// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DBUS_OBJECT_PROXY_H_ #define DBUS_OBJECT_PROXY_H_ #pragma once #include #include #include #include "base/callback.h" #include "base/memory/ref_counted.h" class MessageLoop; namespace dbus { class Bus; class MethodCall; class Response; // ObjectProxy is used to communicate with remote objects, mainly for // calling methods of these objects. // // ObjectProxy is a ref counted object, to ensure that |this| of the // object is is alive when callbacks referencing |this| are called. class ObjectProxy : public base::RefCountedThreadSafe { public: // Client code should use Bus::GetObjectProxy() instead of this // constructor. ObjectProxy(Bus* bus, const std::string& service_name, const std::string& object_path); // Special timeout constants. // // The constants correspond to DBUS_TIMEOUT_USE_DEFAULT and // DBUS_TIMEOUT_INFINITE. Here we use literal numbers instead of these // macros as these aren't defined with D-Bus earlier than 1.4.12. enum { TIMEOUT_USE_DEFAULT = -1, TIMEOUT_INFINITE = 0x7fffffff, }; // Called when the response is returned. Used for CallMethod(). typedef base::Callback ResponseCallback; // Calls the method of the remote object and blocks until the response // is returned. // // BLOCKING CALL. virtual bool CallMethodAndBlock(MethodCall* method_call, int timeout_ms, Response* response); // Requests to call the method of the remote object. // // |callback| will be called in the origin thread, once the method call // is complete. As it's called in the origin thread, |callback| can // safely reference objects in the origin thread (i.e. UI thread in most // cases). // // If the method call is successful, a pointer to Response object will // be passed to the callback. If unsuccessful, NULL will be passed to // the callback. // // Must be called in the origin thread. virtual void CallMethod(MethodCall* method_call, int timeout_ms, ResponseCallback callback); private: friend class base::RefCountedThreadSafe; virtual ~ObjectProxy(); // Struct of data we'll be passing from StartAsyncMethodCall() to // OnPendingCallIsCompleteThunk(). struct OnPendingCallIsCompleteData { OnPendingCallIsCompleteData(ObjectProxy* in_object_proxy, ResponseCallback in_response_callback); ~OnPendingCallIsCompleteData(); ObjectProxy* object_proxy; ResponseCallback response_callback; }; // Starts the async method call. This is a helper function to implement // CallMethod(). void StartAsyncMethodCall(int timeout_ms, void* request_message, ResponseCallback response_callback); // Called when the pending call is complete. void OnPendingCallIsComplete(DBusPendingCall* pending_call, ResponseCallback response_callback); // Runs the response callback with the given response object. void RunResponseCallback(ResponseCallback response_callback, Response* response); // Redirects the function call to OnPendingCallIsComplete(). static void OnPendingCallIsCompleteThunk(DBusPendingCall* pending_call, void* user_data); Bus* bus_; std::string service_name_; std::string object_path_; DISALLOW_COPY_AND_ASSIGN(ObjectProxy); }; } // namespace dbus #endif // DBUS_OBJECT_PROXY_H_