} virtual void OnFilterRemoved() {} virtual void OnChannelClosing() {} virtual void OnChannelConnected(int32 peer_pid) {} // Called when the message filter is about to be deleted. This gives // derived classes the option of controlling which thread they're deleted // on etc. virtual void OnDestruct() const; // IPC::Sender implementation. Can be called on any thread. Can't send sync // messages (since we don't want to block the browser on any other process). bool Send(IPC::Message* message) override; // If you want the given message to be dispatched to your OnMessageReceived on // a different thread, there are two options, either // OverrideThreadForMessage or OverrideTaskRunnerForMessage. // If neither is overriden, the message will be dispatched on the IO thread. // If you want the message to be dispatched on a particular well-known // browser thread, change |thread| to the id of the target thread virtual void OverrideThreadForMessage( const IPC::Message& message, BrowserThread::ID* thread) {} // If you want the message to be dispatched via the SequencedWorkerPool, // return a non-null task runner which will target tasks accordingly. // Note: To target the UI thread, please use OverrideThreadForMessage // since that has extra checks to avoid deadlocks. virtual base::TaskRunner* OverrideTaskRunnerForMessage( const IPC::Message& message); // Override this to receive messages. // Your function will normally be called on the IO thread. However, if your // OverrideXForMessage modifies the thread used to dispatch the message, // your function will be called on the requested thread. virtual bool OnMessageReceived(const IPC::Message& message) = 0; // Can be called on any thread, after OnChannelConnected is called. base::ProcessHandle PeerHandle(); // Can be called on any thread, after OnChannelConnected is called. base::ProcessId peer_pid() const { return peer_process_.Pid(); } void set_peer_process_for_testing(base::Process peer_process) { peer_process_ = peer_process.Pass(); } // Checks that the given message can be dispatched on the UI thread, depending // on the platform. If not, returns false and an error ot the sender. static bool CheckCanDispatchOnUI(const IPC::Message& message, IPC::Sender* sender); // Called by bad_message.h helpers if a message couldn't be deserialized. This // kills the renderer. Can be called on any thread. This doesn't log the // error details to UMA, so use the bad_message.h for your module instead. virtual void ShutdownForBadMessage(); const std::vector& message_classes_to_filter() const { return message_classes_to_filter_; } protected: ~BrowserMessageFilter() override; private: friend class base::RefCountedThreadSafe; class Internal; friend class BrowserChildProcessHostImpl; friend class BrowserPpapiHost; friend class RenderProcessHostImpl; // This is private because the only classes that need access to it are made // friends above. This is only guaranteed to be valid on creation, after that // this class could outlive the filter. IPC::MessageFilter* GetFilter(); // This implements IPC::MessageFilter so that we can hide that from child // classes. Internal keeps a reference to this class, which is why there's a // weak pointer back. This class could outlive Internal based on what the // child class does in its OnDestruct method. Internal* internal_; IPC::Sender* sender_; base::Process peer_process_; std::vector message_classes_to_filter_; }; struct BrowserMessageFilterTraits { static void Destruct(const BrowserMessageFilter* filter) { filter->OnDestruct(); } }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_