// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_API_SOCKET_SOCKET_H_ #define EXTENSIONS_BROWSER_API_SOCKET_SOCKET_H_ #include #include #include #include "base/callback.h" #include "base/memory/ref_counted.h" #include "extensions/browser/api/api_resource.h" #include "extensions/browser/api/api_resource_manager.h" #include "net/base/completion_callback.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/socket/tcp_client_socket.h" namespace net { class AddressList; class IPEndPoint; class Socket; } namespace extensions { typedef base::Callback CompletionCallback; typedef base::Callback io_buffer)> ReadCompletionCallback; typedef base::Callback< void(int, scoped_refptr io_buffer, const std::string&, int)> RecvFromCompletionCallback; typedef base::Callback AcceptCompletionCallback; // A Socket wraps a low-level socket and includes housekeeping information that // we need to manage it in the context of an extension. class Socket : public ApiResource { public: enum SocketType { TYPE_TCP, TYPE_UDP, }; virtual ~Socket(); virtual void Connect(const std::string& address, int port, const CompletionCallback& callback) = 0; virtual void Disconnect() = 0; virtual int Bind(const std::string& address, int port) = 0; // The |callback| will be called with the number of bytes read into the // buffer, or a negative number if an error occurred. virtual void Read(int count, const ReadCompletionCallback& callback) = 0; // The |callback| will be called with |byte_count| or a negative number if an // error occurred. void Write(scoped_refptr io_buffer, int byte_count, const CompletionCallback& callback); virtual void RecvFrom(int count, const RecvFromCompletionCallback& callback) = 0; virtual void SendTo(scoped_refptr io_buffer, int byte_count, const std::string& address, int port, const CompletionCallback& callback) = 0; virtual bool SetKeepAlive(bool enable, int delay); virtual bool SetNoDelay(bool no_delay); virtual int Listen(const std::string& address, int port, int backlog, std::string* error_msg); virtual void Accept(const AcceptCompletionCallback& callback); virtual bool IsConnected() = 0; virtual bool GetPeerAddress(net::IPEndPoint* address) = 0; virtual bool GetLocalAddress(net::IPEndPoint* address) = 0; virtual SocketType GetSocketType() const = 0; static bool StringAndPortToAddressList(const std::string& ip_address_str, int port, net::AddressList* address_list); static bool StringAndPortToIPEndPoint(const std::string& ip_address_str, int port, net::IPEndPoint* ip_end_point); static void IPEndPointToStringAndPort(const net::IPEndPoint& address, std::string* ip_address_str, int* port); protected: explicit Socket(const std::string& owner_extension_id_); void WriteData(); virtual int WriteImpl(net::IOBuffer* io_buffer, int io_buffer_size, const net::CompletionCallback& callback) = 0; virtual void OnWriteComplete(int result); const std::string address_; bool is_connected_; private: friend class ApiResourceManager; static const char* service_name() { return "SocketManager"; } struct WriteRequest { WriteRequest(scoped_refptr io_buffer, int byte_count, const CompletionCallback& callback); ~WriteRequest(); scoped_refptr io_buffer; int byte_count; CompletionCallback callback; int bytes_written; }; std::queue write_queue_; scoped_refptr io_buffer_write_; }; } // namespace extensions #endif // EXTENSIONS_BROWSER_API_SOCKET_SOCKET_H_