// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_GFX_GDI_UTIL_H_ #define APP_GFX_GDI_UTIL_H_ #pragma once #include #include #include "gfx/rect.h" namespace gfx { // Creates a BITMAPINFOHEADER structure given the bitmap's size. void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Creates a BITMAPINFOHEADER structure given the bitmap's size and // color depth in bits per pixel. void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, BITMAPINFOHEADER* hdr); // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably // only need to use BMP V4 if you need transparency (alpha channel). This // function sets the AlphaMask to 0xff000000. void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Modify the given hrgn by subtracting the given rectangles. void SubtractRectanglesFromRegion(HRGN hrgn, const std::vector& cutouts); } // namespace gfx #endif // APP_GFX_GDI_UTIL_H_