// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_TEST_RENDER_VIEW_TEST_H_ #define CONTENT_TEST_RENDER_VIEW_TEST_H_ #pragma once #include #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/string16.h" #include "content/public/browser/native_web_keyboard_event.h" #include "content/public/common/main_function_params.h" #include "content/renderer/mock_content_renderer_client.h" #include "content/renderer/renderer_webkitplatformsupport_impl.h" #include "content/test/mock_keyboard.h" #include "content/test/mock_render_thread.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" class MockRenderProcess; class RendererMainPlatformDelegate; namespace WebKit { class WebWidget; } namespace content { class RenderView; } namespace gfx { class Rect; } namespace content { class RenderViewTest : public testing::Test { public: // A special WebKitPlatformSupportImpl class for getting rid off the // dependency to the sandbox, which is not available in RenderViewTest. class RendererWebKitPlatformSupportImplNoSandbox : public RendererWebKitPlatformSupportImpl { public: virtual WebKit::WebSandboxSupport* sandboxSupport() { return NULL; } }; RenderViewTest(); virtual ~RenderViewTest(); protected: // Spins the message loop to process all messages that are currently pending. void ProcessPendingMessages(); // Returns a pointer to the main frame. WebKit::WebFrame* GetMainFrame(); // Executes the given JavaScript in the context of the main frame. The input // is a NULL-terminated UTF-8 string. void ExecuteJavaScript(const char* js); // Executes the given JavaScript and sets the int value it evaluates to in // |result|. // Returns true if the JavaScript was evaluated correctly to an int value, // false otherwise. bool ExecuteJavaScriptAndReturnIntValue(const string16& script, int* result); // Loads the given HTML into the main frame as a data: URL. void LoadHTML(const char* html); // Sends IPC messages that emulates a key-press event. int SendKeyEvent(MockKeyboard::Layout layout, int key_code, MockKeyboard::Modifiers key_modifiers, string16* output); // Sends one native key event over IPC. void SendNativeKeyEvent(const NativeWebKeyboardEvent& key_event); // Send a raw keyboard event to the renderer. void SendWebKeyboardEvent(const WebKit::WebKeyboardEvent& key_event); // Send a raw mouse event to the renderer. void SendWebMouseEvent(const WebKit::WebMouseEvent& key_event); // Returns the bounds (coordinates and size) of the element with id // |element_id|. Returns an empty rect if such an element was not found. gfx::Rect GetElementBounds(const std::string& element_id); // Sends a left mouse click in the middle of the element with id |element_id|. // Returns true if the event was sent, false otherwise (typically because // the element was not found). bool SimulateElementClick(const std::string& element_id); // Simulates |node| being focused. void SetFocused(const WebKit::WebNode& node); // Clears anything associated with the browsing history. void ClearHistory(); // Simulates a navigation with a type of reload to the given url. void Reload(const GURL& url); // Returns the IPC message ID of the navigation message. uint32 GetNavigationIPCType(); // These are all methods from RenderViewImpl that we expose to testing code. bool OnMessageReceived(const IPC::Message& msg); void DidNavigateWithinPage(WebKit::WebFrame* frame, bool is_new_navigation); void SendContentStateImmediately(); WebKit::WebWidget* GetWebWidget(); // testing::Test virtual void SetUp() OVERRIDE; virtual void TearDown() OVERRIDE; MessageLoop msg_loop_; scoped_ptr mock_process_; // We use a naked pointer because we don't want to expose RenderViewImpl in // the embedder's namespace. content::RenderView* view_; RendererWebKitPlatformSupportImplNoSandbox webkit_platform_support_; MockContentRendererClient mock_content_renderer_client_; scoped_ptr mock_keyboard_; scoped_ptr render_thread_; // Used to setup the process so renderers can run. scoped_ptr platform_; scoped_ptr params_; scoped_ptr command_line_; }; } // namespace content #endif // CONTENT_TEST_RENDER_VIEW_TEST_H_