// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "device/usb/usb_context.h" #include "base/atomicops.h" #include "base/logging.h" #include "base/threading/platform_thread.h" #include "device/usb/usb_error.h" #include "third_party/libusb/src/libusb/interrupt.h" #include "third_party/libusb/src/libusb/libusb.h" namespace device { // The UsbEventHandler works around a design flaw in the libusb interface. There // is currently no way to signal to libusb that any caller into one of the event // handler calls should return without handling any events. class UsbContext::UsbEventHandler : public base::PlatformThread::Delegate { public: explicit UsbEventHandler(libusb_context* context); ~UsbEventHandler() override; // base::PlatformThread::Delegate void ThreadMain() override; void Stop(); private: base::subtle::Atomic32 running_; libusb_context* context_; base::PlatformThreadHandle thread_handle_; DISALLOW_COPY_AND_ASSIGN(UsbEventHandler); }; UsbContext::UsbEventHandler::UsbEventHandler(libusb_context* context) : context_(context), thread_handle_(0) { base::subtle::Release_Store(&running_, 1); bool success = base::PlatformThread::Create(0, this, &thread_handle_); DCHECK(success) << "Failed to create USB IO handling thread."; } UsbContext::UsbEventHandler::~UsbEventHandler() { libusb_exit(context_); } void UsbContext::UsbEventHandler::ThreadMain() { base::PlatformThread::SetName("UsbEventHandler"); VLOG(1) << "UsbEventHandler started."; while (base::subtle::Acquire_Load(&running_)) { const int rv = libusb_handle_events(context_); if (rv != LIBUSB_SUCCESS) { VLOG(1) << "Failed to handle events: " << ConvertPlatformUsbErrorToString(rv); } } VLOG(1) << "UsbEventHandler shutting down."; delete this; } void UsbContext::UsbEventHandler::Stop() { base::subtle::Release_Store(&running_, 0); libusb_interrupt_handle_event(context_); base::PlatformThread::Join(thread_handle_); } UsbContext::UsbContext(PlatformUsbContext context) : context_(context) { // Ownership of the PlatformUsbContext is passed to the event handler thread. event_handler_ = new UsbEventHandler(context_); } UsbContext::~UsbContext() { DCHECK(thread_checker_.CalledOnValidThread()); event_handler_->Stop(); } } // namespace device