// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! // This file contains Chromium-specific GLES2 declarations. #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ #define glActiveTexture GLES2_GET_FUN(ActiveTexture) #define glAttachShader GLES2_GET_FUN(AttachShader) #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) #define glBindBuffer GLES2_GET_FUN(BindBuffer) #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) #define glBindSampler GLES2_GET_FUN(BindSampler) #define glBindTexture GLES2_GET_FUN(BindTexture) #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) #define glBlendColor GLES2_GET_FUN(BlendColor) #define glBlendEquation GLES2_GET_FUN(BlendEquation) #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) #define glBlendFunc GLES2_GET_FUN(BlendFunc) #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) #define glBufferData GLES2_GET_FUN(BufferData) #define glBufferSubData GLES2_GET_FUN(BufferSubData) #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) #define glClear GLES2_GET_FUN(Clear) #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) #define glClearColor GLES2_GET_FUN(ClearColor) #define glClearDepthf GLES2_GET_FUN(ClearDepthf) #define glClearStencil GLES2_GET_FUN(ClearStencil) #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) #define glColorMask GLES2_GET_FUN(ColorMask) #define glCompileShader GLES2_GET_FUN(CompileShader) #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) #define glCompressedTexImage3D GLES2_GET_FUN(CompressedTexImage3D) #define glCompressedTexSubImage3D GLES2_GET_FUN(CompressedTexSubImage3D) #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) #define glCreateProgram GLES2_GET_FUN(CreateProgram) #define glCreateShader GLES2_GET_FUN(CreateShader) #define glCullFace GLES2_GET_FUN(CullFace) #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) #define glDeleteSync GLES2_GET_FUN(DeleteSync) #define glDeleteShader GLES2_GET_FUN(DeleteShader) #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) #define glDepthFunc GLES2_GET_FUN(DepthFunc) #define glDepthMask GLES2_GET_FUN(DepthMask) #define glDepthRangef GLES2_GET_FUN(DepthRangef) #define glDetachShader GLES2_GET_FUN(DetachShader) #define glDisable GLES2_GET_FUN(Disable) #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) #define glDrawArrays GLES2_GET_FUN(DrawArrays) #define glDrawElements GLES2_GET_FUN(DrawElements) #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) #define glEnable GLES2_GET_FUN(Enable) #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) #define glFenceSync GLES2_GET_FUN(FenceSync) #define glFinish GLES2_GET_FUN(Finish) #define glFlush GLES2_GET_FUN(Flush) #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) #define glFrontFace GLES2_GET_FUN(FrontFace) #define glGenBuffers GLES2_GET_FUN(GenBuffers) #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) #define glGenSamplers GLES2_GET_FUN(GenSamplers) #define glGenTextures GLES2_GET_FUN(GenTextures) #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) #define glGetError GLES2_GET_FUN(GetError) #define glGetFloatv GLES2_GET_FUN(GetFloatv) #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) #define glGetFramebufferAttachmentParameteriv \ GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) #define glGetString GLES2_GET_FUN(GetString) #define glGetSynciv GLES2_GET_FUN(GetSynciv) #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv) #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) #define glGetVertexAttribIiv GLES2_GET_FUN(GetVertexAttribIiv) #define glGetVertexAttribIuiv GLES2_GET_FUN(GetVertexAttribIuiv) #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) #define glHint GLES2_GET_FUN(Hint) #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) #define glIsBuffer GLES2_GET_FUN(IsBuffer) #define glIsEnabled GLES2_GET_FUN(IsEnabled) #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) #define glIsProgram GLES2_GET_FUN(IsProgram) #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) #define glIsSampler GLES2_GET_FUN(IsSampler) #define glIsShader GLES2_GET_FUN(IsShader) #define glIsSync GLES2_GET_FUN(IsSync) #define glIsTexture GLES2_GET_FUN(IsTexture) #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) #define glLineWidth GLES2_GET_FUN(LineWidth) #define glLinkProgram GLES2_GET_FUN(LinkProgram) #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) #define glPixelStorei GLES2_GET_FUN(PixelStorei) #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) #define glReadBuffer GLES2_GET_FUN(ReadBuffer) #define glReadPixels GLES2_GET_FUN(ReadPixels) #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) #define glScissor GLES2_GET_FUN(Scissor) #define glShaderBinary GLES2_GET_FUN(ShaderBinary) #define glShaderSource GLES2_GET_FUN(ShaderSource) #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) #define glStencilFunc GLES2_GET_FUN(StencilFunc) #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) #define glStencilMask GLES2_GET_FUN(StencilMask) #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) #define glStencilOp GLES2_GET_FUN(StencilOp) #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) #define glTexImage2D GLES2_GET_FUN(TexImage2D) #define glTexImage3D GLES2_GET_FUN(TexImage3D) #define glTexParameterf GLES2_GET_FUN(TexParameterf) #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) #define glTexParameteri GLES2_GET_FUN(TexParameteri) #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) #define glUniform1f GLES2_GET_FUN(Uniform1f) #define glUniform1fv GLES2_GET_FUN(Uniform1fv) #define glUniform1i GLES2_GET_FUN(Uniform1i) #define glUniform1iv GLES2_GET_FUN(Uniform1iv) #define glUniform1ui GLES2_GET_FUN(Uniform1ui) #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) #define glUniform2f GLES2_GET_FUN(Uniform2f) #define glUniform2fv GLES2_GET_FUN(Uniform2fv) #define glUniform2i GLES2_GET_FUN(Uniform2i) #define glUniform2iv GLES2_GET_FUN(Uniform2iv) #define glUniform2ui GLES2_GET_FUN(Uniform2ui) #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) #define glUniform3f GLES2_GET_FUN(Uniform3f) #define glUniform3fv GLES2_GET_FUN(Uniform3fv) #define glUniform3i GLES2_GET_FUN(Uniform3i) #define glUniform3iv GLES2_GET_FUN(Uniform3iv) #define glUniform3ui GLES2_GET_FUN(Uniform3ui) #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) #define glUniform4f GLES2_GET_FUN(Uniform4f) #define glUniform4fv GLES2_GET_FUN(Uniform4fv) #define glUniform4i GLES2_GET_FUN(Uniform4i) #define glUniform4iv GLES2_GET_FUN(Uniform4iv) #define glUniform4ui GLES2_GET_FUN(Uniform4ui) #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) #define glUseProgram GLES2_GET_FUN(UseProgram) #define glValidateProgram GLES2_GET_FUN(ValidateProgram) #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) #define glViewport GLES2_GET_FUN(Viewport) #define glWaitSync GLES2_GET_FUN(WaitSync) #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) #define glRenderbufferStorageMultisampleCHROMIUM \ GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) #define glRenderbufferStorageMultisampleEXT \ GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) #define glFramebufferTexture2DMultisampleEXT \ GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) #define glQueryCounterEXT GLES2_GET_FUN(QueryCounterEXT) #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) #define glGetQueryObjectui64vEXT GLES2_GET_FUN(GetQueryObjectui64vEXT) #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) #define glGetRequestableExtensionsCHROMIUM \ GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) #define glRateLimitOffscreenContextCHROMIUM \ GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) #define glGetTransformFeedbackVaryingsCHROMIUM \ GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) #define glCreateGpuMemoryBufferImageCHROMIUM \ GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) #define glGetTranslatedShaderSourceANGLE \ GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) #define glCompressedCopyTextureCHROMIUM \ GLES2_GET_FUN(CompressedCopyTextureCHROMIUM) #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) #define glProduceTextureDirectCHROMIUM \ GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) #define glCreateAndConsumeTextureCHROMIUM \ GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM) #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM) #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM) #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM) #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM) #define glPopulateSubscribedValuesCHROMIUM \ GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM) #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM) #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) #define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) #define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM) #define glWaitAllAsyncTexImage2DCHROMIUM \ GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM) #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) #define glScheduleOverlayPlaneCHROMIUM \ GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) #define glSwapInterval GLES2_GET_FUN(SwapInterval) #define glFlushDriverCachesCHROMIUM GLES2_GET_FUN(FlushDriverCachesCHROMIUM) #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) #define glGenPathsCHROMIUM GLES2_GET_FUN(GenPathsCHROMIUM) #define glDeletePathsCHROMIUM GLES2_GET_FUN(DeletePathsCHROMIUM) #define glIsPathCHROMIUM GLES2_GET_FUN(IsPathCHROMIUM) #define glPathCommandsCHROMIUM GLES2_GET_FUN(PathCommandsCHROMIUM) #define glPathParameterfCHROMIUM GLES2_GET_FUN(PathParameterfCHROMIUM) #define glPathParameteriCHROMIUM GLES2_GET_FUN(PathParameteriCHROMIUM) #define glPathStencilFuncCHROMIUM GLES2_GET_FUN(PathStencilFuncCHROMIUM) #define glStencilFillPathCHROMIUM GLES2_GET_FUN(StencilFillPathCHROMIUM) #define glStencilStrokePathCHROMIUM GLES2_GET_FUN(StencilStrokePathCHROMIUM) #define glCoverFillPathCHROMIUM GLES2_GET_FUN(CoverFillPathCHROMIUM) #define glCoverStrokePathCHROMIUM GLES2_GET_FUN(CoverStrokePathCHROMIUM) #define glStencilThenCoverFillPathCHROMIUM \ GLES2_GET_FUN(StencilThenCoverFillPathCHROMIUM) #define glStencilThenCoverStrokePathCHROMIUM \ GLES2_GET_FUN(StencilThenCoverStrokePathCHROMIUM) #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_