// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GFX_CANVAS_H_ #define GFX_CANVAS_H_ #pragma once #include #include "gfx/native_widget_types.h" // TODO(beng): remove this include when we no longer depend on SkTypes. #include "skia/ext/platform_canvas.h" namespace gfx { class Brush; class CanvasSkia; class Font; class Point; class Rect; // TODO(beng): documentation. class Canvas { public: // Specifies the alignment for text rendered with the DrawStringInt method. enum { TEXT_ALIGN_LEFT = 1, TEXT_ALIGN_CENTER = 2, TEXT_ALIGN_RIGHT = 4, TEXT_VALIGN_TOP = 8, TEXT_VALIGN_MIDDLE = 16, TEXT_VALIGN_BOTTOM = 32, // Specifies the text consists of multiple lines. MULTI_LINE = 64, // By default DrawStringInt does not process the prefix ('&') character // specially. That is, the string "&foo" is rendered as "&foo". When // rendering text from a resource that uses the prefix character for // mnemonics, the prefix should be processed and can be rendered as an // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). SHOW_PREFIX = 128, HIDE_PREFIX = 256, // Prevent ellipsizing NO_ELLIPSIS = 512, // Specifies if words can be split by new lines. // This only works with MULTI_LINE. CHARACTER_BREAK = 1024, // Instructs DrawStringInt() to render the text using RTL directionality. // In most cases, passing this flag is not necessary because information // about the text directionality is going to be embedded within the string // in the form of special Unicode characters. However, we don't insert // directionality characters into strings if the locale is LTR because some // platforms (for example, an English Windows XP with no RTL fonts // installed) don't support these characters. Thus, this flag should be // used to render text using RTL directionality when the locale is LTR. FORCE_RTL_DIRECTIONALITY = 2048, }; virtual ~Canvas() {} // Creates an empty canvas. Must be initialized before it can be used. static Canvas* CreateCanvas(); // Creates a canvas with the specified size. static Canvas* CreateCanvas(int width, int height, bool is_opaque); // Saves a copy of the drawing state onto a stack, operating on this copy // until a balanced call to Restore() is made. virtual void Save() = 0; // As with Save(), except draws to a layer that is blended with the canvas // at the specified alpha once Restore() is called. // |layer_bounds| are the bounds of the layer relative to the current // transform. virtual void SaveLayerAlpha(uint8 alpha) = 0; virtual void SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) = 0; // Restores the drawing state after a call to Save*(). It is an error to // call Restore() more times than Save*(). virtual void Restore() = 0; // Wrapper function that takes integer arguments. // Returns true if the clip is non-empty. // See clipRect for specifics. virtual bool ClipRectInt(int x, int y, int w, int h) = 0; // Wrapper function that takes integer arguments. // See translate() for specifics. virtual void TranslateInt(int x, int y) = 0; // Wrapper function that takes integer arguments. // See scale() for specifics. virtual void ScaleInt(int x, int y) = 0; // Fills the specified region with the specified color using a transfer // mode of SkXfermode::kSrcOver_Mode. virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h) = 0; // Fills the specified region with the specified brush. virtual void FillRectInt(const gfx::Brush* brush, int x, int y, int w, int h) = 0; // Draws a single pixel rect in the specified region with the specified // color, using a transfer mode of SkXfermode::kSrcOver_Mode. // // NOTE: if you need a single pixel line, use DrawLineInt. virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h) = 0; // Draws a single pixel rect in the specified region with the specified // color and transfer mode. // // NOTE: if you need a single pixel line, use DrawLineInt. virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h, SkXfermode::Mode mode) = 0; // Draws the given rectangle with the given paint's parameters. virtual void DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) = 0; // Draws a single pixel line with the specified color. virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) = 0; // Draws a bitmap with the origin at the specified location. The upper left // corner of the bitmap is rendered at the specified location. virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0; // Draws a bitmap with the origin at the specified location, using the // specified paint. The upper left corner of the bitmap is rendered at the // specified location. virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) = 0; // Draws a portion of a bitmap in the specified location. The src parameters // correspond to the region of the bitmap to draw in the region defined // by the dest coordinates. // // If the width or height of the source differs from that of the destination, // the bitmap will be scaled. When scaling down, it is highly recommended // that you call buildMipMap(false) on your bitmap to ensure that it has // a mipmap, which will result in much higher-quality output. Set |filter| // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm // is used for resampling. // // An optional custom SkPaint can be provided. virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, int dest_w, int dest_h, bool filter) = 0; virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y, int dest_w, int dest_h, bool filter, const SkPaint& paint) = 0; // Draws text with the specified color, font and location. The text is // aligned to the left, vertically centered, clipped to the region. If the // text is too big, it is truncated and '...' is added to the end. virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, const SkColor& color, int x, int y, int w, int h) = 0; virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, const SkColor& color, const gfx::Rect& display_rect) = 0; // Draws text with the specified color, font and location. The last argument // specifies flags for how the text should be rendered. It can be one of // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT. virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, const SkColor& color, int x, int y, int w, int h, int flags) = 0; // Draws a dotted gray rectangle used for focus purposes. virtual void DrawFocusRect(int x, int y, int width, int height) = 0; // Tiles the image in the specified region. virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) = 0; virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, int dest_x, int dest_y, int w, int h) = 0; // Returns a native drawing context for platform specific drawing routines to // use. Must be balanced by a call to EndPlatformPaint(). virtual gfx::NativeDrawingContext BeginPlatformPaint() = 0; // Signifies the end of platform drawing using the native drawing context // returned by BeginPlatformPaint(). virtual void EndPlatformPaint() = 0; // TODO(beng): remove this once we don't need to use any skia-specific methods // through this interface. // A quick and dirty way to obtain the underlying SkCanvas. virtual CanvasSkia* AsCanvasSkia() { return NULL; } virtual const CanvasSkia* AsCanvasSkia() const { return NULL; } }; class CanvasPaint { public: virtual ~CanvasPaint() {} // Creates a canvas that paints to |view| when it is destroyed. The canvas is // sized to the client area of |view|. static CanvasPaint* CreateCanvasPaint(gfx::NativeView view); // Returns true if the canvas has an invalid rect that needs to be repainted. virtual bool IsValid() const = 0; // Returns the rectangle that is invalid. virtual gfx::Rect GetInvalidRect() const = 0; // Returns the underlying Canvas. virtual Canvas* AsCanvas() = 0; }; } // namespace gfx; #endif // GFX_CANVAS_H_