// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_SCREEN_ORIENTATION_SCREEN_ORIENTATION_DISPATCHER_H_ #define CONTENT_RENDERER_SCREEN_ORIENTATION_SCREEN_ORIENTATION_DISPATCHER_H_ #include "base/compiler_specific.h" #include "base/id_map.h" #include "base/macros.h" #include "content/public/renderer/render_frame_observer.h" #include "third_party/WebKit/public/platform/WebLockOrientationCallback.h" #include "third_party/WebKit/public/platform/WebScreenOrientationClient.h" #include "third_party/WebKit/public/platform/WebScreenOrientationLockType.h" #include "third_party/WebKit/public/platform/WebScreenOrientationType.h" namespace content { class RenderFrame; // ScreenOrientationDispatcher implements the WebScreenOrientationClient API // which handles screen lock. It sends lock (or unlock) requests to the browser // process and listens for responses and let Blink know about the result of the // request via WebLockOrientationCallback. class CONTENT_EXPORT ScreenOrientationDispatcher : public RenderFrameObserver, NON_EXPORTED_BASE(public blink::WebScreenOrientationClient) { public: explicit ScreenOrientationDispatcher(RenderFrame* render_frame); virtual ~ScreenOrientationDispatcher(); private: friend class ScreenOrientationDispatcherTest; // RenderFrameObserver implementation. virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE; // blink::WebScreenOrientationClient implementation. virtual void lockOrientation( blink::WebScreenOrientationLockType orientation, blink::WebLockOrientationCallback* callback) OVERRIDE; virtual void unlockOrientation() OVERRIDE; void OnLockSuccess(int request_id); void OnLockError(int request_id, blink::WebLockOrientationError error); void CancelPendingLocks(); // The pending_callbacks_ map is mostly meant to have a unique ID to associate // with every callback going trough the dispatcher. The map will own the // pointer in the sense that it will destroy it when Remove() will be called. // Furthermore, we only expect to have one callback at a time in this map, // which is what IDMap was designed for. typedef IDMap CallbackMap; CallbackMap pending_callbacks_; DISALLOW_COPY_AND_ASSIGN(ScreenOrientationDispatcher); }; } // namespace content #endif // CONTENT_RENDERER_SCREEN_ORIENTATION_SCREEN_ORIENTATION_DISPATCHER_H_