// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/shared_memory.h" #include "content/common/gamepad_messages.h" #include "content/public/renderer/render_process_observer.h" #include "third_party/WebKit/public/platform/WebGamepads.h" namespace blink { class WebGamepadListener; } namespace content { struct GamepadHardwareBuffer; class GamepadSharedMemoryReader : public RenderProcessObserver { public: GamepadSharedMemoryReader(); virtual ~GamepadSharedMemoryReader(); void SampleGamepads(blink::WebGamepads& gamepads); void SetGamepadListener(blink::WebGamepadListener* listener); // RenderProcessObserver implementation. virtual bool OnControlMessageReceived(const IPC::Message& message) OVERRIDE; private: void OnGamepadConnected(int index, const blink::WebGamepad& gamepad); void OnGamepadDisconnected(int index, const blink::WebGamepad& gamepad); void StartPollingIfNecessary(); void StopPollingIfNecessary(); base::SharedMemoryHandle renderer_shared_memory_handle_; scoped_ptr renderer_shared_memory_; GamepadHardwareBuffer* gamepad_hardware_buffer_; blink::WebGamepadListener* gamepad_listener_; bool is_polling_; bool ever_interacted_with_; }; } // namespace content #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_