// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_ #define CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_ #include #include "base/memory/ref_counted.h" #include "content/common/p2p_sockets.h" #include "net/base/ip_endpoint.h" namespace base { class MessageLoopProxy; } // namespace base namespace content { class P2PSocketDispatcher; // P2P socket that rountes all calls over IPC. // // The object runs on two threads: IPC thread and delegate thread. The // IPC thread is used to interact with P2PSocketDispatcher. All // callbacks to the user of this class are called on the delegate // thread which is specified in Init(). class P2PSocketClient : public base::RefCountedThreadSafe { public: // Delegate is called on the the same thread on the delegate thread. class Delegate { public: virtual ~Delegate() { } virtual void OnOpen(const net::IPEndPoint& address) = 0; virtual void OnIncomingTcpConnection(const net::IPEndPoint& address, P2PSocketClient* client) = 0; virtual void OnError() = 0; virtual void OnDataReceived(const net::IPEndPoint& address, const std::vector& data) = 0; }; explicit P2PSocketClient(P2PSocketDispatcher* dispatcher); // Initialize socket of the specified |type| and connected to the // specified |address|. |address| matters only when |type| is set to // P2P_SOCKET_TCP_CLIENT. void Init(P2PSocketType type, const net::IPEndPoint& local_address, const net::IPEndPoint& remote_address, Delegate* delegate); // Send the |data| to the |address|. void Send(const net::IPEndPoint& address, const std::vector& data); // Must be called before the socket is destroyed. The delegate may // not be called after |closed_task| is executed. void Close(); int socket_id() const { return socket_id_; } void set_delegate(Delegate* delegate); private: enum State { STATE_UNINITIALIZED, STATE_OPENING, STATE_OPEN, STATE_CLOSED, STATE_ERROR, }; friend class P2PSocketDispatcher; // Calls destructor. friend class base::RefCountedThreadSafe; virtual ~P2PSocketClient(); // Message handlers that run on IPC thread. void OnSocketCreated(const net::IPEndPoint& address); void OnIncomingTcpConnection(const net::IPEndPoint& address); void OnError(); void OnDataReceived(const net::IPEndPoint& address, const std::vector& data); // Proxy methods that deliver messages to the delegate thread. void DeliverOnSocketCreated(const net::IPEndPoint& address); void DeliverOnIncomingTcpConnection( const net::IPEndPoint& address, scoped_refptr new_client); void DeliverOnError(); void DeliverOnDataReceived(const net::IPEndPoint& address, const std::vector& data); // Scheduled on the IPC thread to finish closing the connection. void DoClose(); // Called by the dispatcher when it is destroyed. void Detach(); P2PSocketDispatcher* dispatcher_; scoped_refptr ipc_message_loop_; scoped_refptr delegate_message_loop_; int socket_id_; Delegate* delegate_; State state_; DISALLOW_COPY_AND_ASSIGN(P2PSocketClient); }; } // namespace content #endif // CONTENT_RENDERER_P2P_SOCKET_CLIENT_H_