// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_RENDER_WIDGET_H_ #define CONTENT_RENDERER_RENDER_WIDGET_H_ #include #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "base/timer.h" #include "cc/rendering_stats.h" #include "content/common/content_export.h" #include "content/renderer/paint_aggregator.h" #include "ipc/ipc_listener.h" #include "ipc/ipc_sender.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebCompositionUnderline.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebPopupType.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebTextDirection.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebTextInputInfo.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebWidgetClient.h" #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebRect.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/base/ime/text_input_type.h" #include "ui/base/range/range.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/rect.h" #include "ui/gfx/vector2d.h" #include "ui/surface/transport_dib.h" #include "webkit/glue/webcursor.h" struct ViewHostMsg_UpdateRect_Params; class ViewHostMsg_UpdateRect; namespace IPC { class SyncMessage; } namespace WebKit { class WebGestureEvent; class WebInputEvent; class WebMouseEvent; struct WebRenderingStatsImpl; struct WebPoint; class WebTouchEvent; } namespace ui { class Range; } namespace webkit { namespace npapi { struct WebPluginGeometry; } // namespace npapi namespace ppapi { class PluginInstance; } // namespace ppapi } // namespace webkit namespace content { struct GpuRenderingStats; class RenderWidgetTest; // RenderWidget provides a communication bridge between a WebWidget and // a RenderWidgetHost, the latter of which lives in a different process. class CONTENT_EXPORT RenderWidget : public IPC::Listener, public IPC::Sender, NON_EXPORTED_BASE(virtual public WebKit::WebWidgetClient), public base::RefCounted { public: // Creates a new RenderWidget. The opener_id is the routing ID of the // RenderView that this widget lives inside. static RenderWidget* Create(int32 opener_id, WebKit::WebPopupType popup_type, const WebKit::WebScreenInfo& screen_info); // Creates a WebWidget based on the popup type. static WebKit::WebWidget* CreateWebWidget(RenderWidget* render_widget); // The compositing surface assigned by the RenderWidgetHost // (or RenderViewHost). Will be gfx::kNullPluginWindow if not assigned yet, // in which case we should not create any GPU command buffers with it. // The routing ID assigned by the RenderProcess. Will be MSG_ROUTING_NONE if // not yet assigned a view ID, in which case, the process MUST NOT send // messages with this ID to the parent. int32 routing_id() const { return routing_id_; } int32 surface_id() const { return surface_id_; } // May return NULL when the window is closing. WebKit::WebWidget* webwidget() const { return webwidget_; } gfx::Size size() const { return size_; } bool has_focus() const { return has_focus_; } bool is_fullscreen() const { return is_fullscreen_; } bool is_hidden() const { return is_hidden_; } // IPC::Listener virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; // IPC::Sender virtual bool Send(IPC::Message* msg) OVERRIDE; // WebKit::WebWidgetClient virtual void willBeginCompositorFrame(); virtual void didInvalidateRect(const WebKit::WebRect&); virtual void didScrollRect(int dx, int dy, const WebKit::WebRect& clipRect); virtual void didAutoResize(const WebKit::WebSize& new_size); virtual void didActivateCompositor(int input_handler_identifier); virtual void didDeactivateCompositor(); virtual void didBecomeReadyForAdditionalInput(); virtual void didCommitAndDrawCompositorFrame(); virtual void didCompleteSwapBuffers(); virtual void scheduleComposite(); virtual void scheduleAnimation(); virtual void didFocus(); virtual void didBlur(); virtual void didChangeCursor(const WebKit::WebCursorInfo&); virtual void closeWidgetSoon(); virtual void show(WebKit::WebNavigationPolicy); virtual void runModal() {} virtual WebKit::WebRect windowRect(); virtual void setToolTipText(const WebKit::WebString& text, WebKit::WebTextDirection hint); virtual void setWindowRect(const WebKit::WebRect&); virtual WebKit::WebRect windowResizerRect(); virtual WebKit::WebRect rootWindowRect(); virtual WebKit::WebScreenInfo screenInfo(); virtual float deviceScaleFactor(); virtual void resetInputMethod(); // Called when a plugin is moved. These events are queued up and sent with // the next paint or scroll message to the host. void SchedulePluginMove(const webkit::npapi::WebPluginGeometry& move); // Called when a plugin window has been destroyed, to make sure the currently // pending moves don't try to reference it. void CleanupWindowInPluginMoves(gfx::PluginWindowHandle window); // Fills in a WebRenderingStatsImpl struct containing information about // rendering, e.g. count of frames rendered, time spent painting. // This call is relatively expensive in threaded compositing mode, // as it blocks on the compositor thread. void GetRenderingStats(WebKit::WebRenderingStatsImpl&) const; // Fills in a GpuRenderingStats struct containing information about // GPU rendering, e.g. count of texture uploads performed, time spent // uploading. // This call is relatively expensive as it blocks on the GPU process bool GetGpuRenderingStats(GpuRenderingStats*) const; // Callback for use with BeginSmoothScroll. typedef base::Callback SmoothScrollCompletionCallback; // Directs the host to begin a smooth scroll. This scroll should have the same // performance characteristics as a user-initiated scroll. Returns an ID of // the scroll gesture. void BeginSmoothScroll(bool scroll_down, const SmoothScrollCompletionCallback& callback, int pixels_to_scroll, int mouse_event_x, int mouse_event_y); // Close the underlying WebWidget. virtual void Close(); float filtered_time_per_frame() const { return filtered_time_per_frame_; } enum ShowIme { DO_NOT_SHOW_IME, SHOW_IME_IF_NEEDED }; protected: // Friend RefCounted so that the dtor can be non-public. Using this class // without ref-counting is an error. friend class base::RefCounted; // For unit tests. friend class RenderWidgetTest; enum ResizeAck { SEND_RESIZE_ACK, NO_RESIZE_ACK, }; RenderWidget(WebKit::WebPopupType popup_type, const WebKit::WebScreenInfo& screen_info, bool swapped_out); virtual ~RenderWidget(); // Initializes this view with the given opener. CompleteInit must be called // later. bool Init(int32 opener_id); // Called by Init and subclasses to perform initialization. bool DoInit(int32 opener_id, WebKit::WebWidget* web_widget, IPC::SyncMessage* create_widget_message); // Finishes creation of a pending view started with Init. void CompleteInit(); // Sets whether this RenderWidget has been swapped out to be displayed by // a RenderWidget in a different process. If so, no new IPC messages will be // sent (only ACKs) and the process is free to exit when there are no other // active RenderWidgets. void SetSwappedOut(bool is_swapped_out); // Paints the given rectangular region of the WebWidget into canvas (a // shared memory segment returned by AllocPaintBuf on Windows). The caller // must ensure that the given rect fits within the bounds of the WebWidget. void PaintRect(const gfx::Rect& rect, const gfx::Point& canvas_origin, SkCanvas* canvas); // Paints a border at the given rect for debugging purposes. void PaintDebugBorder(const gfx::Rect& rect, SkCanvas* canvas); bool IsRenderingVSynced(); void AnimationCallback(); void AnimateIfNeeded(); void InvalidationCallback(); void DoDeferredUpdateAndSendInputAck(); void DoDeferredUpdate(); void DoDeferredClose(); void DoDeferredSetWindowRect(const WebKit::WebRect& pos); // Set the background of the render widget to a bitmap. The bitmap will be // tiled in both directions if it isn't big enough to fill the area. This is // mainly intended to be used in conjuction with WebView::SetIsTransparent(). virtual void SetBackground(const SkBitmap& bitmap); // Resizes the render widget. void Resize(const gfx::Size& new_size, const gfx::Rect& resizer_rect, bool is_fullscreen, ResizeAck resize_ack); // RenderWidget IPC message handlers void OnClose(); void OnCreatingNewAck(); virtual void OnResize(const gfx::Size& new_size, const gfx::Rect& resizer_rect, bool is_fullscreen); void OnChangeResizeRect(const gfx::Rect& resizer_rect); virtual void OnWasHidden(); virtual void OnWasShown(bool needs_repainting); virtual void OnWasSwappedOut(); void OnUpdateRectAck(); void OnCreateVideoAck(int32 video_id); void OnUpdateVideoAck(int32 video_id); void OnRequestMoveAck(); void OnHandleInputEvent(const WebKit::WebInputEvent* event, bool keyboard_shortcut); void OnMouseCaptureLost(); virtual void OnSetFocus(bool enable); void OnSetInputMethodActive(bool is_active); virtual void OnImeSetComposition( const string16& text, const std::vector& underlines, int selection_start, int selection_end); virtual void OnImeConfirmComposition( const string16& text, const ui::Range& replacement_range); void OnMsgPaintAtSize(const TransportDIB::Handle& dib_id, int tag, const gfx::Size& page_size, const gfx::Size& desired_size); void OnMsgRepaint(const gfx::Size& size_to_paint); void OnMsgSmoothScrollCompleted(int gesture_id); void OnSetTextDirection(WebKit::WebTextDirection direction); void OnGetFPS(); void OnScreenInfoChanged(const WebKit::WebScreenInfo& screen_info); void OnUpdateScreenRects(const gfx::Rect& view_screen_rect, const gfx::Rect& window_screen_rect); virtual void SetDeviceScaleFactor(float device_scale_factor); // Override points to notify derived classes that a paint has happened. // WillInitiatePaint happens when we're about to generate a new bitmap and // send it to the browser. DidInitiatePaint happens when that has completed, // and subsequent rendering won't affect the painted content. DidFlushPaint // happens once we've received the ACK that the screen has been updated. // For a given paint operation, these overrides will always be called in the // order WillInitiatePaint, DidInitiatePaint, DidFlushPaint. virtual void WillInitiatePaint() {} virtual void DidInitiatePaint() {} virtual void DidFlushPaint() {} // Override and return true when the widget is rendered with a graphics // context that supports asynchronous swapbuffers. When returning true, the // subclass must call OnSwapBuffersPosted() when swap is posted, // OnSwapBuffersComplete() when swaps complete, and OnSwapBuffersAborted if // the context is lost. virtual bool SupportsAsynchronousSwapBuffers(); virtual bool ForceCompositingModeEnabled(); // Notifies scheduler that the RenderWidget's subclass has finished or aborted // a swap buffers. void OnSwapBuffersPosted(); void OnSwapBuffersComplete(); void OnSwapBuffersAborted(); // Detects if a suitable opaque plugin covers the given paint bounds with no // compositing necessary. // // Returns the plugin instance that's the source of the paint if the paint // can be handled by just blitting the plugin bitmap. In this case, the // location, clipping, and ID of the backing store will be filled into the // given output parameters. // // A return value of null means optimized painting can not be used and we // should continue with the normal painting code path. virtual webkit::ppapi::PluginInstance* GetBitmapForOptimizedPluginPaint( const gfx::Rect& paint_bounds, TransportDIB** dib, gfx::Rect* location, gfx::Rect* clip, float* scale_factor); // Gets the scroll offset of this widget, if this widget has a notion of // scroll offset. virtual gfx::Vector2d GetScrollOffset(); // Sets the "hidden" state of this widget. All accesses to is_hidden_ should // use this method so that we can properly inform the RenderThread of our // state. void SetHidden(bool hidden); void WillToggleFullscreen(); void DidToggleFullscreen(); bool next_paint_is_resize_ack() const; bool next_paint_is_restore_ack() const; void set_next_paint_is_resize_ack(); void set_next_paint_is_restore_ack(); void set_next_paint_is_repaint_ack(); void set_throttle_input_events(bool throttle_input_events) { throttle_input_events_ = throttle_input_events; } // Checks if the text input state and compose inline mode have been changed. // If they are changed, the new value will be sent to the browser process. // |show_ime_if_needed| should be SHOW_IME_IF_NEEDED iff the update may cause // the ime to be displayed, e.g. after a tap on an input field on mobile. void UpdateTextInputState(ShowIme show_ime); // Checks if the selection bounds have been changed. If they are changed, // the new value will be sent to the browser process. virtual void UpdateSelectionBounds(); // Checks if the composition range or composition character bounds have been // changed. If they are changed, the new value will be sent to the browser // process. virtual void UpdateCompositionInfo( const ui::Range& range, const std::vector& character_bounds); // Override point to obtain that the current input method state and caret // position. virtual ui::TextInputType GetTextInputType(); virtual void GetSelectionBounds(gfx::Rect* start, gfx::Rect* end); virtual ui::TextInputType WebKitToUiTextInputType( WebKit::WebTextInputType type); // Override point to obtain that the current composition character bounds. // In the case of surrogate pairs, the character is treated as two characters: // the bounds for first character is actual one, and the bounds for second // character is zero width rectangle. virtual void GetCompositionCharacterBounds( std::vector* character_bounds); // Returns true if the composition range or composition character bounds // should be sent to the browser process. bool ShouldUpdateCompositionInfo( const ui::Range& range, const std::vector& bounds); // Override point to obtain that the current input method state about // composition text. virtual bool CanComposeInline(); // Tells the renderer it does not have focus. Used to prevent us from getting // the focus on our own when the browser did not focus us. void ClearFocus(); // Set the pending window rect. // Because the real render_widget is hosted in another process, there is // a time period where we may have set a new window rect which has not yet // been processed by the browser. So we maintain a pending window rect // size. If JS code sets the WindowRect, and then immediately calls // GetWindowRect() we'll use this pending window rect as the size. void SetPendingWindowRect(const WebKit::WebRect& r); // Called by OnHandleInputEvent() to notify subclasses that a key event was // just handled. virtual void DidHandleKeyEvent() {} // Called by OnHandleInputEvent() to notify subclasses that a mouse event is // about to be handled. // Returns true if no further handling is needed. In that case, the event // won't be sent to WebKit or trigger DidHandleMouseEvent(). virtual bool WillHandleMouseEvent(const WebKit::WebMouseEvent& event); // Called by OnHandleInputEvent() to notify subclasses that a gesture event is // about to be handled. // Returns true if no further handling is needed. In that case, the event // won't be sent to WebKit. virtual bool WillHandleGestureEvent(const WebKit::WebGestureEvent& event); // Called by OnHandleInputEvent() to notify subclasses that a mouse event was // just handled. virtual void DidHandleMouseEvent(const WebKit::WebMouseEvent& event) {} // Called by OnHandleInputEvent() to notify subclasses that a touch event was // just handled. virtual void DidHandleTouchEvent(const WebKit::WebTouchEvent& event) {} // Check whether the WebWidget has any touch event handlers registered // at the given point. virtual bool HasTouchEventHandlersAt(const gfx::Point& point) const; // Should return true if the underlying WebWidget is responsible for // the scheduling of compositing requests. virtual bool WebWidgetHandlesCompositorScheduling() const; // Routing ID that allows us to communicate to the parent browser process // RenderWidgetHost. When MSG_ROUTING_NONE, no messages may be sent. int32 routing_id_; int32 surface_id_; // We are responsible for destroying this object via its Close method. WebKit::WebWidget* webwidget_; // Set to the ID of the view that initiated creating this view, if any. When // the view was initiated by the browser (the common case), this will be // MSG_ROUTING_NONE. This is used in determining ownership when opening // child tabs. See RenderWidget::createWebViewWithRequest. // // This ID may refer to an invalid view if that view is closed before this // view is. int32 opener_id_; // The position where this view should be initially shown. gfx::Rect initial_pos_; bool init_complete_; // We store the current cursor object so we can avoid spamming SetCursor // messages. WebCursor current_cursor_; // The size of the RenderWidget. gfx::Size size_; // The TransportDIB that is being used to transfer an image to the browser. TransportDIB* current_paint_buf_; PaintAggregator paint_aggregator_; // The area that must be reserved for drawing the resize corner. gfx::Rect resizer_rect_; // Flags for the next ViewHostMsg_UpdateRect message. int next_paint_flags_; // Filtered time per frame based on UpdateRect messages. float filtered_time_per_frame_; // True if we are expecting an UpdateRect_ACK message (i.e., that a // UpdateRect message has been sent). bool update_reply_pending_; // True if we need to send an UpdateRect message to notify the browser about // an already-completed auto-resize. bool need_update_rect_for_auto_resize_; // True if the underlying graphics context supports asynchronous swap. // Cached on the RenderWidget because determining support is costly. bool using_asynchronous_swapbuffers_; // Number of OnSwapBuffersComplete we are expecting. Incremented each time // WebWidget::composite has been been performed when the RenderWidget subclass // SupportsAsynchronousSwapBuffers. Decremented in OnSwapBuffers. Will block // rendering. int num_swapbuffers_complete_pending_; // When accelerated rendering is on, is the maximum number of swapbuffers that // can be outstanding before we start throttling based on // OnSwapBuffersComplete callback. static const int kMaxSwapBuffersPending = 2; // Set to true if we should ignore RenderWidget::Show calls. bool did_show_; // Indicates that we shouldn't bother generated paint events. bool is_hidden_; // Indicates that we are in fullscreen mode. bool is_fullscreen_; // Indicates that we should be repainted when restored. This flag is set to // true if we receive an invalidation / scroll event from webkit while our // is_hidden_ flag is set to true. This is used to force a repaint once we // restore to account for the fact that our host would not know about the // invalidation / scroll event(s) from webkit while we are hidden. bool needs_repainting_on_restore_; // Indicates whether we have been focused/unfocused by the browser. bool has_focus_; // Are we currently handling an input event? bool handling_input_event_; // True if we have requested this widget be closed. No more messages will // be sent, except for a Close. bool closing_; // Whether this RenderWidget is currently swapped out, such that the view is // being rendered by another process. If all RenderWidgets in a process are // swapped out, the process can exit. bool is_swapped_out_; // Indicates if an input method is active in the browser process. bool input_method_is_active_; // Stores information about the current text input. WebKit::WebTextInputInfo text_input_info_; // Stores the current text input type of |webwidget_|. ui::TextInputType text_input_type_; // Stores the current type of composition text rendering of |webwidget_|. bool can_compose_inline_; // Stores the current selection bounds. gfx::Rect selection_start_rect_; gfx::Rect selection_end_rect_; // Stores the current composition character bounds. std::vector composition_character_bounds_; // Stores the current composition range. ui::Range composition_range_; // The kind of popup this widget represents, NONE if not a popup. WebKit::WebPopupType popup_type_; // Holds all the needed plugin window moves for a scroll. typedef std::vector WebPluginGeometryVector; WebPluginGeometryVector plugin_window_moves_; // A custom background for the widget. SkBitmap background_; // While we are waiting for the browser to update window sizes, we track the // pending size temporarily. int pending_window_rect_count_; WebKit::WebRect pending_window_rect_; // The screen rects of the view and the window that contains it. gfx::Rect view_screen_rect_; gfx::Rect window_screen_rect_; scoped_ptr pending_input_event_ack_; // Indicates if the next sequence of Char events should be suppressed or not. bool suppress_next_char_events_; // Set to true if painting to the window is handled by the accelerated // compositor. bool is_accelerated_compositing_active_; base::OneShotTimer animation_timer_; base::Time animation_floor_time_; bool animation_update_pending_; bool invalidation_task_posted_; bool has_disable_gpu_vsync_switch_; base::TimeTicks last_do_deferred_update_time_; cc::RenderingStats software_stats_; // UpdateRect parameters for the current compositing pass. This is used to // pass state between DoDeferredUpdate and OnSwapBuffersPosted. scoped_ptr pending_update_params_; // Queue of UpdateRect messages corresponding to a SwapBuffers. We want to // delay sending of UpdateRect until the corresponding SwapBuffers has been // executed. Since we can have several in flight, we need to keep them in a // queue. Note: some SwapBuffers may not correspond to an update, in which // case NULL is added to the queue. std::deque updates_pending_swap_; // Properties of the screen hosting this RenderWidget instance. WebKit::WebScreenInfo screen_info_; // The device scale factor. This value is computed from the DPI entries in // |screen_info_| on some platforms, and defaults to 1 on other platforms. float device_scale_factor_; // Specifies whether input event throttling is enabled for this widget. bool throttle_input_events_; // State associated with the BeginSmoothScroll synthetic scrolling function. int next_smooth_scroll_gesture_id_; typedef std::map PendingSmoothScrollGestureMap; PendingSmoothScrollGestureMap pending_smooth_scroll_gestures_; // Specified whether the compositor will run in its own thread. bool is_threaded_compositing_enabled_; DISALLOW_COPY_AND_ASSIGN(RenderWidget); }; } // namespace content #endif // CONTENT_RENDERER_RENDER_WIDGET_H_