// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/shared_memory.h" #include "content/common/gamepad_messages.h" #include "content/public/renderer/renderer_gamepad_provider.h" #include "third_party/WebKit/public/platform/WebGamepads.h" namespace content { struct GamepadHardwareBuffer; class GamepadSharedMemoryReader : public RendererGamepadProvider { public: explicit GamepadSharedMemoryReader(RenderThread* thread); ~GamepadSharedMemoryReader() override; // RendererGamepadProvider implementation. void SampleGamepads(blink::WebGamepads& gamepads) override; bool OnControlMessageReceived(const IPC::Message& message) override; void Start(blink::WebPlatformEventListener* listener) override; protected: // PlatformEventObserver protected methods. void SendStartMessage() override; void SendStopMessage() override; private: void OnGamepadConnected(int index, const blink::WebGamepad& gamepad); void OnGamepadDisconnected(int index, const blink::WebGamepad& gamepad); base::SharedMemoryHandle renderer_shared_memory_handle_; scoped_ptr renderer_shared_memory_; GamepadHardwareBuffer* gamepad_hardware_buffer_; bool ever_interacted_with_; DISALLOW_COPY_AND_ASSIGN(GamepadSharedMemoryReader); }; } // namespace content #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_