// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_ #define CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string16.h" #include "content/common/content_export.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/WebKit/public/web/WebInputEvent.h" #include "ui/gfx/native_widget_types.h" class GURL; namespace gfx { class Rect; class Size; } namespace ui { class TextInputClient; } namespace content { class RenderWidgetHost; class RenderWidgetHostViewFrameSubscriber; // RenderWidgetHostView is an interface implemented by an object that acts as // the "View" portion of a RenderWidgetHost. The RenderWidgetHost and its // associated RenderProcessHost own the "Model" in this case which is the // child renderer process. The View is responsible for receiving events from // the surrounding environment and passing them to the RenderWidgetHost, and // for actually displaying the content of the RenderWidgetHost when it // changes. // // RenderWidgetHostView Class Hierarchy: // RenderWidgetHostView - Public interface. // RenderWidgetHostViewBase - Common implementation between platforms. // RenderWidgetHostViewAura, ... - Platform specific implementations. class CONTENT_EXPORT RenderWidgetHostView { public: virtual ~RenderWidgetHostView() {} // Initialize this object for use as a drawing area. |parent_view| may be // left as nullptr on platforms where a parent view is not required to // initialize a child window. virtual void InitAsChild(gfx::NativeView parent_view) = 0; // Returns the associated RenderWidgetHost. virtual RenderWidgetHost* GetRenderWidgetHost() const = 0; // Tells the View to size itself to the specified size. virtual void SetSize(const gfx::Size& size) = 0; // Tells the View to size and move itself to the specified size and point in // screen space. virtual void SetBounds(const gfx::Rect& rect) = 0; // Retrieves the last known scroll position. virtual gfx::Vector2dF GetLastScrollOffset() const = 0; // Retrieves the native view used to contain plugins and identify the // renderer in IPC messages. virtual gfx::NativeView GetNativeView() const = 0; virtual gfx::NativeViewId GetNativeViewId() const = 0; virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0; // Returns a ui::TextInputClient to support text input or nullptr if this RWHV // doesn't support text input. // Note: Not all the platforms use ui::InputMethod and ui::TextInputClient for // text input. Some platforms (Mac and Android for example) use their own // text input system. virtual ui::TextInputClient* GetTextInputClient() = 0; // Set focus to the associated View component. virtual void Focus() = 0; // Returns true if the View currently has the focus. virtual bool HasFocus() const = 0; // Returns true is the current display surface is available. virtual bool IsSurfaceAvailableForCopy() const = 0; // Shows/hides the view. These must always be called together in pairs. // It is not legal to call Hide() multiple times in a row. virtual void Show() = 0; virtual void Hide() = 0; // Whether the view is showing. virtual bool IsShowing() = 0; // Indicates if the view is currently occluded (e.g, not visible because it's // covered up by other windows), and as a result the view's renderer may be // suspended. If Show() is called on a view then its state should be re-set to // being un-occluded (an explicit WasUnOccluded call will not be made for // that). These calls are not necessarily made in pairs. virtual void WasUnOccluded() = 0; virtual void WasOccluded() = 0; // Retrieve the bounds of the View, in screen coordinates. virtual gfx::Rect GetViewBounds() const = 0; // Returns true if the View's context menu is showing. virtual bool IsShowingContextMenu() const = 0; // Tells the View whether the context menu is showing. virtual void SetShowingContextMenu(bool showing) = 0; // Returns the currently selected text. virtual base::string16 GetSelectedText() const = 0; // Subclasses should override this method to set the background color. |color| // could be transparent or opaque. virtual void SetBackgroundColor(SkColor color) = 0; // Convenience method to fill the background layer with the default color by // calling |SetBackgroundColor|. virtual void SetBackgroundColorToDefault() = 0; virtual bool GetBackgroundOpaque() = 0; // Return value indicates whether the mouse is locked successfully or not. virtual bool LockMouse() = 0; virtual void UnlockMouse() = 0; // Returns true if the mouse pointer is currently locked. virtual bool IsMouseLocked() = 0; // Retrives the size of the viewport for the visible region. May be smaller // than the view size if a portion of the view is obstructed (e.g. by a // virtual keyboard). virtual gfx::Size GetVisibleViewportSize() const = 0; // Set insets for the visible region of the root window. Used to compute the // visible viewport. virtual void SetInsets(const gfx::Insets& insets) = 0; // Begin subscribing for presentation events and captured frames. // |subscriber| is now owned by this object, it will be called only on the // UI thread. virtual void BeginFrameSubscription( scoped_ptr subscriber) = 0; // End subscribing for frame presentation events. FrameSubscriber will be // deleted after this call. virtual void EndFrameSubscription() = 0; #if defined(OS_MACOSX) // Set the view's active state (i.e., tint state of controls). virtual void SetActive(bool active) = 0; // Notifies the view that its enclosing window has changed visibility // (minimized/unminimized, app hidden/unhidden, etc). // TODO(stuartmorgan): This is a temporary plugin-specific workaround for // . Once that is fixed, this (and the corresponding // message and renderer-side handling) can be removed in favor of using // WasHidden/WasShown. virtual void SetWindowVisibility(bool visible) = 0; // Informs the view that its containing window's frame changed. virtual void WindowFrameChanged() = 0; // Brings up the dictionary showing a definition for the selected text. virtual void ShowDefinitionForSelection() = 0; // Returns |true| if Mac OS X text to speech is supported. virtual bool SupportsSpeech() const = 0; // Tells the view to speak the currently selected text. virtual void SpeakSelection() = 0; // Returns |true| if text is currently being spoken by Mac OS X. virtual bool IsSpeaking() const = 0; // Stops speaking, if it is currently in progress. virtual void StopSpeaking() = 0; #endif // defined(OS_MACOSX) }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_