// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/media/render_audiosourceprovider.h" #include "base/basictypes.h" #include "base/logging.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioSourceProviderClient.h" using std::vector; using WebKit::WebVector; RenderAudioSourceProvider::RenderAudioSourceProvider() : is_initialized_(false), channels_(0), sample_rate_(0), is_running_(false), volume_(1.0), renderer_(NULL), client_(NULL) { // We create the AudioDevice here because it must be created in the // main thread. But we don't yet know the audio format (sample-rate, etc.) // at this point. Later, when Initialize() is called, we have // the audio format information and call the AudioDevice::Initialize() // method to fully initialize it. default_sink_ = new AudioDevice(); } RenderAudioSourceProvider::~RenderAudioSourceProvider() {} void RenderAudioSourceProvider::Start() { base::AutoLock auto_lock(sink_lock_); if (!client_) default_sink_->Start(); is_running_ = true; } void RenderAudioSourceProvider::Stop() { base::AutoLock auto_lock(sink_lock_); if (!client_) default_sink_->Stop(); is_running_ = false; } void RenderAudioSourceProvider::Play() { base::AutoLock auto_lock(sink_lock_); if (!client_) default_sink_->Play(); is_running_ = true; } void RenderAudioSourceProvider::Pause(bool flush) { base::AutoLock auto_lock(sink_lock_); if (!client_) default_sink_->Pause(flush); is_running_ = false; } bool RenderAudioSourceProvider::SetVolume(double volume) { base::AutoLock auto_lock(sink_lock_); if (!client_) default_sink_->SetVolume(volume); volume_ = volume; return true; } void RenderAudioSourceProvider::GetVolume(double* volume) { if (!client_) default_sink_->GetVolume(volume); else if (volume) *volume = volume_; } void RenderAudioSourceProvider::Initialize( const media::AudioParameters& params, RenderCallback* renderer) { base::AutoLock auto_lock(sink_lock_); CHECK(!is_initialized_); renderer_ = renderer; default_sink_->Initialize(params, renderer); // Keep track of the format in case the client hasn't yet been set. channels_ = params.channels(); sample_rate_ = params.sample_rate(); if (client_) { // Inform WebKit about the audio stream format. client_->setFormat(channels_, sample_rate_); } is_initialized_ = true; } void RenderAudioSourceProvider::setClient( WebKit::WebAudioSourceProviderClient* client) { // Synchronize with other uses of client_ and default_sink_. base::AutoLock auto_lock(sink_lock_); if (client && client != client_) { // Detach the audio renderer from normal playback. default_sink_->Pause(true); // The client will now take control by calling provideInput() periodically. client_ = client; if (is_initialized_) { // The client needs to be notified of the audio format, if available. // If the format is not yet available, we'll be notified later // when Initialize() is called. // Inform WebKit about the audio stream format. client->setFormat(channels_, sample_rate_); } } else if (!client && client_) { // Restore normal playback. client_ = NULL; // TODO(crogers): We should call default_sink_->Play() if we're // in the playing state. } } void RenderAudioSourceProvider::provideInput( const WebVector& audio_data, size_t number_of_frames) { DCHECK(client_); if (renderer_ && is_initialized_ && is_running_) { // Wrap WebVector as std::vector. vector v(audio_data.size()); for (size_t i = 0; i < audio_data.size(); ++i) v[i] = audio_data[i]; // TODO(crogers): figure out if we should volume scale here or in common // WebAudio code. In any case we need to take care of volume. renderer_->Render(v, number_of_frames, 0); } else { // Provide silence if the source is not running. for (size_t i = 0; i < audio_data.size(); ++i) memset(audio_data[i], 0, sizeof(float) * number_of_frames); } }