// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/gpu/render_widget_compositor.h" #include #include #include "base/command_line.h" #include "base/logging.h" #include "base/strings/string_number_conversions.h" #include "base/synchronization/lock.h" #include "base/sys_info.h" #include "base/time/time.h" #include "base/values.h" #include "cc/base/latency_info_swap_promise.h" #include "cc/base/latency_info_swap_promise_monitor.h" #include "cc/base/swap_promise.h" #include "cc/base/switches.h" #include "cc/blink/web_layer_impl.h" #include "cc/debug/layer_tree_debug_state.h" #include "cc/debug/micro_benchmark.h" #include "cc/input/layer_selection_bound.h" #include "cc/layers/layer.h" #include "cc/output/begin_frame_args.h" #include "cc/output/copy_output_request.h" #include "cc/output/copy_output_result.h" #include "cc/resources/single_release_callback.h" #include "cc/scheduler/begin_frame_source.h" #include "cc/trees/layer_tree_host.h" #include "content/common/content_switches_internal.h" #include "content/common/gpu/client/context_provider_command_buffer.h" #include "content/public/common/content_switches.h" #include "content/renderer/input/input_handler_manager.h" #include "content/renderer/scheduler/renderer_scheduler.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallback.h" #include "third_party/WebKit/public/platform/WebSelectionBound.h" #include "third_party/WebKit/public/platform/WebSize.h" #include "third_party/WebKit/public/web/WebKit.h" #include "third_party/WebKit/public/web/WebRuntimeFeatures.h" #include "third_party/WebKit/public/web/WebWidget.h" #include "ui/gfx/frame_time.h" #include "ui/gl/gl_switches.h" #include "ui/native_theme/native_theme_switches.h" #if defined(OS_ANDROID) #include "content/renderer/android/synchronous_compositor_factory.h" #include "ui/gfx/android/device_display_info.h" #endif namespace base { class Value; } namespace cc { class Layer; } using blink::WebBeginFrameArgs; using blink::WebFloatPoint; using blink::WebRect; using blink::WebSelectionBound; using blink::WebSize; using blink::WebTopControlsState; namespace content { namespace { bool GetSwitchValueAsInt(const base::CommandLine& command_line, const std::string& switch_string, int min_value, int max_value, int* result) { std::string string_value = command_line.GetSwitchValueASCII(switch_string); int int_value; if (base::StringToInt(string_value, &int_value) && int_value >= min_value && int_value <= max_value) { *result = int_value; return true; } else { LOG(WARNING) << "Failed to parse switch " << switch_string << ": " << string_value; return false; } } cc::LayerSelectionBound ConvertWebSelectionBound( const WebSelectionBound& web_bound) { DCHECK(web_bound.layerId); cc::LayerSelectionBound cc_bound; switch (web_bound.type) { case blink::WebSelectionBound::Caret: cc_bound.type = cc::SELECTION_BOUND_CENTER; break; case blink::WebSelectionBound::SelectionLeft: cc_bound.type = cc::SELECTION_BOUND_LEFT; break; case blink::WebSelectionBound::SelectionRight: cc_bound.type = cc::SELECTION_BOUND_RIGHT; break; } cc_bound.layer_id = web_bound.layerId; cc_bound.edge_top = gfx::Point(web_bound.edgeTopInLayer); cc_bound.edge_bottom = gfx::Point(web_bound.edgeBottomInLayer); return cc_bound; } gfx::Size CalculateDefaultTileSize() { int default_tile_size = 256; #if defined(OS_ANDROID) // TODO(epenner): unify this for all platforms if it // makes sense (http://crbug.com/159524) gfx::DeviceDisplayInfo info; bool real_size_supported = true; int display_width = info.GetPhysicalDisplayWidth(); int display_height = info.GetPhysicalDisplayHeight(); if (display_width == 0 || display_height == 0) { real_size_supported = false; display_width = info.GetDisplayWidth(); display_height = info.GetDisplayHeight(); } int portrait_width = std::min(display_width, display_height); int landscape_width = std::max(display_width, display_height); if (real_size_supported) { // Maximum HD dimensions should be 768x1280 // Maximum FHD dimensions should be 1200x1920 if (portrait_width > 768 || landscape_width > 1280) default_tile_size = 384; if (portrait_width > 1200 || landscape_width > 1920) default_tile_size = 512; // Adjust for some resolutions that barely straddle an extra // tile when in portrait mode. This helps worst case scroll/raster // by not needing a full extra tile for each row. if (default_tile_size == 256 && portrait_width == 768) default_tile_size += 32; if (default_tile_size == 384 && portrait_width == 1200) default_tile_size += 32; } else { // We don't know the exact resolution due to screen controls etc. // So this just estimates the values above using tile counts. int numTiles = (display_width * display_height) / (256 * 256); if (numTiles > 16) default_tile_size = 384; if (numTiles >= 40) default_tile_size = 512; } #endif return gfx::Size(default_tile_size, default_tile_size); } // Check cc::TopControlsState, and blink::WebTopControlsState // are kept in sync. static_assert(int(blink::WebTopControlsBoth) == int(cc::BOTH), "mismatching enums: BOTH"); static_assert(int(blink::WebTopControlsHidden) == int(cc::HIDDEN), "mismatching enums: HIDDEN"); static_assert(int(blink::WebTopControlsShown) == int(cc::SHOWN), "mismatching enums: SHOWN"); static cc::TopControlsState ConvertTopControlsState( WebTopControlsState state) { return static_cast(state); } } // namespace // static scoped_ptr RenderWidgetCompositor::Create( RenderWidget* widget, CompositorDependencies* compositor_deps) { scoped_ptr compositor( new RenderWidgetCompositor(widget, compositor_deps)); compositor->Initialize(); return compositor; } RenderWidgetCompositor::RenderWidgetCompositor( RenderWidget* widget, CompositorDependencies* compositor_deps) : num_failed_recreate_attempts_(0), widget_(widget), compositor_deps_(compositor_deps), weak_factory_(this) { } void RenderWidgetCompositor::Initialize() { base::CommandLine* cmd = base::CommandLine::ForCurrentProcess(); cc::LayerTreeSettings settings; // For web contents, layer transforms should scale up the contents of layers // to keep content always crisp when possible. settings.layer_transforms_should_scale_layer_contents = true; settings.throttle_frame_production = !cmd->HasSwitch(switches::kDisableGpuVsync); settings.use_external_begin_frame_source = cmd->HasSwitch(switches::kEnableBeginFrameScheduling); settings.main_frame_before_activation_enabled = cmd->HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) && !cmd->HasSwitch(cc::switches::kDisableMainFrameBeforeActivation); settings.report_overscroll_only_for_scrollable_axes = !compositor_deps_->IsElasticOverscrollEnabled(); settings.accelerated_animation_enabled = !cmd->HasSwitch(cc::switches::kDisableThreadedAnimation); if (cmd->HasSwitch(switches::kEnableSlimmingPaint)) { settings.use_display_lists = true; blink::WebRuntimeFeatures::enableSlimmingPaint(true); settings.record_full_layer = !blink::WebRuntimeFeatures::slimmingPaintDisplayItemCacheEnabled(); } settings.default_tile_size = CalculateDefaultTileSize(); if (cmd->HasSwitch(switches::kDefaultTileWidth)) { int tile_width = 0; GetSwitchValueAsInt(*cmd, switches::kDefaultTileWidth, 1, std::numeric_limits::max(), &tile_width); settings.default_tile_size.set_width(tile_width); } if (cmd->HasSwitch(switches::kDefaultTileHeight)) { int tile_height = 0; GetSwitchValueAsInt(*cmd, switches::kDefaultTileHeight, 1, std::numeric_limits::max(), &tile_height); settings.default_tile_size.set_height(tile_height); } int max_untiled_layer_width = settings.max_untiled_layer_size.width(); if (cmd->HasSwitch(switches::kMaxUntiledLayerWidth)) { GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerWidth, 1, std::numeric_limits::max(), &max_untiled_layer_width); } int max_untiled_layer_height = settings.max_untiled_layer_size.height(); if (cmd->HasSwitch(switches::kMaxUntiledLayerHeight)) { GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerHeight, 1, std::numeric_limits::max(), &max_untiled_layer_height); } settings.max_untiled_layer_size = gfx::Size(max_untiled_layer_width, max_untiled_layer_height); settings.gpu_rasterization_msaa_sample_count = compositor_deps_->GetGpuRasterizationMSAASampleCount(); settings.impl_side_painting = compositor_deps_->IsImplSidePaintingEnabled(); settings.gpu_rasterization_forced = compositor_deps_->IsGpuRasterizationForced(); settings.gpu_rasterization_enabled = compositor_deps_->IsGpuRasterizationEnabled(); if (compositor_deps_->IsThreadedGpuRasterizationEnabled()) { settings.threaded_gpu_rasterization_enabled = true; settings.gpu_rasterization_skewport_target_time_in_seconds = 0.2f; } settings.can_use_lcd_text = compositor_deps_->IsLcdTextEnabled(); settings.use_distance_field_text = compositor_deps_->IsDistanceFieldTextEnabled(); settings.use_zero_copy = compositor_deps_->IsZeroCopyEnabled(); settings.use_one_copy = compositor_deps_->IsOneCopyEnabled(); settings.enable_elastic_overscroll = compositor_deps_->IsElasticOverscrollEnabled(); settings.use_image_texture_target = compositor_deps_->GetImageTextureTarget(); if (cmd->HasSwitch(cc::switches::kTopControlsShowThreshold)) { std::string top_threshold_str = cmd->GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold); double show_threshold; if (base::StringToDouble(top_threshold_str, &show_threshold) && show_threshold >= 0.f && show_threshold <= 1.f) settings.top_controls_show_threshold = show_threshold; } if (cmd->HasSwitch(cc::switches::kTopControlsHideThreshold)) { std::string top_threshold_str = cmd->GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold); double hide_threshold; if (base::StringToDouble(top_threshold_str, &hide_threshold) && hide_threshold >= 0.f && hide_threshold <= 1.f) settings.top_controls_hide_threshold = hide_threshold; } settings.use_pinch_virtual_viewport = cmd->HasSwitch(cc::switches::kEnablePinchVirtualViewport); settings.verify_property_trees = cmd->HasSwitch(cc::switches::kEnablePropertyTreeVerification); settings.renderer_settings.allow_antialiasing &= !cmd->HasSwitch(cc::switches::kDisableCompositedAntialiasing); settings.single_thread_proxy_scheduler = compositor_deps_->UseSingleThreadScheduler(); // These flags should be mirrored by UI versions in ui/compositor/. settings.initial_debug_state.show_debug_borders = cmd->HasSwitch(cc::switches::kShowCompositedLayerBorders); settings.initial_debug_state.show_fps_counter = cmd->HasSwitch(cc::switches::kShowFPSCounter); settings.initial_debug_state.show_layer_animation_bounds_rects = cmd->HasSwitch(cc::switches::kShowLayerAnimationBounds); settings.initial_debug_state.show_paint_rects = cmd->HasSwitch(switches::kShowPaintRects); settings.initial_debug_state.show_property_changed_rects = cmd->HasSwitch(cc::switches::kShowPropertyChangedRects); settings.initial_debug_state.show_surface_damage_rects = cmd->HasSwitch(cc::switches::kShowSurfaceDamageRects); settings.initial_debug_state.show_screen_space_rects = cmd->HasSwitch(cc::switches::kShowScreenSpaceRects); settings.initial_debug_state.show_replica_screen_space_rects = cmd->HasSwitch(cc::switches::kShowReplicaScreenSpaceRects); settings.initial_debug_state.SetRecordRenderingStats( cmd->HasSwitch(cc::switches::kEnableGpuBenchmarking)); if (cmd->HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) { const int kMinSlowDownScaleFactor = 0; const int kMaxSlowDownScaleFactor = INT_MAX; GetSwitchValueAsInt( *cmd, cc::switches::kSlowDownRasterScaleFactor, kMinSlowDownScaleFactor, kMaxSlowDownScaleFactor, &settings.initial_debug_state.slow_down_raster_scale_factor); } if (cmd->HasSwitch(cc::switches::kMaxTilesForInterestArea)) { int max_tiles_for_interest_area; if (GetSwitchValueAsInt(*cmd, cc::switches::kMaxTilesForInterestArea, 1, std::numeric_limits::max(), &max_tiles_for_interest_area)) settings.max_tiles_for_interest_area = max_tiles_for_interest_area; } if (cmd->HasSwitch(cc::switches::kMaxUnusedResourceMemoryUsagePercentage)) { int max_unused_resource_memory_percentage; if (GetSwitchValueAsInt( *cmd, cc::switches::kMaxUnusedResourceMemoryUsagePercentage, 0, 100, &max_unused_resource_memory_percentage)) { settings.max_unused_resource_memory_percentage = max_unused_resource_memory_percentage; } } settings.strict_layer_property_change_checking = cmd->HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking); #if defined(OS_ANDROID) SynchronousCompositorFactory* synchronous_compositor_factory = SynchronousCompositorFactory::GetInstance(); // We can't use GPU rasterization on low-end devices, because the Ganesh // cache would consume too much memory. if (base::SysInfo::IsLowEndDevice()) settings.gpu_rasterization_enabled = false; settings.using_synchronous_renderer_compositor = synchronous_compositor_factory; settings.record_full_layer = widget_->DoesRecordFullLayer(); settings.report_overscroll_only_for_scrollable_axes = !synchronous_compositor_factory; settings.max_partial_texture_updates = 0; if (synchronous_compositor_factory) { // Android WebView uses system scrollbars, so make ours invisible. settings.scrollbar_animator = cc::LayerTreeSettings::NO_ANIMATOR; settings.solid_color_scrollbar_color = SK_ColorTRANSPARENT; } else { settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; settings.scrollbar_fade_delay_ms = 300; settings.scrollbar_fade_resize_delay_ms = 2000; settings.scrollbar_fade_duration_ms = 300; settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); } settings.renderer_settings.highp_threshold_min = 2048; // Android WebView handles root layer flings itself. settings.ignore_root_layer_flings = synchronous_compositor_factory; // Memory policy on Android WebView does not depend on whether device is // low end, so always use default policy. bool use_low_memory_policy = base::SysInfo::IsLowEndDevice() && !synchronous_compositor_factory; // RGBA_4444 textures are only enabled for low end devices // and are disabled for Android WebView as it doesn't support the format. settings.renderer_settings.use_rgba_4444_textures = use_low_memory_policy; if (use_low_memory_policy) { // On low-end we want to be very carefull about killing other // apps. So initially we use 50% more memory to avoid flickering // or raster-on-demand. settings.max_memory_for_prepaint_percentage = 67; } else { // On other devices we have increased memory excessively to avoid // raster-on-demand already, so now we reserve 50% _only_ to avoid // raster-on-demand, and use 50% of the memory otherwise. settings.max_memory_for_prepaint_percentage = 50; } // Webview does not own the surface so should not clear it. settings.renderer_settings.should_clear_root_render_pass = !synchronous_compositor_factory; // TODO(danakj): Only do this on low end devices. settings.create_low_res_tiling = true; #elif !defined(OS_MACOSX) if (ui::IsOverlayScrollbarEnabled()) { settings.scrollbar_animator = cc::LayerTreeSettings::THINNING; settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); } else if (cmd->HasSwitch(cc::switches::kEnablePinchVirtualViewport)) { // use_pinch_zoom_scrollbars is only true on desktop when non-overlay // scrollbars are in use. settings.use_pinch_zoom_scrollbars = true; settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); } settings.scrollbar_fade_delay_ms = 500; settings.scrollbar_fade_resize_delay_ms = 500; settings.scrollbar_fade_duration_ms = 300; // When pinching in, only show the pinch-viewport overlay scrollbars if the // page scale is at least some threshold away from the minimum. i.e. don't // show the pinch scrollbars when at minimum scale. settings.scrollbar_show_scale_threshold = 1.05f; #endif if (cmd->HasSwitch(switches::kEnableLowResTiling)) settings.create_low_res_tiling = true; if (cmd->HasSwitch(switches::kDisableLowResTiling)) settings.create_low_res_tiling = false; scoped_refptr compositor_thread_task_runner = compositor_deps_->GetCompositorImplThreadTaskRunner(); scoped_refptr main_thread_compositor_task_runner = compositor_deps_->GetCompositorMainThreadTaskRunner(); cc::SharedBitmapManager* shared_bitmap_manager = compositor_deps_->GetSharedBitmapManager(); gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = compositor_deps_->GetGpuMemoryBufferManager(); scoped_ptr external_begin_frame_source; if (settings.use_external_begin_frame_source) { external_begin_frame_source = compositor_deps_->CreateExternalBeginFrameSource(widget_->routing_id()); } if (compositor_thread_task_runner.get()) { layer_tree_host_ = cc::LayerTreeHost::CreateThreaded( this, shared_bitmap_manager, gpu_memory_buffer_manager, settings, main_thread_compositor_task_runner, compositor_thread_task_runner, external_begin_frame_source.Pass()); } else { layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded( this, this, shared_bitmap_manager, gpu_memory_buffer_manager, settings, main_thread_compositor_task_runner, external_begin_frame_source.Pass()); } DCHECK(layer_tree_host_); } RenderWidgetCompositor::~RenderWidgetCompositor() {} const base::WeakPtr& RenderWidgetCompositor::GetInputHandler() { return layer_tree_host_->GetInputHandler(); } bool RenderWidgetCompositor::BeginMainFrameRequested() const { return layer_tree_host_->BeginMainFrameRequested(); } void RenderWidgetCompositor::SetNeedsDisplayOnAllLayers() { layer_tree_host_->SetNeedsDisplayOnAllLayers(); } void RenderWidgetCompositor::SetRasterizeOnlyVisibleContent() { cc::LayerTreeDebugState current = layer_tree_host_->debug_state(); current.rasterize_only_visible_content = true; layer_tree_host_->SetDebugState(current); } void RenderWidgetCompositor::SetNeedsRedrawRect(gfx::Rect damage_rect) { layer_tree_host_->SetNeedsRedrawRect(damage_rect); } void RenderWidgetCompositor::SetNeedsForcedRedraw() { layer_tree_host_->SetNextCommitForcesRedraw(); setNeedsAnimate(); } scoped_ptr RenderWidgetCompositor::CreateLatencyInfoSwapPromiseMonitor( ui::LatencyInfo* latency) { return scoped_ptr( new cc::LatencyInfoSwapPromiseMonitor( latency, layer_tree_host_.get(), NULL)); } void RenderWidgetCompositor::QueueSwapPromise( scoped_ptr swap_promise) { layer_tree_host_->QueueSwapPromise(swap_promise.Pass()); } int RenderWidgetCompositor::GetLayerTreeId() const { return layer_tree_host_->id(); } int RenderWidgetCompositor::GetSourceFrameNumber() const { return layer_tree_host_->source_frame_number(); } void RenderWidgetCompositor::SetNeedsUpdateLayers() { layer_tree_host_->SetNeedsUpdateLayers(); } void RenderWidgetCompositor::SetNeedsCommit() { layer_tree_host_->SetNeedsCommit(); } void RenderWidgetCompositor::NotifyInputThrottledUntilCommit() { layer_tree_host_->NotifyInputThrottledUntilCommit(); } const cc::Layer* RenderWidgetCompositor::GetRootLayer() const { return layer_tree_host_->root_layer(); } int RenderWidgetCompositor::ScheduleMicroBenchmark( const std::string& name, scoped_ptr value, const base::Callback)>& callback) { return layer_tree_host_->ScheduleMicroBenchmark(name, value.Pass(), callback); } bool RenderWidgetCompositor::SendMessageToMicroBenchmark( int id, scoped_ptr value) { return layer_tree_host_->SendMessageToMicroBenchmark(id, value.Pass()); } void RenderWidgetCompositor::StartCompositor() { layer_tree_host_->SetLayerTreeHostClientReady(); } void RenderWidgetCompositor::setRootLayer(const blink::WebLayer& layer) { layer_tree_host_->SetRootLayer( static_cast(&layer)->layer()); } void RenderWidgetCompositor::clearRootLayer() { layer_tree_host_->SetRootLayer(scoped_refptr()); } void RenderWidgetCompositor::setViewportSize( const WebSize&, const WebSize& device_viewport_size) { layer_tree_host_->SetViewportSize(device_viewport_size); } void RenderWidgetCompositor::setViewportSize( const WebSize& device_viewport_size) { layer_tree_host_->SetViewportSize(device_viewport_size); } WebSize RenderWidgetCompositor::layoutViewportSize() const { return layer_tree_host_->device_viewport_size(); } WebSize RenderWidgetCompositor::deviceViewportSize() const { return layer_tree_host_->device_viewport_size(); } WebFloatPoint RenderWidgetCompositor::adjustEventPointForPinchZoom( const WebFloatPoint& point) const { return point; } void RenderWidgetCompositor::setDeviceScaleFactor(float device_scale) { layer_tree_host_->SetDeviceScaleFactor(device_scale); } float RenderWidgetCompositor::deviceScaleFactor() const { return layer_tree_host_->device_scale_factor(); } void RenderWidgetCompositor::setBackgroundColor(blink::WebColor color) { layer_tree_host_->set_background_color(color); } void RenderWidgetCompositor::setHasTransparentBackground(bool transparent) { layer_tree_host_->set_has_transparent_background(transparent); } void RenderWidgetCompositor::setVisible(bool visible) { layer_tree_host_->SetVisible(visible); } void RenderWidgetCompositor::setPageScaleFactorAndLimits( float page_scale_factor, float minimum, float maximum) { layer_tree_host_->SetPageScaleFactorAndLimits( page_scale_factor, minimum, maximum); } void RenderWidgetCompositor::startPageScaleAnimation( const blink::WebPoint& destination, bool use_anchor, float new_page_scale, double duration_sec) { base::TimeDelta duration = base::TimeDelta::FromMicroseconds( duration_sec * base::Time::kMicrosecondsPerSecond); layer_tree_host_->StartPageScaleAnimation( gfx::Vector2d(destination.x, destination.y), use_anchor, new_page_scale, duration); } void RenderWidgetCompositor::heuristicsForGpuRasterizationUpdated( bool matches_heuristics) { layer_tree_host_->SetHasGpuRasterizationTrigger(matches_heuristics); } void RenderWidgetCompositor::setNeedsAnimate() { layer_tree_host_->SetNeedsAnimate(); } bool RenderWidgetCompositor::commitRequested() const { return layer_tree_host_->CommitRequested(); } void RenderWidgetCompositor::didStopFlinging() { layer_tree_host_->DidStopFlinging(); } void RenderWidgetCompositor::registerForAnimations(blink::WebLayer* layer) { cc::Layer* cc_layer = static_cast(layer)->layer(); cc_layer->layer_animation_controller()->SetAnimationRegistrar( layer_tree_host_->animation_registrar()); } void RenderWidgetCompositor::registerViewportLayers( const blink::WebLayer* overscrollElasticityLayer, const blink::WebLayer* pageScaleLayer, const blink::WebLayer* innerViewportScrollLayer, const blink::WebLayer* outerViewportScrollLayer) { layer_tree_host_->RegisterViewportLayers( // The scroll elasticity layer will only exist when using pinch virtual // viewports. overscrollElasticityLayer ? static_cast( overscrollElasticityLayer)->layer() : NULL, static_cast(pageScaleLayer)->layer(), static_cast(innerViewportScrollLayer) ->layer(), // The outer viewport layer will only exist when using pinch virtual // viewports. outerViewportScrollLayer ? static_cast(outerViewportScrollLayer) ->layer() : NULL); } void RenderWidgetCompositor::clearViewportLayers() { layer_tree_host_->RegisterViewportLayers( scoped_refptr(), scoped_refptr(), scoped_refptr(), scoped_refptr()); } void RenderWidgetCompositor::registerSelection( const blink::WebSelectionBound& start, const blink::WebSelectionBound& end) { layer_tree_host_->RegisterSelection(ConvertWebSelectionBound(start), ConvertWebSelectionBound(end)); } void RenderWidgetCompositor::clearSelection() { cc::LayerSelectionBound empty_selection; layer_tree_host_->RegisterSelection(empty_selection, empty_selection); } void CompositeAndReadbackAsyncCallback( blink::WebCompositeAndReadbackAsyncCallback* callback, scoped_ptr result) { if (result->HasBitmap()) { scoped_ptr result_bitmap = result->TakeBitmap(); callback->didCompositeAndReadback(*result_bitmap); } else { callback->didCompositeAndReadback(SkBitmap()); } } void RenderWidgetCompositor::compositeAndReadbackAsync( blink::WebCompositeAndReadbackAsyncCallback* callback) { DCHECK(!temporary_copy_output_request_); temporary_copy_output_request_ = cc::CopyOutputRequest::CreateBitmapRequest( base::Bind(&CompositeAndReadbackAsyncCallback, callback)); // Force a commit to happen. The temporary copy output request will // be installed after layout which will happen as a part of the commit, when // there is guaranteed to be a root layer. bool threaded = !!compositor_deps_->GetCompositorImplThreadTaskRunner().get(); if (!threaded && !layer_tree_host_->settings().single_thread_proxy_scheduler) { layer_tree_host_->Composite(gfx::FrameTime::Now()); } else { layer_tree_host_->SetNeedsCommit(); } } void RenderWidgetCompositor::finishAllRendering() { layer_tree_host_->FinishAllRendering(); } void RenderWidgetCompositor::setDeferCommits(bool defer_commits) { layer_tree_host_->SetDeferCommits(defer_commits); } void RenderWidgetCompositor::setShowFPSCounter(bool show) { cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state.show_fps_counter = show; layer_tree_host_->SetDebugState(debug_state); } void RenderWidgetCompositor::setShowPaintRects(bool show) { cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state.show_paint_rects = show; layer_tree_host_->SetDebugState(debug_state); } void RenderWidgetCompositor::setShowDebugBorders(bool show) { cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state.show_debug_borders = show; layer_tree_host_->SetDebugState(debug_state); } void RenderWidgetCompositor::setContinuousPaintingEnabled(bool enabled) { cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state.continuous_painting = enabled; layer_tree_host_->SetDebugState(debug_state); } void RenderWidgetCompositor::setShowScrollBottleneckRects(bool show) { cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state(); debug_state.show_touch_event_handler_rects = show; debug_state.show_wheel_event_handler_rects = show; debug_state.show_non_fast_scrollable_rects = show; layer_tree_host_->SetDebugState(debug_state); } void RenderWidgetCompositor::updateTopControlsState( WebTopControlsState constraints, WebTopControlsState current, bool animate) { layer_tree_host_->UpdateTopControlsState(ConvertTopControlsState(constraints), ConvertTopControlsState(current), animate); } void RenderWidgetCompositor::setTopControlsHeight(float height, bool shrink) { layer_tree_host_->SetTopControlsHeight(height, shrink); } void RenderWidgetCompositor::setTopControlsShownRatio(float ratio) { layer_tree_host_->SetTopControlsShownRatio(ratio); } void RenderWidgetCompositor::WillBeginMainFrame() { widget_->willBeginCompositorFrame(); } void RenderWidgetCompositor::DidBeginMainFrame() { } void RenderWidgetCompositor::BeginMainFrame(const cc::BeginFrameArgs& args) { double frame_time_sec = (args.frame_time - base::TimeTicks()).InSecondsF(); double deadline_sec = (args.deadline - base::TimeTicks()).InSecondsF(); double interval_sec = args.interval.InSecondsF(); WebBeginFrameArgs web_begin_frame_args = WebBeginFrameArgs(frame_time_sec, deadline_sec, interval_sec); compositor_deps_->GetRendererScheduler()->WillBeginFrame(args); widget_->webwidget()->beginFrame(web_begin_frame_args); } void RenderWidgetCompositor::BeginMainFrameNotExpectedSoon() { compositor_deps_->GetRendererScheduler()->BeginFrameNotExpectedSoon(); } void RenderWidgetCompositor::Layout() { widget_->webwidget()->layout(); if (temporary_copy_output_request_) { DCHECK(layer_tree_host_->root_layer()); layer_tree_host_->root_layer()->RequestCopyOfOutput( temporary_copy_output_request_.Pass()); } } void RenderWidgetCompositor::ApplyViewportDeltas( const gfx::Vector2dF& inner_delta, const gfx::Vector2dF& outer_delta, const gfx::Vector2dF& elastic_overscroll_delta, float page_scale, float top_controls_delta) { widget_->webwidget()->applyViewportDeltas( inner_delta, outer_delta, elastic_overscroll_delta, page_scale, top_controls_delta); } void RenderWidgetCompositor::ApplyViewportDeltas( const gfx::Vector2d& scroll_delta, float page_scale, float top_controls_delta) { widget_->webwidget()->applyViewportDeltas( scroll_delta, page_scale, top_controls_delta); } void RenderWidgetCompositor::RequestNewOutputSurface() { // If the host is closing, then no more compositing is possible. This // prevents shutdown races between handling the close message and // the CreateOutputSurface task. if (widget_->host_closing()) return; bool fallback = num_failed_recreate_attempts_ >= OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK; scoped_ptr surface(widget_->CreateOutputSurface(fallback)); if (!surface) { DidFailToInitializeOutputSurface(); return; } layer_tree_host_->SetOutputSurface(surface.Pass()); } void RenderWidgetCompositor::DidInitializeOutputSurface() { num_failed_recreate_attempts_ = 0; } void RenderWidgetCompositor::DidFailToInitializeOutputSurface() { ++num_failed_recreate_attempts_; // Tolerate a certain number of recreation failures to work around races // in the output-surface-lost machinery. LOG_IF(FATAL, (num_failed_recreate_attempts_ >= MAX_OUTPUT_SURFACE_RETRIES)) << "Failed to create a fallback OutputSurface."; base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RenderWidgetCompositor::RequestNewOutputSurface, weak_factory_.GetWeakPtr())); } void RenderWidgetCompositor::WillCommit() { } void RenderWidgetCompositor::DidCommit() { DCHECK(!temporary_copy_output_request_); widget_->DidCommitCompositorFrame(); widget_->didBecomeReadyForAdditionalInput(); compositor_deps_->GetRendererScheduler()->DidCommitFrameToCompositor(); } void RenderWidgetCompositor::DidCommitAndDrawFrame() { widget_->didCommitAndDrawCompositorFrame(); } void RenderWidgetCompositor::DidCompleteSwapBuffers() { widget_->didCompleteSwapBuffers(); bool threaded = !!compositor_deps_->GetCompositorImplThreadTaskRunner().get(); if (!threaded) widget_->OnSwapBuffersComplete(); } void RenderWidgetCompositor::DidCompletePageScaleAnimation() { widget_->DidCompletePageScaleAnimation(); } void RenderWidgetCompositor::ScheduleAnimation() { widget_->scheduleAnimation(); } void RenderWidgetCompositor::DidPostSwapBuffers() { widget_->OnSwapBuffersPosted(); } void RenderWidgetCompositor::DidAbortSwapBuffers() { widget_->OnSwapBuffersAborted(); } void RenderWidgetCompositor::RateLimitSharedMainThreadContext() { cc::ContextProvider* provider = compositor_deps_->GetSharedMainThreadContextProvider(); // provider can be NULL after the GPU process crashed enough times and we // don't want to restart it any more (falling back to software). if (!provider) return; provider->ContextGL()->RateLimitOffscreenContextCHROMIUM(); } } // namespace content