// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/mouse_lock_dispatcher.h" #include "base/logging.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h" namespace content { MouseLockDispatcher::MouseLockDispatcher() : mouse_locked_(false), pending_lock_request_(false), pending_unlock_request_(false), unlocked_by_target_(false), target_(NULL) { } MouseLockDispatcher::~MouseLockDispatcher() { } bool MouseLockDispatcher::LockMouse(LockTarget* target) { if (MouseLockedOrPendingAction()) return false; pending_lock_request_ = true; target_ = target; SendLockMouseRequest(unlocked_by_target_); unlocked_by_target_ = false; return true; } void MouseLockDispatcher::UnlockMouse(LockTarget* target) { if (target && target == target_ && !pending_unlock_request_) { pending_unlock_request_ = true; // When a target application voluntarily unlocks the mouse we permit // relocking the mouse silently and with no user gesture requirement. // Check that the lock request is not currently pending and not yet // accepted by the browser process before setting |unlocked_by_target_|. if (!pending_lock_request_) unlocked_by_target_ = true; SendUnlockMouseRequest(); } } void MouseLockDispatcher::OnLockTargetDestroyed(LockTarget* target) { if (target == target_) { UnlockMouse(target); target_ = NULL; } } bool MouseLockDispatcher::IsMouseLockedTo(LockTarget* target) { return mouse_locked_ && target_ == target; } bool MouseLockDispatcher::WillHandleMouseEvent( const WebKit::WebMouseEvent& event) { if (mouse_locked_ && target_) return target_->HandleMouseLockedInputEvent(event); return false; } void MouseLockDispatcher::OnLockMouseACK(bool succeeded) { DCHECK(!mouse_locked_ && pending_lock_request_); mouse_locked_ = succeeded; pending_lock_request_ = false; if (pending_unlock_request_ && !succeeded) { // We have sent an unlock request after the lock request. However, since // the lock request has failed, the unlock request will be ignored by the // browser side and there won't be any response to it. pending_unlock_request_ = false; } LockTarget* last_target = target_; if (!succeeded) target_ = NULL; // Callbacks made after all state modification to prevent reentrant errors // such as OnLockMouseACK() synchronously calling LockMouse(). if (last_target) last_target->OnLockMouseACK(succeeded); } void MouseLockDispatcher::OnMouseLockLost() { DCHECK(mouse_locked_ && !pending_lock_request_); mouse_locked_ = false; pending_unlock_request_ = false; LockTarget* last_target = target_; target_ = NULL; // Callbacks made after all state modification to prevent reentrant errors // such as OnMouseLockLost() synchronously calling LockMouse(). if (last_target) last_target->OnMouseLockLost(); } } // namespace content