// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/basictypes.h" #include "gfx/rect.h" #include "testing/gtest/include/gtest/gtest.h" typedef testing::Test RectTest; TEST(RectTest, Contains) { static const struct ContainsCase { int rect_x; int rect_y; int rect_width; int rect_height; int point_x; int point_y; bool contained; } contains_cases[] = { {0, 0, 10, 10, 0, 0, true}, {0, 0, 10, 10, 5, 5, true}, {0, 0, 10, 10, 9, 9, true}, {0, 0, 10, 10, 5, 10, false}, {0, 0, 10, 10, 10, 5, false}, {0, 0, 10, 10, -1, -1, false}, {0, 0, 10, 10, 50, 50, false}, #ifdef NDEBUG {0, 0, -10, -10, 0, 0, false}, #endif // NDEBUG }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(contains_cases); ++i) { const ContainsCase& value = contains_cases[i]; gfx::Rect rect(value.rect_x, value.rect_y, value.rect_width, value.rect_height); EXPECT_EQ(value.contained, rect.Contains(value.point_x, value.point_y)); } } TEST(RectTest, Intersects) { static const struct { int x1; // rect 1 int y1; int w1; int h1; int x2; // rect 2 int y2; int w2; int h2; bool intersects; } tests[] = { { 0, 0, 0, 0, 0, 0, 0, 0, false }, { 0, 0, 10, 10, 0, 0, 10, 10, true }, { 0, 0, 10, 10, 10, 10, 10, 10, false }, { 10, 10, 10, 10, 0, 0, 10, 10, false }, { 10, 10, 10, 10, 5, 5, 10, 10, true }, { 10, 10, 10, 10, 15, 15, 10, 10, true }, { 10, 10, 10, 10, 20, 15, 10, 10, false }, { 10, 10, 10, 10, 21, 15, 10, 10, false } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); EXPECT_EQ(tests[i].intersects, r1.Intersects(r2)); } } TEST(RectTest, Intersect) { static const struct { int x1; // rect 1 int y1; int w1; int h1; int x2; // rect 2 int y2; int w2; int h2; int x3; // rect 3: the union of rects 1 and 2 int y3; int w3; int h3; } tests[] = { { 0, 0, 0, 0, // zeros 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 4, 4, // equal 0, 0, 4, 4, 0, 0, 4, 4 }, { 0, 0, 4, 4, // neighboring 4, 4, 4, 4, 0, 0, 0, 0 }, { 0, 0, 4, 4, // overlapping corners 2, 2, 4, 4, 2, 2, 2, 2 }, { 0, 0, 4, 4, // T junction 3, 1, 4, 2, 3, 1, 1, 2 }, { 3, 0, 2, 2, // gap 0, 0, 2, 2, 0, 0, 0, 0 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); gfx::Rect ir = r1.Intersect(r2); EXPECT_EQ(r3.x(), ir.x()); EXPECT_EQ(r3.y(), ir.y()); EXPECT_EQ(r3.width(), ir.width()); EXPECT_EQ(r3.height(), ir.height()); } } TEST(RectTest, Union) { static const struct Test { int x1; // rect 1 int y1; int w1; int h1; int x2; // rect 2 int y2; int w2; int h2; int x3; // rect 3: the union of rects 1 and 2 int y3; int w3; int h3; } tests[] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 4, 4 }, { 0, 0, 4, 4, 4, 4, 4, 4, 0, 0, 8, 8 }, { 0, 0, 4, 4, 0, 5, 4, 4, 0, 0, 4, 9 }, { 0, 0, 2, 2, 3, 3, 2, 2, 0, 0, 5, 5 }, { 3, 3, 2, 2, // reverse r1 and r2 from previous test 0, 0, 2, 2, 0, 0, 5, 5 }, { 0, 0, 0, 0, // union with empty rect 2, 2, 2, 2, 2, 2, 2, 2 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); gfx::Rect u = r1.Union(r2); EXPECT_EQ(r3.x(), u.x()); EXPECT_EQ(r3.y(), u.y()); EXPECT_EQ(r3.width(), u.width()); EXPECT_EQ(r3.height(), u.height()); } } TEST(RectTest, Equals) { ASSERT_TRUE(gfx::Rect(0, 0, 0, 0).Equals(gfx::Rect(0, 0, 0, 0))); ASSERT_TRUE(gfx::Rect(1, 2, 3, 4).Equals(gfx::Rect(1, 2, 3, 4))); ASSERT_FALSE(gfx::Rect(0, 0, 0, 0).Equals(gfx::Rect(0, 0, 0, 1))); ASSERT_FALSE(gfx::Rect(0, 0, 0, 0).Equals(gfx::Rect(0, 0, 1, 0))); ASSERT_FALSE(gfx::Rect(0, 0, 0, 0).Equals(gfx::Rect(0, 1, 0, 0))); ASSERT_FALSE(gfx::Rect(0, 0, 0, 0).Equals(gfx::Rect(1, 0, 0, 0))); } TEST(RectTest, AdjustToFit) { static const struct Test { int x1; // source int y1; int w1; int h1; int x2; // target int y2; int w2; int h2; int x3; // rect 3: results of invoking AdjustToFit int y3; int w3; int h3; } tests[] = { { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2 }, { 2, 2, 3, 3, 0, 0, 4, 4, 1, 1, 3, 3 }, { -1, -1, 5, 5, 0, 0, 4, 4, 0, 0, 4, 4 }, { 2, 2, 4, 4, 0, 0, 3, 3, 0, 0, 3, 3 }, { 2, 2, 1, 1, 0, 0, 3, 3, 2, 2, 1, 1 } }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); ++i) { gfx::Rect r1(tests[i].x1, tests[i].y1, tests[i].w1, tests[i].h1); gfx::Rect r2(tests[i].x2, tests[i].y2, tests[i].w2, tests[i].h2); gfx::Rect r3(tests[i].x3, tests[i].y3, tests[i].w3, tests[i].h3); gfx::Rect u(r1.AdjustToFit(r2)); EXPECT_EQ(r3.x(), u.x()); EXPECT_EQ(r3.y(), u.y()); EXPECT_EQ(r3.width(), u.width()); EXPECT_EQ(r3.height(), u.height()); } } TEST(RectTest, Subtract) { // Matching EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(10, 10, 20, 20)).Equals( gfx::Rect(0, 0, 0, 0))); // Contains EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(5, 5, 30, 30)).Equals( gfx::Rect(0, 0, 0, 0))); // No intersection EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(30, 30, 20, 20)).Equals( gfx::Rect(10, 10, 20, 20))); // Not a complete intersection in either direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(15, 15, 20, 20)).Equals( gfx::Rect(10, 10, 20, 20))); // Complete intersection in the x-direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(10, 15, 20, 20)).Equals( gfx::Rect(10, 10, 20, 5))); // Complete intersection in the x-direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(5, 15, 30, 20)).Equals( gfx::Rect(10, 10, 20, 5))); // Complete intersection in the x-direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(5, 5, 30, 20)).Equals( gfx::Rect(10, 25, 20, 5))); // Complete intersection in the y-direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(10, 10, 10, 30)).Equals( gfx::Rect(20, 10, 10, 20))); // Complete intersection in the y-direction EXPECT_TRUE( gfx::Rect(10, 10, 20, 20).Subtract( gfx::Rect(5, 5, 20, 30)).Equals( gfx::Rect(25, 10, 5, 20))); } TEST(RectTest, IsEmpty) { EXPECT_TRUE(gfx::Rect(0, 0, 0, 0).IsEmpty()); EXPECT_TRUE(gfx::Rect(0, 0, 0, 0).size().IsEmpty()); EXPECT_TRUE(gfx::Rect(0, 0, 10, 0).IsEmpty()); EXPECT_TRUE(gfx::Rect(0, 0, 10, 0).size().IsEmpty()); EXPECT_TRUE(gfx::Rect(0, 0, 0, 10).IsEmpty()); EXPECT_TRUE(gfx::Rect(0, 0, 0, 10).size().IsEmpty()); EXPECT_FALSE(gfx::Rect(0, 0, 10, 10).IsEmpty()); EXPECT_FALSE(gfx::Rect(0, 0, 10, 10).size().IsEmpty()); } TEST(RectTest, SharesEdgeWith) { gfx::Rect r(2, 3, 4, 5); // Must be non-overlapping EXPECT_FALSE(r.SharesEdgeWith(r)); gfx::Rect just_above(2, 1, 4, 2); gfx::Rect just_below(2, 8, 4, 2); gfx::Rect just_left(0, 3, 2, 5); gfx::Rect just_right(6, 3, 2, 5); EXPECT_TRUE(r.SharesEdgeWith(just_above)); EXPECT_TRUE(r.SharesEdgeWith(just_below)); EXPECT_TRUE(r.SharesEdgeWith(just_left)); EXPECT_TRUE(r.SharesEdgeWith(just_right)); // Wrong placement gfx::Rect same_height_no_edge(0, 0, 1, 5); gfx::Rect same_width_no_edge(0, 0, 4, 1); EXPECT_FALSE(r.SharesEdgeWith(same_height_no_edge)); EXPECT_FALSE(r.SharesEdgeWith(same_width_no_edge)); gfx::Rect just_above_no_edge(2, 1, 5, 2); // too wide gfx::Rect just_below_no_edge(2, 8, 3, 2); // too narrow gfx::Rect just_left_no_edge(0, 3, 2, 6); // too tall gfx::Rect just_right_no_edge(6, 3, 2, 4); // too short EXPECT_FALSE(r.SharesEdgeWith(just_above_no_edge)); EXPECT_FALSE(r.SharesEdgeWith(just_below_no_edge)); EXPECT_FALSE(r.SharesEdgeWith(just_left_no_edge)); EXPECT_FALSE(r.SharesEdgeWith(just_right_no_edge)); }