// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_TEST_TEST_UTILS_H_ #define CONTENT_PUBLIC_TEST_TEST_UTILS_H_ #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/run_loop.h" #include "content/public/browser/browser_child_process_observer.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/notification_details.h" #include "content/public/browser/notification_observer.h" #include "content/public/browser/notification_registrar.h" #include "content/public/browser/notification_source.h" namespace base { class Value; } // A collection of functions designed for use with unit and browser tests. namespace content { class RenderFrameHost; // Turns on nestable tasks, runs the message loop, then resets nestable tasks // to what they were originally. Prefer this over MessageLoop::Run for in // process browser tests that need to block until a condition is met. void RunMessageLoop(); // Variant of RunMessageLoop that takes RunLoop. void RunThisRunLoop(base::RunLoop* run_loop); // Turns on nestable tasks, runs all pending tasks in the message loop, // then resets nestable tasks to what they were originally. Prefer this // over MessageLoop::RunAllPending for in process browser tests to run // all pending tasks. void RunAllPendingInMessageLoop(); // Blocks the current thread until all the pending messages in the loop of the // thread |thread_id| have been processed. void RunAllPendingInMessageLoop(BrowserThread::ID thread_id); // Get task to quit the given RunLoop. It allows a few generations of pending // tasks to run as opposed to run_loop->QuitClosure(). base::Closure GetQuitTaskForRunLoop(base::RunLoop* run_loop); // Executes the specified JavaScript in the specified frame, and runs a nested // MessageLoop. When the result is available, it is returned. // This should not be used; the use of the ExecuteScript functions in // browser_test_utils is preferable. scoped_ptr ExecuteScriptAndGetValue( RenderFrameHost* render_frame_host, const std::string& script); // Helper class to Run and Quit the message loop. Run and Quit can only happen // once per instance. Make a new instance for each use. Calling Quit after Run // has returned is safe and has no effect. class MessageLoopRunner : public base::RefCounted { public: MessageLoopRunner(); // Run the current MessageLoop unless the quit closure // has already been called. void Run(); // Quit the matching call to Run (nested MessageLoops are unaffected). void Quit(); // Hand this closure off to code that uses callbacks to notify completion. // Example: // scoped_refptr runner = new MessageLoopRunner; // kick_off_some_api(runner->QuitClosure()); // runner->Run(); base::Closure QuitClosure(); private: friend class base::RefCounted; ~MessageLoopRunner(); // True when the message loop is running. bool loop_running_; // True after closure returned by |QuitClosure| has been called. bool quit_closure_called_; base::RunLoop run_loop_; DISALLOW_COPY_AND_ASSIGN(MessageLoopRunner); }; // A WindowedNotificationObserver allows code to wait until a condition is met. // Simple conditions are specified by providing a |notification_type| and a // |source|. When a notification of the expected type from the expected source // is received, the condition is met. // More complex conditions can be specified by providing a |notification_type| // and a |callback|. The callback is called whenever the notification is fired. // If the callback returns |true|, the condition is met. Otherwise, the // condition is not yet met and the callback will be invoked again every time a // notification of the expected type is received until the callback returns // |true|. For convenience, two callback types are defined, one that is provided // with the notification source and details, and one that is not. // // This helper class exists to avoid the following common pattern in tests: // PerformAction() // WaitForCompletionNotification() // The pattern leads to flakiness as there is a window between PerformAction // returning and the observers getting registered, where a notification will be // missed. // // Rather, one can do this: // WindowedNotificationObserver signal(...) // PerformAction() // signal.Wait() class WindowedNotificationObserver : public NotificationObserver { public: // Callback invoked on notifications. Should return |true| when the condition // being waited for is met. For convenience, there is a choice between two // callback types, one that is provided with the notification source and // details, and one that is not. typedef base::Callback ConditionTestCallback; typedef base::Callback ConditionTestCallbackWithoutSourceAndDetails; // Set up to wait for a simple condition. The condition is met when a // notification of the given |notification_type| from the given |source| is // received. To accept notifications from all sources, specify // NotificationService::AllSources() as |source|. WindowedNotificationObserver(int notification_type, const NotificationSource& source); // Set up to wait for a complex condition. The condition is met when // |callback| returns |true|. The callback is invoked whenever a notification // of |notification_type| from any source is received. WindowedNotificationObserver(int notification_type, const ConditionTestCallback& callback); WindowedNotificationObserver( int notification_type, const ConditionTestCallbackWithoutSourceAndDetails& callback); virtual ~WindowedNotificationObserver(); // Adds an additional notification type to wait for. The condition will be met // if any of the registered notification types from their respective sources // is received. void AddNotificationType(int notification_type, const NotificationSource& source); // Wait until the specified condition is met. If the condition is already met // (that is, the expected notification has already been received or the // given callback returns |true| already), Wait() returns immediately. void Wait(); // Returns NotificationService::AllSources() if we haven't observed a // notification yet. const NotificationSource& source() const { return source_; } const NotificationDetails& details() const { return details_; } // NotificationObserver: virtual void Observe(int type, const NotificationSource& source, const NotificationDetails& details) OVERRIDE; private: bool seen_; bool running_; NotificationRegistrar registrar_; ConditionTestCallback callback_; NotificationSource source_; NotificationDetails details_; scoped_refptr message_loop_runner_; DISALLOW_COPY_AND_ASSIGN(WindowedNotificationObserver); }; // Unit tests can use code which runs in the utility process by having it run on // an in-process utility thread. This eliminates having two code paths in // production code to deal with unit tests, and also helps with the binary // separation on Windows since chrome.dll doesn't need to call into Blink code // for some utility code to handle the single process case. // Include this class as a member variable in your test harness if you take // advantage of this functionality to ensure that the in-process utility thread // is torn down correctly. See http://crbug.com/316919 for more information. // Note: this class should be declared after the TestBrowserThreadBundle and // ShadowingAtExitManager (if it exists) as it will need to be run before they // are torn down. class InProcessUtilityThreadHelper : public BrowserChildProcessObserver { public: InProcessUtilityThreadHelper(); virtual ~InProcessUtilityThreadHelper(); private: virtual void BrowserChildProcessHostConnected( const ChildProcessData& data) OVERRIDE; virtual void BrowserChildProcessHostDisconnected( const ChildProcessData& data) OVERRIDE; int child_thread_count_; scoped_refptr runner_; DISALLOW_COPY_AND_ASSIGN(InProcessUtilityThreadHelper); }; } // namespace content #endif // CONTENT_PUBLIC_TEST_TEST_UTILS_H_