// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_AUDIO_DEVICE_H_ #define CONTENT_RENDERER_AUDIO_DEVICE_H_ #pragma once #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" #include "base/threading/simple_thread.h" #include "content/renderer/audio_message_filter.h" struct AudioParameters; // Each instance of AudioDevice corresponds to one host stream. // This class is not thread-safe, so its methods must be called from // the same thread. class AudioDevice : public AudioMessageFilter::Delegate, public base::DelegateSimpleThread::Delegate, public base::RefCountedThreadSafe { public: class RenderCallback { public: virtual void Render(const std::vector& audio_data, size_t number_of_frames, size_t audio_delay_milliseconds) = 0; protected: virtual ~RenderCallback() {} }; // |buffer_size| is the number of sample-frames. AudioDevice(size_t buffer_size, int channels, double sample_rate, RenderCallback* callback); virtual ~AudioDevice(); // Starts audio playback. Returns |true| on success. bool Start(); // Stops audio playback. Returns |true| on success. bool Stop(); // Sets the playback volume, with range [0.0, 1.0] inclusive. // Returns |true| on success. bool SetVolume(double volume); // Gets the playback volume, with range [0.0, 1.0] inclusive. // Returns |true| on success. bool GetVolume(double* volume); double sample_rate() const { return sample_rate_; } size_t buffer_size() const { return buffer_size_; } private: // I/O thread backends to above functions. void InitializeOnIOThread(const AudioParameters& params); void StartOnIOThread(); void ShutDownOnIOThread(); void SetVolumeOnIOThread(double volume); // AudioMessageFilter::Delegate implementation. virtual void OnRequestPacket(AudioBuffersState buffers_state); virtual void OnStateChanged(AudioStreamState state); virtual void OnCreated(base::SharedMemoryHandle handle, uint32 length); virtual void OnLowLatencyCreated(base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle, uint32 length); virtual void OnVolume(double volume); // DelegateSimpleThread::Delegate implementation. virtual void Run(); // Format size_t buffer_size_; // in sample-frames int channels_; int bits_per_sample_; double sample_rate_; // Calls the client's callback for rendering audio. void FireRenderCallback(); RenderCallback* callback_; // The client callback renders audio into here. std::vector audio_data_; // The client stores the last reported audio delay in this member. // The delay shall reflect the amount of audio which still resides in // the output buffer, i.e., the expected audio output delay. int audio_delay_milliseconds_; // The current volume scaling [0.0, 1.0] of the audio stream. double volume_; // Callbacks for rendering audio occur on this thread. scoped_ptr audio_thread_; // IPC message stuff. base::SharedMemory* shared_memory() { return shared_memory_.get(); } base::SyncSocket* socket() { return socket_.get(); } void* shared_memory_data() { return shared_memory()->memory(); } // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE // I/O thread except to send messages and get the message loop. static scoped_refptr filter_; // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD // or else you could race with the initialize function which sets it. int32 stream_id_; scoped_ptr shared_memory_; scoped_ptr socket_; DISALLOW_COPY_AND_ASSIGN(AudioDevice); }; #endif // CONTENT_RENDERER_AUDIO_DEVICE_H_