// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ #define CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ #pragma once #include #include #include #include "base/observer_list.h" #include "base/time.h" #include "base/timer.h" #include "build/build_config.h" #include "content/common/child_thread.h" #include "content/common/content_export.h" #include "content/common/css_colors.h" #include "content/common/gpu/gpu_process_launch_causes.h" #include "content/public/renderer/render_thread.h" #include "ipc/ipc_channel_proxy.h" #include "ui/gfx/native_widget_types.h" class AppCacheDispatcher; class AudioInputMessageFilter; class AudioMessageFilter; class CompositorThread; class DBMessageFilter; class DevToolsAgentFilter; struct DOMStorageMsg_Event_Params; class GpuChannelHost; class IndexedDBDispatcher; class RendererWebKitPlatformSupportImpl; class SkBitmap; class VideoCaptureImplManager; struct ViewMsg_New_Params; class WebDatabaseObserverImpl; namespace WebKit { class WebStorageEventDispatcher; } namespace base { class MessageLoopProxy; class Thread; namespace win { class ScopedCOMInitializer; } } namespace content { class RenderProcessObserver; } namespace v8 { class Extension; } // The RenderThreadImpl class represents a background thread where RenderView // instances live. The RenderThread supports an API that is used by its // consumer to talk indirectly to the RenderViews and supporting objects. // Likewise, it provides an API for the RenderViews to talk back to the main // process (i.e., their corresponding TabContents). // // Most of the communication occurs in the form of IPC messages. They are // routed to the RenderThread according to the routing IDs of the messages. // The routing IDs correspond to RenderView instances. class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread, public ChildThread { public: static RenderThreadImpl* current(); RenderThreadImpl(); // Constructor that's used when running in single process mode. explicit RenderThreadImpl(const std::string& channel_name); virtual ~RenderThreadImpl(); // Returns the routing ID of the RenderWidget containing the current script // execution context (corresponding to WebFrame::frameForCurrentContext). static int32 RoutingIDForCurrentContext(); // content::RenderThread implementation: virtual bool Send(IPC::Message* msg) OVERRIDE; virtual MessageLoop* GetMessageLoop() OVERRIDE; virtual IPC::SyncChannel* GetChannel() OVERRIDE; virtual std::string GetLocale() OVERRIDE; virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener) OVERRIDE; virtual void RemoveRoute(int32 routing_id) OVERRIDE; virtual int GenerateRoutingID() OVERRIDE; virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter) OVERRIDE; virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter) OVERRIDE; virtual void SetOutgoingMessageFilter( IPC::ChannelProxy::OutgoingMessageFilter* filter) OVERRIDE; virtual void AddObserver(content::RenderProcessObserver* observer) OVERRIDE; virtual void RemoveObserver( content::RenderProcessObserver* observer) OVERRIDE; virtual void SetResourceDispatcherDelegate( content::ResourceDispatcherDelegate* delegate) OVERRIDE; virtual void WidgetHidden() OVERRIDE; virtual void WidgetRestored() OVERRIDE; virtual void EnsureWebKitInitialized() OVERRIDE; virtual void RecordUserMetrics(const std::string& action) OVERRIDE; virtual base::SharedMemoryHandle HostAllocateSharedMemoryBuffer( uint32 buffer_size) OVERRIDE; virtual void RegisterExtension(v8::Extension* extension) OVERRIDE; virtual bool IsRegisteredExtension( const std::string& v8_extension_name) const OVERRIDE; virtual void ScheduleIdleHandler(int64 initial_delay_ms) OVERRIDE; virtual void IdleHandler() OVERRIDE; virtual int64 GetIdleNotificationDelayInMs() const OVERRIDE; virtual void SetIdleNotificationDelayInMs( int64 idle_notification_delay_in_ms) OVERRIDE; #if defined(OS_WIN) virtual void PreCacheFont(const LOGFONT& log_font) OVERRIDE; virtual void ReleaseCachedFonts() OVERRIDE; #endif // These methods modify how the next message is sent. Normally, when sending // a synchronous message that runs a nested message loop, we need to suspend // callbacks into WebKit. This involves disabling timers and deferring // resource loads. However, there are exceptions when we need to customize // the behavior. void DoNotSuspendWebKitSharedTimer(); void DoNotNotifyWebKitOfModalLoop(); // Will be NULL if threaded compositing has not been enabled. CompositorThread* compositor_thread() const { return compositor_thread_.get(); } AppCacheDispatcher* appcache_dispatcher() const { return appcache_dispatcher_.get(); } IndexedDBDispatcher* indexed_db_dispatcher() const { return indexed_db_dispatcher_.get(); } AudioInputMessageFilter* audio_input_message_filter() { return audio_input_message_filter_.get(); } AudioMessageFilter* audio_message_filter() { return audio_message_filter_.get(); } VideoCaptureImplManager* video_capture_impl_manager() const { return vc_manager_.get(); } bool plugin_refresh_allowed() const { return plugin_refresh_allowed_; } // Synchronously establish a channel to the GPU plugin if not previously // established or if it has been lost (for example if the GPU plugin crashed). // If there is a pending asynchronous request, it will be completed by the // time this routine returns. GpuChannelHost* EstablishGpuChannelSync(content::CauseForGpuLaunch); // Get the GPU channel. Returns NULL if the channel is not established or // has been lost. GpuChannelHost* GetGpuChannel(); // Returns a MessageLoopProxy instance corresponding to the message loop // of the thread on which file operations should be run. Must be called // on the renderer's main thread. scoped_refptr GetFileThreadMessageLoopProxy(); // Causes the idle handler to skip sending idle notifications // on the two next scheduled calls, so idle notifications are // not sent for at least one notification delay. void PostponeIdleNotification(); private: virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE; void Init(); void OnSetZoomLevelForCurrentURL(const GURL& url, double zoom_level); void OnDOMStorageEvent(const DOMStorageMsg_Event_Params& params); void OnSetNextPageID(int32 next_page_id); void OnSetCSSColors(const std::vector& colors); void OnCreateNewView(const ViewMsg_New_Params& params); void OnTransferBitmap(const SkBitmap& bitmap, int resource_id); void OnPurgePluginListCache(bool reload_pages); void OnNetworkStateChanged(bool online); void OnGetAccessibilityTree(); void OnTempCrashWithData(const GURL& data); void IdleHandlerInForegroundTab(); // These objects live solely on the render thread. scoped_ptr > task_factory_; scoped_ptr appcache_dispatcher_; scoped_ptr indexed_db_dispatcher_; scoped_ptr webkit_platform_support_; scoped_ptr dom_storage_event_dispatcher_; // Used on the renderer and IPC threads. scoped_refptr db_message_filter_; scoped_refptr audio_input_message_filter_; scoped_refptr audio_message_filter_; scoped_refptr devtools_agent_message_filter_; // Used on multiple threads. scoped_refptr vc_manager_; // Used on multiple script execution context threads. scoped_ptr web_database_observer_impl_; // Initialize COM when using plugins outside the sandbox (Windows only). scoped_ptr initialize_com_; // If true, then a GetPlugins call is allowed to rescan the disk. bool plugin_refresh_allowed_; // The count of RenderWidgets running through this thread. int widget_count_; // The count of hidden RenderWidgets running through this thread. int hidden_widget_count_; // The current value of the idle notification timer delay. int64 idle_notification_delay_in_ms_; // The number of idle handler calls that skip sending idle notifications. int idle_notifications_to_skip_; bool suspend_webkit_shared_timer_; bool notify_webkit_of_modal_loop_; // Timer that periodically calls IdleHandler. base::RepeatingTimer idle_timer_; // The channel from the renderer process to the GPU process. scoped_refptr gpu_channel_; // A lazily initiated thread on which file operations are run. scoped_ptr file_thread_; // Map of registered v8 extensions. The key is the extension name. std::set v8_extensions_; bool compositor_initialized_; scoped_ptr compositor_thread_; ObserverList observers_; DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl); }; #endif // CONTENT_RENDERER_RENDER_THREAD_IMPL_H_