// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_PPB_GRAPHICS_3D_IMPL_H_ #define CONTENT_RENDERER_PEPPER_PPB_GRAPHICS_3D_IMPL_H_ #include "base/memory/weak_ptr.h" #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" #include "ppapi/shared_impl/resource.h" namespace content { class PlatformContext3D; class PPB_Graphics3D_Impl : public ppapi::PPB_Graphics3D_Shared { public: static PP_Resource Create(PP_Instance instance, PP_Resource share_context, const int32_t* attrib_list); static PP_Resource CreateRaw(PP_Instance instance, PP_Resource share_context, const int32_t* attrib_list); // PPB_Graphics3D_API trusted implementation. virtual PP_Bool SetGetBuffer(int32_t transfer_buffer_id) OVERRIDE; virtual scoped_refptr CreateTransferBuffer(uint32_t size, int32* id) OVERRIDE; virtual PP_Bool DestroyTransferBuffer(int32_t id) OVERRIDE; virtual PP_Bool Flush(int32_t put_offset) OVERRIDE; virtual gpu::CommandBuffer::State WaitForTokenInRange(int32_t start, int32_t end) OVERRIDE; virtual gpu::CommandBuffer::State WaitForGetOffsetInRange(int32_t start, int32_t end) OVERRIDE; virtual uint32_t InsertSyncPoint() OVERRIDE; // Binds/unbinds the graphics of this context with the associated instance. // Returns true if binding/unbinding is successful. bool BindToInstance(bool bind); // Returns true if the backing texture is always opaque. bool IsOpaque(); // Notifications about the view's progress painting. See PluginInstance. // These messages are used to send Flush callbacks to the plugin. void ViewInitiatedPaint(); void ViewFlushedPaint(); PlatformContext3D* platform_context() { return platform_context_.get(); } protected: virtual ~PPB_Graphics3D_Impl(); // ppapi::PPB_Graphics3D_Shared overrides. virtual gpu::CommandBuffer* GetCommandBuffer() OVERRIDE; virtual gpu::GpuControl* GetGpuControl() OVERRIDE; virtual int32 DoSwapBuffers() OVERRIDE; private: explicit PPB_Graphics3D_Impl(PP_Instance instance); bool Init(PPB_Graphics3D_API* share_context, const int32_t* attrib_list); bool InitRaw(PPB_Graphics3D_API* share_context, const int32_t* attrib_list); // Notifications received from the GPU process. void OnSwapBuffers(); void OnContextLost(); void OnConsoleMessage(const std::string& msg, int id); // Notifications sent to plugin. void SendContextLost(); // True if context is bound to instance. bool bound_to_instance_; // True when waiting for compositor to commit our backing texture. bool commit_pending_; // The 3D Context. Responsible for providing the command buffer. scoped_ptr platform_context_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(PPB_Graphics3D_Impl); }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_PPB_GRAPHICS_3D_IMPL_H_