// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_GFX_COLOR_UTILS_H_ #define APP_GFX_COLOR_UTILS_H_ #pragma once #include "third_party/skia/include/core/SkColor.h" class SkBitmap; namespace color_utils { // Represents an HSL color. struct HSL { double h; double s; double l; }; // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef double RelativeLuminance(SkColor color); // Note: these transformations assume sRGB as the source color space void SkColorToHSL(SkColor c, HSL* hsl); SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the // option to specify -1 for 'no change'. The shift values are defined as: // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map // to 0 and 360 on the hue color wheel (red). // hsl_shift[1] (saturation): A saturation shift, with the // following key values: // 0 = remove all color. // 0.5 = leave unchanged. // 1 = fully saturate the image. // hsl_shift[2] (lightness): A lightness shift, with the // following key values: // 0 = remove all lightness (make all pixels black). // 0.5 = leave unchanged. // 1 = full lightness (make all pixels white). SkColor HSLShift(SkColor color, const HSL& shift); // Determine if a given alpha value is nearly completely transparent. bool IsColorCloseToTransparent(SkAlpha alpha); // Determine if a color is near grey. bool IsColorCloseToGrey(int r, int g, int b); // Gets a color representing a bitmap. The definition of "representing" is the // average color in the bitmap. The color returned is modified to have the // specified alpha. SkColor GetAverageColorOfFavicon(SkBitmap* bitmap, SkAlpha alpha); // Builds a histogram based on the Y' of the Y'UV representation of // this image. void BuildLumaHistogram(SkBitmap* bitmap, int histogram[256]); // Returns a blend of the supplied colors, ranging from |background| (for // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of // the supplied colors are also taken into account, so the returned color may // be partially transparent. SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha); // Given a foreground and background color, try to return a foreground color // that is "readable" over the background color by luma-inverting the foreground // color and then picking whichever foreground color has higher contrast against // the background color. // // NOTE: This won't do anything but waste time if the supplied foreground color // has a luma value close to the midpoint (0.5 in the HSL representation). SkColor GetReadableColor(SkColor foreground, SkColor background); // Gets a Windows system color as a SkColor SkColor GetSysSkColor(int which); } // namespace color_utils #endif // APP_GFX_COLOR_UTILS_H_