// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GFX_PLATFORM_FONT_WIN_ #define GFX_PLATFORM_FONT_WIN_ #pragma once #include "base/ref_counted.h" #include "gfx/platform_font.h" namespace gfx { class PlatformFontWin : public PlatformFont { public: PlatformFontWin(); explicit PlatformFontWin(const Font& other); explicit PlatformFontWin(NativeFont native_font); PlatformFontWin(const std::wstring& font_name, int font_size); // Dialog units to pixels conversion. // See http://support.microsoft.com/kb/145994 for details. int horizontal_dlus_to_pixels(int dlus) const { return dlus * font_ref_->dlu_base_x() / 4; } int vertical_dlus_to_pixels(int dlus) const { return dlus * font_ref_->height() / 8; } // Callback that returns the minimum height that should be used for // gfx::Fonts. Optional. If not specified, the minimum font size is 0. typedef int (*GetMinimumFontSizeCallback)(); static GetMinimumFontSizeCallback get_minimum_font_size_callback; // Callback that adjusts a LOGFONT to meet suitability requirements of the // embedding application. Optional. If not specified, no adjustments are // performed other than clamping to a minimum font height if // |get_minimum_font_size_callback| is specified. typedef void (*AdjustFontCallback)(LOGFONT* lf); static AdjustFontCallback adjust_font_callback; // Overridden from PlatformFont: virtual Font DeriveFont(int size_delta, int style) const; virtual int GetHeight() const; virtual int GetBaseline() const; virtual int GetAverageCharacterWidth() const; virtual int GetStringWidth(const std::wstring& text) const; virtual int GetExpectedTextWidth(int length) const; virtual int GetStyle() const; virtual const std::wstring& GetFontName() const; virtual int GetFontSize() const; virtual NativeFont GetNativeFont() const; private: virtual ~PlatformFontWin() {} // Chrome text drawing bottoms out in the Windows GDI functions that take an // HFONT (an opaque handle into Windows). To avoid lots of GDI object // allocation and destruction, Font indirectly refers to the HFONT by way of // an HFontRef. That is, every Font has an HFontRef, which has an HFONT. // // HFontRef is reference counted. Upon deletion, it deletes the HFONT. // By making HFontRef maintain the reference to the HFONT, multiple // HFontRefs can share the same HFONT, and Font can provide value semantics. class HFontRef : public base::RefCounted { public: // This constructor takes control of the HFONT, and will delete it when // the HFontRef is deleted. HFontRef(HFONT hfont, int height, int baseline, int ave_char_width, int style, int dlu_base_x); // Accessors HFONT hfont() const { return hfont_; } int height() const { return height_; } int baseline() const { return baseline_; } int ave_char_width() const { return ave_char_width_; } int style() const { return style_; } int dlu_base_x() const { return dlu_base_x_; } const std::wstring& font_name() const { return font_name_; } private: friend class base::RefCounted; ~HFontRef(); const HFONT hfont_; const int height_; const int baseline_; const int ave_char_width_; const int style_; // Constants used in converting dialog units to pixels. const int dlu_base_x_; std::wstring font_name_; DISALLOW_COPY_AND_ASSIGN(HFontRef); }; // Initializes this object with a copy of the specified HFONT. void InitWithCopyOfHFONT(HFONT hfont); // Initializes this object with the specified font name and size. void InitWithFontNameAndSize(const std::wstring& font_name, int font_size); // Returns the base font ref. This should ONLY be invoked on the // UI thread. static HFontRef* GetBaseFontRef(); // Creates and returns a new HFONTRef from the specified HFONT. static HFontRef* CreateHFontRef(HFONT font); // Creates a new PlatformFontWin with the specified HFontRef. Used when // constructing a Font from a HFONT we don't want to copy. explicit PlatformFontWin(HFontRef* hfont_ref); // Reference to the base font all fonts are derived from. static HFontRef* base_font_ref_; // Indirect reference to the HFontRef, which references the underlying HFONT. scoped_refptr font_ref_; }; } // namespace gfx #endif // GFX_PLATFORM_FONT_WIN_