// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_SHELL_BROWSER_SHELL_LOGIN_DIALOG_H_ #define CONTENT_SHELL_BROWSER_SHELL_LOGIN_DIALOG_H_ #include "base/compiler_specific.h" #include "base/strings/string16.h" #include "content/public/browser/resource_dispatcher_host_login_delegate.h" #if defined(TOOLKIT_GTK) #include "ui/base/gtk/gtk_signal.h" #endif #if defined(OS_MACOSX) #if __OBJC__ @class ShellLoginDialogHelper; #else class ShellLoginDialogHelper; #endif // __OBJC__ #endif // defined(OS_MACOSX) namespace net { class AuthChallengeInfo; class URLRequest; } namespace content { // This class provides a dialog box to ask the user for credentials. Useful in // ResourceDispatcherHostDelegate::CreateLoginDelegate. class ShellLoginDialog : public ResourceDispatcherHostLoginDelegate { public: // Threading: IO thread. ShellLoginDialog(net::AuthChallengeInfo* auth_info, net::URLRequest* request); // ResourceDispatcherHostLoginDelegate implementation: // Threading: IO thread. virtual void OnRequestCancelled() OVERRIDE; // Called by the platform specific code when the user responds. Public because // the aforementioned platform specific code may not have access to private // members. Not to be called from client code. // Threading: UI thread. void UserAcceptedAuth(const base::string16& username, const base::string16& password); void UserCancelledAuth(); protected: // Threading: any virtual ~ShellLoginDialog(); private: // All the methods that begin with Platform need to be implemented by the // platform specific LoginDialog implementation. // Creates the dialog. // Threading: UI thread. void PlatformCreateDialog(const base::string16& message); // Called from the destructor to let each platform do any necessary cleanup. // Threading: UI thread. void PlatformCleanUp(); // Called from OnRequestCancelled if the request was cancelled. // Threading: UI thread. void PlatformRequestCancelled(); // Sets up dialog creation. // Threading: UI thread. void PrepDialog(const base::string16& host, const base::string16& realm); // Sends the authentication to the requester. // Threading: IO thread. void SendAuthToRequester(bool success, const base::string16& username, const base::string16& password); // Who/where/what asked for the authentication. // Threading: IO thread. scoped_refptr auth_info_; // The request that wants login data. // Threading: IO thread. net::URLRequest* request_; #if defined(OS_MACOSX) // Threading: UI thread. ShellLoginDialogHelper* helper_; // owned #elif defined(TOOLKIT_GTK) GtkWidget* username_entry_; GtkWidget* password_entry_; GtkWidget* root_; CHROMEGTK_CALLBACK_1(ShellLoginDialog, void, OnResponse, int); #endif }; } // namespace content #endif // CONTENT_SHELL_BROWSER_SHELL_LOGIN_DIALOG_H_