// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_ #define EXTENSIONS_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_ #include #include #include "base/compiler_specific.h" #include "base/files/file_path.h" #include "base/memory/scoped_ptr.h" #include "extensions/browser/value_store/value_store.h" #include "third_party/leveldatabase/src/include/leveldb/db.h" // Value store area, backed by a leveldb database. // All methods must be run on the FILE thread. class LeveldbValueStore : public ValueStore { public: // Creates a database bound to |path|. The underlying database won't be // opened (i.e. may not be created) until one of the get/set/etc methods are // called - this is because opening the database may fail, and extensions // need to be notified of that, but we don't want to permanently give up. // // Must be created on the FILE thread. explicit LeveldbValueStore(const base::FilePath& path); // Must be deleted on the FILE thread. ~LeveldbValueStore() override; // ValueStore implementation. size_t GetBytesInUse(const std::string& key) override; size_t GetBytesInUse(const std::vector& keys) override; size_t GetBytesInUse() override; ReadResult Get(const std::string& key) override; ReadResult Get(const std::vector& keys) override; ReadResult Get() override; WriteResult Set(WriteOptions options, const std::string& key, const base::Value& value) override; WriteResult Set(WriteOptions options, const base::DictionaryValue& values) override; WriteResult Remove(const std::string& key) override; WriteResult Remove(const std::vector& keys) override; WriteResult Clear() override; bool Restore() override; bool RestoreKey(const std::string& key) override; // Write directly to the backing levelDB. Only used for testing to cause // corruption in the database. bool WriteToDbForTest(leveldb::WriteBatch* batch); private: // Tries to open the database if it hasn't been opened already. scoped_ptr EnsureDbIsOpen(); // Reads a setting from the database. scoped_ptr ReadFromDb( leveldb::ReadOptions options, const std::string& key, // Will be reset() with the result, if any. scoped_ptr* setting); // Adds a setting to a WriteBatch, and logs the change in |changes|. For use // with WriteToDb. scoped_ptr AddToBatch(ValueStore::WriteOptions options, const std::string& key, const base::Value& value, leveldb::WriteBatch* batch, ValueStoreChangeList* changes); // Commits the changes in |batch| to the database. scoped_ptr WriteToDb(leveldb::WriteBatch* batch); // Converts an error leveldb::Status to a ValueStore::Error. Returns a // scoped_ptr for convenience; the result will always be non-empty. scoped_ptr ToValueStoreError( const leveldb::Status& status, scoped_ptr key); // Removes the on-disk database at |db_path_|. Any file system locks should // be released before calling this method. void DeleteDbFile(); // Returns whether the database is empty. bool IsEmpty(); // The location of the leveldb backend. const base::FilePath db_path_; // leveldb backend. scoped_ptr db_; DISALLOW_COPY_AND_ASSIGN(LeveldbValueStore); }; #endif // EXTENSIONS_BROWSER_VALUE_STORE_LEVELDB_VALUE_STORE_H_