// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_ #define CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_ #include "base/basictypes.h" #include "base/strings/string16.h" #include "content/common/content_export.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/WebKit/public/web/WebInputEvent.h" #include "ui/gfx/native_widget_types.h" #if defined(TOOLKIT_GTK) #include #endif class GURL; namespace gfx { class Rect; class Size; } namespace content { class BrowserAccessibilityManager; class RenderWidgetHost; // RenderWidgetHostView is an interface implemented by an object that acts as // the "View" portion of a RenderWidgetHost. The RenderWidgetHost and its // associated RenderProcessHost own the "Model" in this case which is the // child renderer process. The View is responsible for receiving events from // the surrounding environment and passing them to the RenderWidgetHost, and // for actually displaying the content of the RenderWidgetHost when it // changes. // // RenderWidgetHostView Class Hierarchy: // RenderWidgetHostView - Public interface. // RenderWidgetHostViewPort - Private interface for content/ and ports. // RenderWidgetHostViewBase - Common implementation between platforms. // RenderWidgetHostViewWin, ... - Platform specific implementations. class CONTENT_EXPORT RenderWidgetHostView { public: virtual ~RenderWidgetHostView() {} // Platform-specific creator. Use this to construct new RenderWidgetHostViews // rather than using RenderWidgetHostViewWin & friends. // // This function must NOT size it, because the RenderView in the renderer // wouldn't have been created yet. The widget would set its "waiting for // resize ack" flag, and the ack would never come becasue no RenderView // received it. // // The RenderWidgetHost must already be created (because we can't know if it's // going to be a regular RenderWidgetHost or a RenderViewHost (a subclass). static RenderWidgetHostView* CreateViewForWidget( RenderWidgetHost* widget); // Initialize this object for use as a drawing area. |parent_view| may be // left as NULL on platforms where a parent view is not required to initialize // a child window. virtual void InitAsChild(gfx::NativeView parent_view) = 0; // Returns the associated RenderWidgetHost. virtual RenderWidgetHost* GetRenderWidgetHost() const = 0; // Tells the View to size itself to the specified size. virtual void SetSize(const gfx::Size& size) = 0; // Tells the View to size and move itself to the specified size and point in // screen space. virtual void SetBounds(const gfx::Rect& rect) = 0; // Retrieves the native view used to contain plugins and identify the // renderer in IPC messages. virtual gfx::NativeView GetNativeView() const = 0; virtual gfx::NativeViewId GetNativeViewId() const = 0; virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0; // Set focus to the associated View component. virtual void Focus() = 0; // Returns true if the View currently has the focus. virtual bool HasFocus() const = 0; // Returns true is the current display surface is available. virtual bool IsSurfaceAvailableForCopy() const = 0; // Shows/hides the view. These must always be called together in pairs. // It is not legal to call Hide() multiple times in a row. virtual void Show() = 0; virtual void Hide() = 0; // Whether the view is showing. virtual bool IsShowing() = 0; // Retrieve the bounds of the View, in screen coordinates. virtual gfx::Rect GetViewBounds() const = 0; // Returns true if the View's context menu is showing. virtual bool IsShowingContextMenu() const = 0; // Tells the View whether the context menu is showing. virtual void SetShowingContextMenu(bool showing) = 0; // Returns the currently selected text. virtual string16 GetSelectedText() const = 0; // Subclasses should override this method to do what is appropriate to set // the custom background for their platform. virtual void SetBackground(const SkBitmap& background) = 0; virtual const SkBitmap& GetBackground() = 0; // Return value indicates whether the mouse is locked successfully or not. virtual bool LockMouse() = 0; virtual void UnlockMouse() = 0; // Returns true if the mouse pointer is currently locked. virtual bool IsMouseLocked() = 0; #if defined(OS_MACOSX) // Set the view's active state (i.e., tint state of controls). virtual void SetActive(bool active) = 0; // Tells the view whether or not to accept first responder status. If |flag| // is true, the view does not accept first responder status and instead // manually becomes first responder when it receives a mouse down event. If // |flag| is false, the view participates in the key-view chain as normal. virtual void SetTakesFocusOnlyOnMouseDown(bool flag) = 0; // Notifies the view that its enclosing window has changed visibility // (minimized/unminimized, app hidden/unhidden, etc). // TODO(stuartmorgan): This is a temporary plugin-specific workaround for // . Once that is fixed, this (and the corresponding // message and renderer-side handling) can be removed in favor of using // WasHidden/WasShown. virtual void SetWindowVisibility(bool visible) = 0; // Informs the view that its containing window's frame changed. virtual void WindowFrameChanged() = 0; // Brings up the dictionary showing a definition for the selected text. virtual void ShowDefinitionForSelection() = 0; // Returns |true| if Mac OS X text to speech is supported. virtual bool SupportsSpeech() const = 0; // Tells the view to speak the currently selected text. virtual void SpeakSelection() = 0; // Returns |true| if text is currently being spoken by Mac OS X. virtual bool IsSpeaking() const = 0; // Stops speaking, if it is currently in progress. virtual void StopSpeaking() = 0; #endif // defined(OS_MACOSX) #if defined(TOOLKIT_GTK) // Gets the event for the last mouse down. virtual GdkEventButton* GetLastMouseDown() = 0; // Builds a submenu containing all the gtk input method commands. virtual gfx::NativeView BuildInputMethodsGtkMenu() = 0; #endif // defined(TOOLKIT_GTK) #if defined(OS_WIN) && !defined(USE_AURA) // The region specified will be transparent to mouse clicks. virtual void SetClickthroughRegion(SkRegion* region) = 0; #endif }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_VIEW_H_