// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_ #define EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_ #include #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/linked_ptr.h" #include "extensions/common/api/audio.h" namespace extensions { using OutputInfo = std::vector>; using InputInfo = std::vector>; using DeviceIdList = std::vector; using DeviceInfoList = std::vector>; class AudioService { public: class Observer { public: // Called when anything changes to the audio device configuration. virtual void OnDeviceChanged() = 0; // Called when the sound level of an active audio device changes. virtual void OnLevelChanged(const std::string& id, int level) = 0; // Called when the mute state of audio input/output changes. virtual void OnMuteChanged(bool is_input, bool is_muted) = 0; // Called when the audio devices change, either new devices being added, or // existing devices being removed. virtual void OnDevicesChanged(const DeviceInfoList&) = 0; protected: virtual ~Observer() {} }; // Callback type for completing to get audio device information. typedef base::Callback GetInfoCallback; // Creates a platform-specific AudioService instance. static AudioService* CreateInstance(); virtual ~AudioService() {} // Called by listeners to this service to add/remove themselves as observers. virtual void AddObserver(Observer* observer) = 0; virtual void RemoveObserver(Observer* observer) = 0; // Start to query audio device information. Should be called on UI thread. // The |callback| will be invoked once the query is completed. virtual void StartGetInfo(const GetInfoCallback& callback) = 0; // Sets the active devices to the devices specified by |device_list|. // It can pass in the "complete" active device list of either input // devices, or output devices, or both. If only input devices are passed in, // it will only change the input devices' active status, output devices will // NOT be changed; similarly for the case if only output devices are passed. // If the devices specified in |new_active_ids| are already active, they will // remain active. Otherwise, the old active devices will be de-activated // before we activate the new devices with the same type(input/output). virtual void SetActiveDevices(const DeviceIdList& device_list) = 0; // Set the muted and volume/gain properties of a device. virtual bool SetDeviceProperties(const std::string& device_id, bool muted, int volume, int gain) = 0; protected: AudioService() {} private: DISALLOW_COPY_AND_ASSIGN(AudioService); }; } // namespace extensions #endif // EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_