// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_ #define CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_ #include #include "base/memory/linked_ptr.h" #include "ppapi/c/ppb_input_event.h" #include "third_party/WebKit/public/web/WebInputEvent.h" struct PP_InputEvent; namespace ppapi { struct InputEventData; } namespace WebKit { class WebGamepads; class WebInputEvent; } namespace content { // Converts the given WebKit event to one or possibly multiple PP_InputEvents. // The generated events will be filled into the given vector. On failure, no // events will ge generated and the vector will be empty. void CreateInputEventData(const WebKit::WebInputEvent& event, std::vector< ::ppapi::InputEventData >* pp_events); // Creates a WebInputEvent from the given PP_InputEvent. If it fails, returns // NULL. The caller owns the created object on success. WebKit::WebInputEvent* CreateWebInputEvent( const ::ppapi::InputEventData& event); // Creates an array of WebInputEvents to make the given event look like a user // input event on all platforms. |plugin_x| and |plugin_y| should be the // coordinates of a point within the plugin's area on the page. std::vector > CreateSimulatedWebInputEvents( const ::ppapi::InputEventData& event, int plugin_x, int plugin_y); // Returns the PPAPI event class for the given WebKit event type. The given // type should not be "Undefined" since there's no corresponding PPAPI class. PP_InputEvent_Class ClassifyInputEvent(WebKit::WebInputEvent::Type type); } // namespace content #endif // CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_