// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_INPUT_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_ #define CONTENT_RENDERER_INPUT_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_ #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "cc/input/scroll_elasticity_helper.h" #include "content/common/content_export.h" #include "third_party/WebKit/public/web/WebInputEvent.h" // InputScrollElasticityController is based on // WebKit/Source/platform/mac/ScrollElasticityController.h /* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ namespace cc { struct InputHandlerScrollResult; } // namespace cc namespace content { class CONTENT_EXPORT InputScrollElasticityController { public: explicit InputScrollElasticityController(cc::ScrollElasticityHelper* helper); virtual ~InputScrollElasticityController(); base::WeakPtr GetWeakPtr(); // Update the overscroll state based a wheel event that has been processed. // Note that this assumes that all events are coming from a single input // device. If the user simultaneously uses multiple input devices, Cocoa may // not correctly pass all the gesture begin and end events. In this case, // this class may disregard some scrolls that come in at unexpected times. void ObserveWheelEventAndResult( const blink::WebMouseWheelEvent& wheel_event, const cc::InputHandlerScrollResult& scroll_result); void Animate(base::TimeTicks time); void ReconcileStretchAndScroll(); private: enum State { // The initial state, during which the overscroll amount is zero and // there are no active or momentum scroll events coming in. This state // is briefly returned to between the active and momentum phases of a // scroll (if there is no overscroll). kStateInactive, // The state between receiving PhaseBegan/MayBegin and PhaseEnd/Cancelled, // corresponding to the period during which the user has fingers on the // trackpad. The overscroll amount is updated as input events are received. // When PhaseEnd is received, the state transitions to Inactive if there is // no overscroll and MomentumAnimated if there is non-zero overscroll. kStateActiveScroll, // The state between receiving a momentum PhaseBegan and PhaseEnd, while // there is no overscroll. The overscroll amount is updated as input events // are received. If the overscroll is ever non-zero then the state // immediately transitions to kStateMomentumAnimated. kStateMomentumScroll, // The state while the overscroll amount is updated by an animation. If // the user places fingers on the trackpad (a PhaseMayBegin is received) // then the state transition to kStateActiveScroll. Otherwise the state // transitions to Inactive when the overscroll amount becomes zero. kStateMomentumAnimated, }; void UpdateVelocity(const gfx::Vector2dF& event_delta, const base::TimeTicks& event_timestamp); void Overscroll(const gfx::Vector2dF& input_delta, const gfx::Vector2dF& overscroll_delta); void EnterStateMomentumAnimated( const base::TimeTicks& triggering_event_timestamp); void EnterStateInactive(); // Returns true if |direction| is pointing in a direction in which it is not // possible to scroll any farther horizontally (or vertically). It is only in // this circumstance that an overscroll in that direction may begin. bool PinnedHorizontally(float direction) const; bool PinnedVertically(float direction) const; // Whether or not the content of the page is scrollable horizontaly (or // vertically). bool CanScrollHorizontally() const; bool CanScrollVertically() const; cc::ScrollElasticityHelper* helper_; State state_; // If there is no overscroll, require a minimum overscroll delta before // starting the rubber-band effect. Track the amount of scrolling that has // has occurred but has not yet caused rubber-band stretching in // |pending_overscroll_delta_|. gfx::Vector2dF pending_overscroll_delta_; // Maintain a calculation of the velocity of the scroll, based on the input // scroll delta divide by the time between input events. Track this velocity // in |scroll_velocity| and the previous input event timestamp for finite // differencing in |last_scroll_event_timestamp_|. gfx::Vector2dF scroll_velocity; base::TimeTicks last_scroll_event_timestamp_; // The force of the rubber-band spring. This is equal to the cumulative sum // of all overscroll offsets since entering a non-Inactive state. This is // reset to zero only when entering the Inactive state. gfx::Vector2dF stretch_scroll_force_; // Momentum animation state. This state is valid only while the state is // MomentumAnimated, and is initialized in EnterStateMomentumAnimated. base::TimeTicks momentum_animation_start_time_; gfx::Vector2dF momentum_animation_initial_stretch_; gfx::Vector2dF momentum_animation_initial_velocity_; // This is set in response to a scroll (most likely programmatic) occuring // while animating the momentum phase. In this case, re-set the initial // velocity, stretch, and start time at the next frame (this is the same // behavior as would happen if the scroll were caused by an active scroll). bool momentum_animation_reset_at_next_frame_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(InputScrollElasticityController); }; } // namespace content #endif // CONTENT_RENDERER_INPUT_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_