// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/test/mock_keyboard_driver_win.h" #include "base/basictypes.h" #include "base/logging.h" #include "content/test/mock_keyboard.h" MockKeyboardDriverWin::MockKeyboardDriverWin() { // Save the keyboard layout and status of the application. // This class changes the keyboard layout and status of this application. // This change may break succeeding tests. To prevent this possible break, we // should save the layout and status here to restore when this instance is // destroyed. original_keyboard_layout_ = GetKeyboardLayout(0); active_keyboard_layout_ = original_keyboard_layout_; GetKeyboardState(&original_keyboard_states_[0]); const UINT num_keyboard_layouts = GetKeyboardLayoutList(0, NULL); DCHECK(num_keyboard_layouts > 0); orig_keyboard_layouts_list_.resize(num_keyboard_layouts); GetKeyboardLayoutList(num_keyboard_layouts, &orig_keyboard_layouts_list_[0]); memset(&keyboard_states_[0], 0, sizeof(keyboard_states_)); } MockKeyboardDriverWin::~MockKeyboardDriverWin() { // Unload the keyboard-layout driver, restore the keyboard state, and reset // the keyboard layout for succeeding tests. MaybeUnloadActiveLayout(); SetKeyboardState(&original_keyboard_states_[0]); ActivateKeyboardLayout(original_keyboard_layout_, KLF_RESET); } void MockKeyboardDriverWin::MaybeUnloadActiveLayout() { // Workaround for http://crbug.com/12093 // Only unload a keyboard layout if it was loaded by this mock driver. // Contrary to the documentation on MSDN unloading a keyboard layout // previously loaded by the system causes that layout to stop working. // We have confirmation of this behavior on XP & Vista. for (size_t i = 0; i < orig_keyboard_layouts_list_.size(); ++i) { if (orig_keyboard_layouts_list_[i] == active_keyboard_layout_) return; } // If we got here, this keyboard layout wasn't loaded by the system so it's // safe to unload it ourselve's. UnloadKeyboardLayout(active_keyboard_layout_); active_keyboard_layout_ = original_keyboard_layout_; } bool MockKeyboardDriverWin::SetLayout(int layout) { // Unload the current keyboard-layout driver and load a new keyboard-layout // driver for mapping a virtual key-code to a Unicode character. MaybeUnloadActiveLayout(); // Scan the mapping table and retrieve a Language ID for the input layout. // Load the keyboard-layout driver when we find a Language ID. // This Language IDs are copied from the registry // "HKLM\SYSTEM\CurrentControlSet\Control\Keyboard layouts". // TODO(hbono): Add more keyboard-layout drivers. static const struct { const wchar_t* language; MockKeyboard::Layout keyboard_layout; } kLanguageIDs[] = { {L"00000401", MockKeyboard::LAYOUT_ARABIC}, {L"00000402", MockKeyboard::LAYOUT_BULGARIAN}, {L"00000404", MockKeyboard::LAYOUT_CHINESE_TRADITIONAL}, {L"00000405", MockKeyboard::LAYOUT_CZECH}, {L"00000406", MockKeyboard::LAYOUT_DANISH}, {L"00000407", MockKeyboard::LAYOUT_GERMAN}, {L"00000408", MockKeyboard::LAYOUT_GREEK}, {L"00000409", MockKeyboard::LAYOUT_UNITED_STATES}, {L"0000040a", MockKeyboard::LAYOUT_SPANISH}, {L"0000040b", MockKeyboard::LAYOUT_FINNISH}, {L"0000040c", MockKeyboard::LAYOUT_FRENCH}, {L"0000040d", MockKeyboard::LAYOUT_HEBREW}, {L"0000040e", MockKeyboard::LAYOUT_HUNGARIAN}, {L"00000410", MockKeyboard::LAYOUT_ITALIAN}, {L"00000411", MockKeyboard::LAYOUT_JAPANESE}, {L"00000412", MockKeyboard::LAYOUT_KOREAN}, {L"00000415", MockKeyboard::LAYOUT_POLISH}, {L"00000416", MockKeyboard::LAYOUT_PORTUGUESE_BRAZILIAN}, {L"00000418", MockKeyboard::LAYOUT_ROMANIAN}, {L"00000419", MockKeyboard::LAYOUT_RUSSIAN}, {L"0000041a", MockKeyboard::LAYOUT_CROATIAN}, {L"0000041b", MockKeyboard::LAYOUT_SLOVAK}, {L"0000041e", MockKeyboard::LAYOUT_THAI}, {L"0000041d", MockKeyboard::LAYOUT_SWEDISH}, {L"0000041f", MockKeyboard::LAYOUT_TURKISH_Q}, {L"0000042a", MockKeyboard::LAYOUT_VIETNAMESE}, {L"00000439", MockKeyboard::LAYOUT_DEVANAGARI_INSCRIPT}, {L"00000816", MockKeyboard::LAYOUT_PORTUGUESE}, {L"00001409", MockKeyboard::LAYOUT_UNITED_STATES_DVORAK}, {L"00001009", MockKeyboard::LAYOUT_CANADIAN_FRENCH}, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kLanguageIDs); ++i) { if (layout == kLanguageIDs[i].keyboard_layout) { HKL new_keyboard_layout = LoadKeyboardLayout(kLanguageIDs[i].language, KLF_ACTIVATE); // loaded_keyboard_layout_ must always have a valid keyboard handle // so we only assign upon success. if (new_keyboard_layout) { active_keyboard_layout_ = new_keyboard_layout; return true; } return false; } } // Return false if there are not any matching drivers. return false; } bool MockKeyboardDriverWin::SetModifiers(int modifiers) { // Over-write the keyboard status with our modifier-key status. // WebInputEventFactory::keyboardEvent() uses GetKeyState() to retrive // modifier-key status. So, we update the modifier-key status with this // SetKeyboardState() call before creating NativeWebKeyboardEvent // instances. memset(&keyboard_states_[0], 0, sizeof(keyboard_states_)); static const struct { int key_code; int mask; } kModifierMasks[] = { {VK_SHIFT, MockKeyboard::LEFT_SHIFT | MockKeyboard::RIGHT_SHIFT}, {VK_CONTROL, MockKeyboard::LEFT_CONTROL | MockKeyboard::RIGHT_CONTROL}, {VK_MENU, MockKeyboard::LEFT_ALT | MockKeyboard::RIGHT_ALT}, {VK_LSHIFT, MockKeyboard::LEFT_SHIFT}, {VK_LCONTROL, MockKeyboard::LEFT_CONTROL}, {VK_LMENU, MockKeyboard::LEFT_ALT}, {VK_RSHIFT, MockKeyboard::RIGHT_SHIFT}, {VK_RCONTROL, MockKeyboard::RIGHT_CONTROL}, {VK_RMENU, MockKeyboard::RIGHT_ALT}, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kModifierMasks); ++i) { const int kKeyDownMask = 0x80; if (modifiers & kModifierMasks[i].mask) keyboard_states_[kModifierMasks[i].key_code] = kKeyDownMask; } SetKeyboardState(&keyboard_states_[0]); return true; } int MockKeyboardDriverWin::GetCharacters(int key_code, std::wstring* output) { // Retrieve Unicode characters composed from the input key-code and // the mofifiers. CHECK(output); wchar_t code[16]; int length = ToUnicodeEx(key_code, MapVirtualKey(key_code, 0), &keyboard_states_[0], &code[0], arraysize(code), 0, active_keyboard_layout_); if (length > 0) output->assign(code); return length; }