// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_MEDIA_WEBRTC_AUDIO_RENDERER_H_ #define CONTENT_RENDERER_MEDIA_WEBRTC_AUDIO_RENDERER_H_ #include "base/memory/ref_counted.h" #include "base/synchronization/lock.h" #include "base/threading/non_thread_safe.h" #include "base/threading/thread_checker.h" #include "content/renderer/media/media_stream_audio_renderer.h" #include "content/renderer/media/webrtc_audio_device_impl.h" #include "media/base/audio_decoder.h" #include "media/base/audio_pull_fifo.h" #include "media/base/audio_renderer_sink.h" #include "media/base/channel_layout.h" namespace media { class AudioOutputDevice; } // namespace media namespace webrtc { class AudioSourceInterface; class MediaStreamInterface; } // namespace webrtc namespace content { class WebRtcAudioRendererSource; // This renderer handles calls from the pipeline and WebRtc ADM. It is used // for connecting WebRtc MediaStream with the audio pipeline. class CONTENT_EXPORT WebRtcAudioRenderer : NON_EXPORTED_BASE(public media::AudioRendererSink::RenderCallback), NON_EXPORTED_BASE(public MediaStreamAudioRenderer) { public: // This is a little utility class that holds the configured state of an audio // stream. // It is used by both WebRtcAudioRenderer and SharedAudioRenderer (see cc // file) so a part of why it exists is to avoid code duplication and track // the state in the same way in WebRtcAudioRenderer and SharedAudioRenderer. class PlayingState : public base::NonThreadSafe { public: PlayingState() : playing_(false), volume_(1.0f) {} bool playing() const { DCHECK(CalledOnValidThread()); return playing_; } void set_playing(bool playing) { DCHECK(CalledOnValidThread()); playing_ = playing; } float volume() const { DCHECK(CalledOnValidThread()); return volume_; } void set_volume(float volume) { DCHECK(CalledOnValidThread()); volume_ = volume; } private: bool playing_; float volume_; }; WebRtcAudioRenderer( const scoped_refptr& media_stream, int source_render_view_id, int source_render_frame_id, int session_id, int sample_rate, int frames_per_buffer); // Initialize function called by clients like WebRtcAudioDeviceImpl. // Stop() has to be called before |source| is deleted. bool Initialize(WebRtcAudioRendererSource* source); // When sharing a single instance of WebRtcAudioRenderer between multiple // users (e.g. WebMediaPlayerMS), call this method to create a proxy object // that maintains the Play and Stop states per caller. // The wrapper ensures that Play() won't be called when the caller's state // is "playing", Pause() won't be called when the state already is "paused" // etc and similarly maintains the same state for Stop(). // When Stop() is called or when the proxy goes out of scope, the proxy // will ensure that Pause() is called followed by a call to Stop(), which // is the usage pattern that WebRtcAudioRenderer requires. scoped_refptr CreateSharedAudioRendererProxy( const scoped_refptr& media_stream); // Used to DCHECK on the expected state. bool IsStarted() const; // Accessors to the sink audio parameters. int channels() const { return sink_params_.channels(); } int sample_rate() const { return sink_params_.sample_rate(); } private: // MediaStreamAudioRenderer implementation. This is private since we want // callers to use proxy objects. // TODO(tommi): Make the MediaStreamAudioRenderer implementation a pimpl? virtual void Start() OVERRIDE; virtual void Play() OVERRIDE; virtual void Pause() OVERRIDE; virtual void Stop() OVERRIDE; virtual void SetVolume(float volume) OVERRIDE; virtual base::TimeDelta GetCurrentRenderTime() const OVERRIDE; virtual bool IsLocalRenderer() const OVERRIDE; // Called when an audio renderer, either the main or a proxy, starts playing. // Here we maintain a reference count of how many renderers are currently // playing so that the shared play state of all the streams can be reflected // correctly. void EnterPlayState(); // Called when an audio renderer, either the main or a proxy, is paused. // See EnterPlayState for more details. void EnterPauseState(); protected: virtual ~WebRtcAudioRenderer(); private: enum State { UNINITIALIZED, PLAYING, PAUSED, }; // Holds raw pointers to PlaingState objects. Ownership is managed outside // of this type. typedef std::vector PlayingStates; // Maps an audio source to a list of playing states that collectively hold // volume information for that source. typedef std::map SourcePlayingStates; // Used to DCHECK that we are called on the correct thread. base::ThreadChecker thread_checker_; // Flag to keep track the state of the renderer. State state_; // media::AudioRendererSink::RenderCallback implementation. // These two methods are called on the AudioOutputDevice worker thread. virtual int Render(media::AudioBus* audio_bus, int audio_delay_milliseconds) OVERRIDE; virtual void OnRenderError() OVERRIDE; // Called by AudioPullFifo when more data is necessary. // This method is called on the AudioOutputDevice worker thread. void SourceCallback(int fifo_frame_delay, media::AudioBus* audio_bus); // Goes through all renderers for the |source| and applies the proper // volume scaling for the source based on the volume(s) of the renderer(s). void UpdateSourceVolume(webrtc::AudioSourceInterface* source); // Tracks a playing state. The state must be playing when this method // is called. // Returns true if the state was added, false if it was already being tracked. bool AddPlayingState(webrtc::AudioSourceInterface* source, PlayingState* state); // Removes a playing state for an audio source. // Returns true if the state was removed from the internal map, false if // it had already been removed or if the source isn't being rendered. bool RemovePlayingState(webrtc::AudioSourceInterface* source, PlayingState* state); // Called whenever the Play/Pause state changes of any of the renderers // or if the volume of any of them is changed. // Here we update the shared Play state and apply volume scaling to all audio // sources associated with the |media_stream| based on the collective volume // of playing renderers. void OnPlayStateChanged( const scoped_refptr& media_stream, PlayingState* state); // The render view and frame in which the audio is rendered into |sink_|. const int source_render_view_id_; const int source_render_frame_id_; const int session_id_; // The sink (destination) for rendered audio. scoped_refptr sink_; // The media stream that holds the audio tracks that this renderer renders. const scoped_refptr media_stream_; // Audio data source from the browser process. WebRtcAudioRendererSource* source_; // Protects access to |state_|, |source_| and |sink_|. base::Lock lock_; // Ref count for the MediaPlayers which are playing audio. int play_ref_count_; // Ref count for the MediaPlayers which have called Start() but not Stop(). int start_ref_count_; // Used to buffer data between the client and the output device in cases where // the client buffer size is not the same as the output device buffer size. scoped_ptr audio_fifo_; // Contains the accumulated delay estimate which is provided to the WebRTC // AEC. int audio_delay_milliseconds_; // Delay due to the FIFO in milliseconds. int fifo_delay_milliseconds_; // Saved volume and playing state of the root renderer. PlayingState playing_state_; // Audio params used by the sink of the renderer. media::AudioParameters sink_params_; // Maps audio sources to a list of active audio renderers. // Pointers to PlayingState objects are only kept in this map while the // associated renderer is actually playing the stream. Ownership of the // state objects lies with the renderers and they must leave the playing state // before being destructed (PlayingState object goes out of scope). SourcePlayingStates source_playing_states_; DISALLOW_IMPLICIT_CONSTRUCTORS(WebRtcAudioRenderer); }; } // namespace content #endif // CONTENT_RENDERER_MEDIA_WEBRTC_AUDIO_RENDERER_H_