// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_TEST_RENDER_VIEW_TEST_H_ #define CONTENT_PUBLIC_TEST_RENDER_VIEW_TEST_H_ #include #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/strings/string16.h" #include "content/public/browser/native_web_keyboard_event.h" #include "content/public/common/main_function_params.h" #include "content/public/renderer/content_renderer_client.h" #include "content/public/test/mock_render_thread.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/WebKit/public/platform/Platform.h" #include "third_party/WebKit/public/web/WebFrame.h" namespace blink { class WebHistoryItem; class WebWidget; } namespace gfx { class Rect; } namespace content { class MockRenderProcess; class RendererMainPlatformDelegate; class RendererWebKitPlatformSupportImplNoSandboxImpl; class RenderViewTest : public testing::Test { public: // A special WebKitPlatformSupportImpl class for getting rid off the // dependency to the sandbox, which is not available in RenderViewTest. class RendererWebKitPlatformSupportImplNoSandbox { public: RendererWebKitPlatformSupportImplNoSandbox(); ~RendererWebKitPlatformSupportImplNoSandbox(); blink::Platform* Get(); private: scoped_ptr webkit_platform_support_; }; RenderViewTest(); virtual ~RenderViewTest(); protected: // Spins the message loop to process all messages that are currently pending. void ProcessPendingMessages(); // Returns a pointer to the main frame. blink::WebFrame* GetMainFrame(); // Executes the given JavaScript in the context of the main frame. The input // is a NULL-terminated UTF-8 string. void ExecuteJavaScript(const char* js); // Executes the given JavaScript and sets the int value it evaluates to in // |result|. // Returns true if the JavaScript was evaluated correctly to an int value, // false otherwise. bool ExecuteJavaScriptAndReturnIntValue(const base::string16& script, int* result); // Loads the given HTML into the main frame as a data: URL and blocks until // the navigation is committed. void LoadHTML(const char* html); // Navigates the main frame back or forward in session history and commits. // The caller must capture a WebHistoryItem for the target page. This is // available from the WebFrame. void GoBack(const blink::WebHistoryItem& item); void GoForward(const blink::WebHistoryItem& item); // Sends one native key event over IPC. void SendNativeKeyEvent(const NativeWebKeyboardEvent& key_event); // Send a raw keyboard event to the renderer. void SendWebKeyboardEvent(const blink::WebKeyboardEvent& key_event); // Send a raw mouse event to the renderer. void SendWebMouseEvent(const blink::WebMouseEvent& key_event); // Returns the bounds (coordinates and size) of the element with id // |element_id|. Returns an empty rect if such an element was not found. gfx::Rect GetElementBounds(const std::string& element_id); // Sends a left mouse click in the middle of the element with id |element_id|. // Returns true if the event was sent, false otherwise (typically because // the element was not found). bool SimulateElementClick(const std::string& element_id); // Simulates |node| being focused. void SetFocused(const blink::WebNode& node); // Clears anything associated with the browsing history. void ClearHistory(); // Simulates a navigation with a type of reload to the given url. void Reload(const GURL& url); // Returns the IPC message ID of the navigation message. uint32 GetNavigationIPCType(); // Resize the view. void Resize(gfx::Size new_size, gfx::Rect resizer_rect, bool is_fullscreen); // These are all methods from RenderViewImpl that we expose to testing code. bool OnMessageReceived(const IPC::Message& msg); void DidNavigateWithinPage(blink::WebFrame* frame, bool is_new_navigation); void SendContentStateImmediately(); blink::WebWidget* GetWebWidget(); // testing::Test virtual void SetUp() OVERRIDE; virtual void TearDown() OVERRIDE; base::MessageLoop msg_loop_; scoped_ptr mock_process_; // We use a naked pointer because we don't want to expose RenderViewImpl in // the embedder's namespace. RenderView* view_; RendererWebKitPlatformSupportImplNoSandbox webkit_platform_support_; ContentRendererClient content_renderer_client_; scoped_ptr render_thread_; // Used to setup the process so renderers can run. scoped_ptr platform_; scoped_ptr params_; scoped_ptr command_line_; private: void GoToOffset(int offset, const blink::WebHistoryItem& history_item); }; } // namespace content #endif // CONTENT_PUBLIC_TEST_RENDER_VIEW_TEST_H_