// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_ #define EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_ #include #include "device/bluetooth/bluetooth_device.h" #include "device/bluetooth/bluetooth_socket.h" #include "device/bluetooth/bluetooth_uuid.h" #include "extensions/browser/api/api_resource.h" #include "extensions/browser/api/api_resource_manager.h" namespace net { class IOBuffer; } // namespace net namespace extensions { // Representation of socket instances from the "bluetooth" namespace, // abstracting away platform differences from the underlying BluetoothSocketXxx // class. All methods must be called on the |kThreadId| thread. class BluetoothApiSocket : public ApiResource { public: enum ErrorReason { kSystemError, kNotConnected, kNotListening, kIOPending, kDisconnected }; typedef base::Callback SendCompletionCallback; typedef base::Callback io_buffer)> ReceiveCompletionCallback; typedef base::Callback)> AcceptCompletionCallback; typedef base::Callback ErrorCompletionCallback; explicit BluetoothApiSocket(const std::string& owner_extension_id); BluetoothApiSocket(const std::string& owner_extension_id, scoped_refptr socket, const std::string& device_address, const device::BluetoothUUID& uuid); ~BluetoothApiSocket() override; // Adopts a socket |socket| connected to a device with address // |device_address| using the service with UUID |uuid|. virtual void AdoptConnectedSocket( scoped_refptr socket, const std::string& device_address, const device::BluetoothUUID& uuid); // Adopts a socket |socket| listening on a service advertised with UUID // |uuid|. virtual void AdoptListeningSocket( scoped_refptr socket, const device::BluetoothUUID& uuid); // Closes the underlying connection. This is a best effort, and never fails. virtual void Disconnect(const base::Closure& callback); // Receives data from the socket and calls |success_callback| when data is // available. |count| is maximum amount of bytes received. If an error occurs, // calls |error_callback| with a reason and a message. In particular, if a // |Receive| operation is still pending, |error_callback| will be called with // |kIOPending| error. virtual void Receive(int count, const ReceiveCompletionCallback& success_callback, const ErrorCompletionCallback& error_callback); // Sends |buffer| to the socket and calls |success_callback| when data has // been successfully sent. |buffer_size| is the numberof bytes contained in // |buffer|. If an error occurs, calls |error_callback| with a reason and a // message. Calling |Send| multiple times without waiting for the callbacks to // be called is a valid usage, as |buffer| instances are buffered until the // underlying communication channel is available for sending data. virtual void Send(scoped_refptr buffer, int buffer_size, const SendCompletionCallback& success_callback, const ErrorCompletionCallback& error_callback); // Accepts a client connection from the socket and calls |success_callback| // when one has connected. If an error occurs, calls |error_callback| with a // reason and a message. virtual void Accept(const AcceptCompletionCallback& success_callback, const ErrorCompletionCallback& error_callback); const std::string& device_address() const { return device_address_; } const device::BluetoothUUID& uuid() const { return uuid_; } // Overriden from extensions::ApiResource. bool IsPersistent() const override; const std::string* name() const { return name_.get(); } void set_name(const std::string& name) { name_.reset(new std::string(name)); } bool persistent() const { return persistent_; } void set_persistent(bool persistent) { persistent_ = persistent; } int buffer_size() const { return buffer_size_; } void set_buffer_size(int buffer_size) { buffer_size_ = buffer_size; } bool paused() const { return paused_; } void set_paused(bool paused) { paused_ = paused; } bool IsConnected() const { return connected_; } // Platform specific implementations of |BluetoothSocket| require being called // on the UI thread. static const content::BrowserThread::ID kThreadId = content::BrowserThread::UI; private: friend class ApiResourceManager; static const char* service_name() { return "BluetoothApiSocketManager"; } static void OnSocketReceiveError( const ErrorCompletionCallback& error_callback, device::BluetoothSocket::ErrorReason reason, const std::string& message); static void OnSocketSendError( const ErrorCompletionCallback& error_callback, const std::string& message); static void OnSocketAcceptError( const ErrorCompletionCallback& error_callback, const std::string& message); // The underlying device socket instance. scoped_refptr socket_; // The address of the device this socket is connected to. std::string device_address_; // The uuid of the service this socket is connected to. device::BluetoothUUID uuid_; // Application-defined string - see bluetooth.idl. scoped_ptr name_; // Flag indicating whether the socket is left open when the application is // suspended - see bluetooth.idl. bool persistent_; // The size of the buffer used to receive data - see bluetooth.idl. int buffer_size_; // Flag indicating whether a connected socket blocks its peer from sending // more data - see bluetooth.idl. bool paused_; // Flag indicating whether a socket is connected. bool connected_; DISALLOW_COPY_AND_ASSIGN(BluetoothApiSocket); }; } // namespace extensions #endif // EXTENSIONS_BROWSER_API_BLUETOOTH_SOCKET_BLUETOOTH_API_SOCKET_H_