// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_WEB_UI_CONTROLLER_FACTORY_H_ #define CONTENT_PUBLIC_BROWSER_WEB_UI_CONTROLLER_FACTORY_H_ #pragma once #include "content/common/content_export.h" #include "content/public/browser/web_ui.h" class GURL; namespace content { class BrowserContext; class WebContents; class WebUIController; // Interface for an object which controls which URLs are considered WebUI URLs // and creates WebUIController instances for given URLs. class CONTENT_EXPORT WebUIControllerFactory { public: virtual ~WebUIControllerFactory() {} // Returns a WebUIController instance for the given URL, or NULL if the URL // doesn't correspond to a WebUI. virtual WebUIController* CreateWebUIControllerForURL( WebUI* web_ui, const GURL& url) const = 0; // Gets the WebUI type for the given URL. This will return kNoWebUI if the // corresponding call to CreateWebUIForURL would fail, or something non-NULL // if CreateWebUIForURL would succeed. virtual WebUI::TypeID GetWebUIType(BrowserContext* browser_context, const GURL& url) const = 0; // Shorthand for the above, but returns a simple yes/no. // See also ContentClient::HasWebUIScheme, which only checks the scheme // (faster) and can be used to determine security policy. virtual bool UseWebUIForURL(BrowserContext* browser_context, const GURL& url) const = 0; // Returns true for the subset of WebUIs that actually need WebUI bindings. virtual bool UseWebUIBindingsForURL(BrowserContext* browser_context, const GURL& url) const = 0; // Returns true if the given URL can be loaded by Web UI system. This allows // URLs with WebUI types (as above) and also URLs that can be loaded by // normal tabs such as javascript: URLs or about:hang. virtual bool IsURLAcceptableForWebUI(BrowserContext* browser_context, const GURL& url, bool data_urls_allowed) const = 0; }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_WEB_UI_CONTROLLER_FACTORY_H_