// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/mouse_lock_dispatcher.h" #include "content/common/view_messages.h" #include "content/renderer/render_view_impl.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebWidget.h" MouseLockDispatcher::MouseLockDispatcher(RenderViewImpl* render_view_impl) : content::RenderViewObserver(render_view_impl), render_view_impl_(render_view_impl), mouse_locked_(false), pending_lock_request_(false), pending_unlock_request_(false), target_(NULL) { } MouseLockDispatcher::~MouseLockDispatcher() { } bool MouseLockDispatcher::LockMouse(LockTarget* target) { if (MouseLockedOrPendingAction()) return false; pending_lock_request_ = true; target_ = target; bool user_gesture = render_view_impl_->webview() && render_view_impl_->webview()->mainFrame() && render_view_impl_->webview()->mainFrame()->isProcessingUserGesture(); Send(new ViewHostMsg_LockMouse(routing_id(), user_gesture)); return true; } void MouseLockDispatcher::UnlockMouse(LockTarget* target) { if (target && target == target_ && !pending_unlock_request_) { pending_unlock_request_ = true; Send(new ViewHostMsg_UnlockMouse(routing_id())); } } void MouseLockDispatcher::OnLockTargetDestroyed(LockTarget* target) { if (target == target_) { UnlockMouse(target); target_ = NULL; } } bool MouseLockDispatcher::IsMouseLockedTo(LockTarget* target) { return mouse_locked_ && target_ == target; } bool MouseLockDispatcher::WillHandleMouseEvent( const WebKit::WebMouseEvent& event) { if (mouse_locked_ && target_) return target_->HandleMouseLockedInputEvent(event); return false; } bool MouseLockDispatcher::OnMessageReceived(const IPC::Message& message) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(MouseLockDispatcher, message) IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK) IPC_MESSAGE_HANDLER(ViewMsg_MouseLockLost, OnMouseLockLost) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() return handled; } void MouseLockDispatcher::OnLockMouseACK(bool succeeded) { DCHECK(!mouse_locked_ && pending_lock_request_); mouse_locked_ = succeeded; pending_lock_request_ = false; if (pending_unlock_request_ && !succeeded) { // We have sent an unlock request after the lock request. However, since // the lock request has failed, the unlock request will be ignored by the // browser side and there won't be any response to it. pending_unlock_request_ = false; } LockTarget* last_target = target_; if (!succeeded) target_ = NULL; // Callbacks made after all state modification to prevent reentrant errors // such as OnLockMouseACK() synchronously calling LockMouse(). if (last_target) last_target->OnLockMouseACK(succeeded); // Mouse Lock removes the system cursor and provides all mouse motion as // .movementX/Y values on events all sent to a fixed target. This requires // content to specifically request the mode to be entered. // Mouse Capture is implicitly given for the duration of a drag event, and // sends all mouse events to the initial target of the drag. // If Lock is entered it supercedes any in progress Capture. if (succeeded && render_view_impl_->webwidget()) render_view_impl_->webwidget()->mouseCaptureLost(); } void MouseLockDispatcher::OnMouseLockLost() { DCHECK(mouse_locked_ && !pending_lock_request_); mouse_locked_ = false; pending_unlock_request_ = false; LockTarget* last_target = target_; target_ = NULL; // Callbacks made after all state modification to prevent reentrant errors // such as OnMouseLockLost() synchronously calling LockMouse(). if (last_target) last_target->OnMouseLockLost(); }