// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GAMEPAD_UTIL_H_ #define GAMEPAD_UTIL_H_ #include "base/shared_memory.h" #include "base/memory/scoped_ptr.h" #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.h" namespace content { struct GamepadHardwareBuffer; class GamepadSharedMemoryReader { public: GamepadSharedMemoryReader(); virtual ~GamepadSharedMemoryReader(); void SampleGamepads(WebKit::WebGamepads&); private: base::SharedMemoryHandle renderer_shared_memory_handle_; scoped_ptr renderer_shared_memory_; GamepadHardwareBuffer* gamepad_hardware_buffer_; bool ever_interacted_with_[WebKit::WebGamepads::itemsLengthCap]; }; } // namespace content #endif // GAMEPAD_UTIL_H_