// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_IMPL_H_ #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_IMPL_H_ #include "google_apis/gcm/engine/connection_factory.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "google_apis/gcm/engine/connection_handler.h" #include "google_apis/gcm/protocol/mcs.pb.h" #include "net/base/backoff_entry.h" #include "net/base/network_change_notifier.h" #include "net/proxy/proxy_info.h" #include "net/proxy/proxy_service.h" #include "net/socket/client_socket_handle.h" #include "url/gurl.h" namespace net { class HttpNetworkSession; class NetLog; } namespace gcm { class ConnectionHandlerImpl; class GCMStatsRecorder; class GCM_EXPORT ConnectionFactoryImpl : public ConnectionFactory, public net::NetworkChangeNotifier::NetworkChangeObserver { public: // |http_network_session| is an optional network session to use as a source // for proxy auth credentials (via its HttpAuthCache). |gcm_network_session| // is the network session through which GCM connections should be made, and // must not be the same as |http_network_session|. // // The caller is responsible for making sure the ConnectionFactoryImpl is // destroyed before the |gcm_network_session| and |http_network_session|. ConnectionFactoryImpl( const std::vector& mcs_endpoints, const net::BackoffEntry::Policy& backoff_policy, net::HttpNetworkSession* gcm_network_session, net::HttpNetworkSession* http_network_session, net::NetLog* net_log, GCMStatsRecorder* recorder); ~ConnectionFactoryImpl() override; // ConnectionFactory implementation. void Initialize( const BuildLoginRequestCallback& request_builder, const ConnectionHandler::ProtoReceivedCallback& read_callback, const ConnectionHandler::ProtoSentCallback& write_callback) override; ConnectionHandler* GetConnectionHandler() const override; void Connect() override; bool IsEndpointReachable() const override; std::string GetConnectionStateString() const override; base::TimeTicks NextRetryAttempt() const override; void SignalConnectionReset(ConnectionResetReason reason) override; void SetConnectionListener(ConnectionListener* listener) override; // NetworkChangeObserver implementation. void OnNetworkChanged( net::NetworkChangeNotifier::ConnectionType type) override; // Returns the server to which the factory is currently connected, or if // a connection is currently pending, the server to which the next connection // attempt will be made. GURL GetCurrentEndpoint() const; // Returns the IPEndpoint to which the factory is currently connected. If no // connection is active, returns an empty IPEndpoint. net::IPEndPoint GetPeerIP(); protected: // Implementation of Connect(..). If not in backoff, uses |login_request_| // in attempting a connection/handshake. On connection/handshake failure, goes // into backoff. // Virtual for testing. virtual void ConnectImpl(); // Helper method for initalizing the connection hander. // Virtual for testing. virtual void InitHandler(); // Helper method for creating a backoff entry. // Virtual for testing. virtual scoped_ptr CreateBackoffEntry( const net::BackoffEntry::Policy* const policy); // Helper method for creating the connection handler. // Virtual for testing. virtual scoped_ptr CreateConnectionHandler( base::TimeDelta read_timeout, const ConnectionHandler::ProtoReceivedCallback& read_callback, const ConnectionHandler::ProtoSentCallback& write_callback, const ConnectionHandler::ConnectionChangedCallback& connection_callback); // Returns the current time in Ticks. // Virtual for testing. virtual base::TimeTicks NowTicks(); // Callback for Socket connection completion. void OnConnectDone(int result); // ConnectionHandler callback for connection issues. void ConnectionHandlerCallback(int result); private: // Helper method for checking backoff and triggering a connection as // necessary. void ConnectWithBackoff(); // Proxy resolution and connection functions. void OnProxyResolveDone(int status); void OnProxyConnectDone(int status); int ReconsiderProxyAfterError(int error); void ReportSuccessfulProxyConnection(); // Closes the local socket if one is present, and resets connection handler. void CloseSocket(); // Updates the GCM Network Session's HttpAuthCache with the HTTP Network // Session's cache, if available. void RebuildNetworkSessionAuthCache(); // The MCS endpoints to make connections to, sorted in order of priority. const std::vector mcs_endpoints_; // Index to the endpoint for which a connection should be attempted next. size_t next_endpoint_; // Index to the endpoint that was last successfully connected. size_t last_successful_endpoint_; // The backoff policy to use. const net::BackoffEntry::Policy backoff_policy_; // ---- net:: components for establishing connections. ---- // Network session for creating new GCM connections. net::HttpNetworkSession* gcm_network_session_; // HTTP Network session. If set, is used for extracting proxy auth // credentials. If nullptr, is ignored. net::HttpNetworkSession* http_network_session_; // Net log to use in connection attempts. net::BoundNetLog bound_net_log_; // The current PAC request, if one exists. Owned by the proxy service. net::ProxyService::PacRequest* pac_request_; // The current proxy info. net::ProxyInfo proxy_info_; // The handle to the socket for the current connection, if one exists. net::ClientSocketHandle socket_handle_; // Current backoff entry. scoped_ptr backoff_entry_; // Backoff entry from previous connection attempt. Updated on each login // completion. scoped_ptr previous_backoff_; // Whether a connection attempt is currently actively in progress. bool connecting_; // Whether the client is waiting for backoff to finish before attempting to // connect. Canary jobs are able to preempt connections pending backoff // expiration. bool waiting_for_backoff_; // Whether the NetworkChangeNotifier has informed the client that there is // no current connection. No connection attempts will be made until the // client is informed of a valid connection type. bool waiting_for_network_online_; // Whether login successfully completed after the connection was established. // If a connection reset happens while attempting to log in, the current // backoff entry is reused (after incrementing with a new failure). bool logging_in_; // The time of the last login completion. Used for calculating whether to // restore a previous backoff entry and for measuring uptime. base::TimeTicks last_login_time_; // Cached callbacks. Set at |Initialize| time, consumed at first |Connect| // time. ConnectionHandler::ProtoReceivedCallback read_callback_; ConnectionHandler::ProtoSentCallback write_callback_; // The current connection handler, if one exists. scoped_ptr connection_handler_; // Builder for generating new login requests. BuildLoginRequestCallback request_builder_; // Recorder that records GCM activities for debugging purpose. Not owned. GCMStatsRecorder* recorder_; // Listener for connection change events. ConnectionListener* listener_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(ConnectionFactoryImpl); }; } // namespace gcm #endif // GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_IMPL_H_