// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ #define CONTENT_PUBLIC_COMMON_DWRITE_FONT_PLATFORM_WIN_H_ #include "base/files/file.h" #include "content/common/content_export.h" struct IDWriteFactory; struct IDWriteFontCollection; namespace content { // This is the shared section that is used between browser and renderer for // loading font cache. Section name is suffixed with browser process id so that // multiple instance chrome scenario works fine. CONTENT_EXPORT extern const char kFontCacheSharedSectionName[]; // Function returns custom font collection in terms of IDWriteFontCollection. // This function maintains singleton instance of font collection and returns // it on repeated calls. CONTENT_EXPORT IDWriteFontCollection* GetCustomFontCollection( IDWriteFactory* factory); // Builds static font cache. As this function need to iterate through all // available fonts in the system, it may take a while. CONTENT_EXPORT bool BuildFontCache(const base::FilePath& file); // Loads font cache from file. This is supposed to be used from browser // side where loading means creating readonly shared memory file mapping so that // renderers can read from it. CONTENT_EXPORT bool LoadFontCache(const base::FilePath& path); // Added in header mainly for unittest CONTENT_EXPORT bool ValidateFontCacheFile(base::File* file); } // namespace content #endif // CONTENT_PUBLIC_COMMON_DWRITE_FONT_PLATFORM_WIN_H_