// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_H_ #define CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_H_ #include "base/callback.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" #include "gpu/command_buffer/common/mailbox.h" class CommandBufferProxy; namespace gpu { class CommandBuffer; struct Mailbox; } // namespace gpu namespace content { class ContextProviderCommandBuffer; class GpuChannelHost; class PlatformContext3D { public: explicit PlatformContext3D(); ~PlatformContext3D(); // Initialize the context. bool Init(const int32* attrib_list, PlatformContext3D* share_context); // Retrieves the mailbox name for the front buffer backing the context. void GetBackingMailbox(gpu::Mailbox* mailbox, uint32* sync_point); // Inserts a new sync point to associate with the backing mailbox, that should // be waited on before using the mailbox. void InsertSyncPointForBackingMailbox(); // Returns true if the backing texture is always opaque. bool IsOpaque(); // This call will return the address of the command buffer for this context // that is constructed in Initialize() and is valid until this context is // destroyed. gpu::CommandBuffer* GetCommandBuffer(); // Returns the GpuControl class that services out-of-band messages. gpu::GpuControl* GetGpuControl(); // If the command buffer is routed in the GPU channel, return the route id. // Otherwise return 0. int GetCommandBufferRouteId(); // Set an optional callback that will be invoked when the context is lost // (e.g. gpu process crash). Takes ownership of the callback. typedef base::Callback ConsoleMessageCallback; void SetContextLostCallback(const base::Closure& callback); // Set an optional callback that will be invoked when the GPU process // sends a console message. void SetOnConsoleMessageCallback(const ConsoleMessageCallback& callback); // Run the callback once the channel has been flushed. void Echo(const base::Closure& task); private: bool InitRaw(); void OnContextLost(); void OnConsoleMessage(const std::string& msg, int id); scoped_refptr channel_; gpu::Mailbox mailbox_; uint32 sync_point_; bool has_alpha_; CommandBufferProxyImpl* command_buffer_; base::Closure context_lost_callback_; ConsoleMessageCallback console_message_callback_; base::WeakPtrFactory weak_ptr_factory_; }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_H_