// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains Chromium-specific GLES2 extensions declarations. #ifndef GPU_GLES2_GL2EXTCHROMIUM_H_ #define GPU_GLES2_GL2EXTCHROMIUM_H_ #include #include #ifdef __cplusplus extern "C" { #endif /* GL_CHROMIUM_iosurface */ #ifndef GL_CHROMIUM_iosurface #define GL_CHROMIUM_iosurface 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM( GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane); #endif typedef void (GL_APIENTRYP PFNGLTEXIMAGEIOSURFACE2DCHROMIUMPROC) ( GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane); #endif /* GL_CHROMIUM_iosurface */ /* GL_CHROMIUM_gpu_memory_manager */ #ifndef GL_CHROMIUM_gpu_memory_manager #define GL_CHROMIUM_gpu_memory_manager 1 #ifndef GL_TEXTURE_POOL_UNMANAGED_CHROMIUM #define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002 #endif #ifndef GL_TEXTURE_POOL_CHROMIUM #define GL_TEXTURE_POOL_CHROMIUM 0x6000 #endif #ifndef GL_TEXTURE_POOL_MANAGED_CHROMIUM #define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001 #endif #endif /* GL_CHROMIUM_gpu_memory_manager */ /* GL_CHROMIUM_texture_mailbox */ #ifndef GL_CHROMIUM_texture_mailbox #define GL_CHROMIUM_texture_mailbox 1 #ifndef GL_MAILBOX_SIZE_CHROMIUM #define GL_MAILBOX_SIZE_CHROMIUM 64 #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM(GLbyte* mailbox); GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM( GLenum target, const GLbyte* mailbox); GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM( GLuint texture, GLenum target, const GLbyte* mailbox); GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM( GLenum target, const GLbyte* mailbox); GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM( GLenum target, const GLbyte* mailbox); #endif typedef void (GL_APIENTRYP PFNGLGENMAILBOXCHROMIUMPROC) (GLbyte* mailbox); typedef void (GL_APIENTRYP PFNGLPRODUCETEXTURECHROMIUMPROC) ( GLenum target, const GLbyte* mailbox); typedef void (GL_APIENTRYP PFNGLPRODUCETEXTUREDIRECTCHROMIUMPROC) ( GLuint texture, GLenum target, const GLbyte* mailbox); typedef void (GL_APIENTRYP PFNGLCONSUMETEXTURECHROMIUMPROC) ( GLenum target, const GLbyte* mailbox); typedef GLuint (GL_APIENTRYP PFNGLCREATEANDCONSUMETEXTURECHROMIUMPROC) ( GLenum target, const GLbyte* mailbox); #endif /* GL_CHROMIUM_texture_mailbox */ /* GL_CHROMIUM_pixel_transfer_buffer_object */ #ifndef GL_CHROMIUM_pixel_transfer_buffer_object #define GL_CHROMIUM_pixel_transfer_buffer_object 1 #ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM // TODO(reveman): Get official numbers for this constants. #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC #define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM(GLuint target,GLenum access); GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM(GLuint target); #endif typedef void* (GL_APIENTRY PFNGLMAPBUFFERCHROMIUM) ( GLuint target,GLenum access); typedef GLboolean (GL_APIENTRY PFNGLUNMAPBUFFERCHROMIUM) (GLuint target); #endif /* GL_CHROMIUM_pixel_transfer_buffer_object */ #ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM // TODO(reveman): Get official numbers for this constants. #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF #define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE #endif #ifndef GL_STREAM_READ #define GL_STREAM_READ 0x88E1 #endif #endif /* GL_CHROMIUM_pixel_transfer_buffer_object */ /* GL_CHROMIUM_image */ #ifndef GL_CHROMIUM_image #define GL_CHROMIUM_image 1 typedef struct _ClientBuffer* ClientBuffer; #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM(ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM(GLuint image_id); #endif typedef GLuint(GL_APIENTRYP PFNGLCREATEIMAGECHROMIUMPROC)( ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); typedef void ( GL_APIENTRYP PFNGLDESTROYIMAGECHROMIUMPROC)(GLuint image_id); #endif /* GL_CHROMIUM_image */ /* GL_CHROMIUM_gpu_memory_buffer_image */ #ifndef GL_CHROMIUM_gpu_memory_buffer_image #define GL_CHROMIUM_gpu_memory_buffer_image 1 #ifndef GL_MAP_CHROMIUM #define GL_MAP_CHROMIUM 0x78F1 #endif #ifndef GL_SCANOUT_CHROMIUM #define GL_SCANOUT_CHROMIUM 0x78F2 #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM( GLsizei width, GLsizei height, GLenum internalformat, GLenum usage); #endif typedef GLuint(GL_APIENTRYP PFNGLCREATEGPUMEMORYBUFFERIMAGECHROMIUMPROC)( GLsizei width, GLsizei height, GLenum internalformat, GLenum usage); #endif /* GL_CHROMIUM_gpu_memory_buffer_image */ /* GL_CHROMIUM_map_sub */ #ifndef GL_CHROMIUM_map_sub #define GL_CHROMIUM_map_sub 1 #ifndef GL_READ_ONLY #define GL_READ_ONLY 0x88B8 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM( GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem); GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem); #endif typedef void* (GL_APIENTRYP PFNGLMAPBUFFERSUBDATACHROMIUMPROC) ( GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); typedef void ( GL_APIENTRYP PFNGLUNMAPBUFFERSUBDATACHROMIUMPROC) (const void* mem); typedef void* (GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2DCHROMIUMPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); typedef void ( GL_APIENTRYP PFNGLUNMAPTEXSUBIMAGE2DCHROMIUMPROC) (const void* mem); #endif /* GL_CHROMIUM_map_sub */ /* GL_CHROMIUM_request_extension */ #ifndef GL_CHROMIUM_request_extension #define GL_CHROMIUM_request_extension 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM(); GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM(const char* extension); #endif typedef const GLchar* (GL_APIENTRYP PFNGLGETREQUESTABLEEXTENSIONSCHROMIUMPROC) ( ); typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONCHROMIUMPROC) ( const char* extension); #endif /* GL_CHROMIUM_request_extension */ /* GL_CHROMIUM_get_error_query */ #ifndef GL_CHROMIUM_get_error_query #define GL_CHROMIUM_get_error_query 1 #ifndef GL_GET_ERROR_QUERY_CHROMIUM // TODO(gman): Get official numbers for this constants. #define GL_GET_ERROR_QUERY_CHROMIUM 0x84F3 #endif #endif /* GL_CHROMIUM_get_error_query */ /* GL_CHROMIUM_texture_from_image */ #ifndef GL_CHROMIUM_texture_from_image #define GL_CHROMIUM_texture_from_image 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM( GLenum target, GLint imageId); GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM( GLenum target, GLint imageId); #endif typedef void (GL_APIENTRYP PFNGLBINDTEXIMAGE2DCHROMIUMPROC) ( GLenum target, GLint imageId); typedef void (GL_APIENTRYP PFNGLRELEASETEXIMAGE2DCHROMIUMPROC) ( GLenum target, GLint imageId); #endif /* GL_CHROMIUM_texture_from_image */ /* GL_CHROMIUM_rate_limit_offscreen_context */ #ifndef GL_CHROMIUM_rate_limit_offscreen_context #define GL_CHROMIUM_rate_limit_offscreen_context 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM(); #endif typedef void (GL_APIENTRYP PFNGLRATELIMITOFFSCREENCONTEXTCHROMIUMPROC) (); #endif /* GL_CHROMIUM_rate_limit_offscreen_context */ /* GL_CHROMIUM_post_sub_buffer */ #ifndef GL_CHROMIUM_post_sub_buffer #define GL_CHROMIUM_post_sub_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM( GLint x, GLint y, GLint width, GLint height); #endif typedef void (GL_APIENTRYP PFNGLPOSTSUBBUFFERCHROMIUMPROC) ( GLint x, GLint y, GLint width, GLint height); #endif /* GL_CHROMIUM_post_sub_buffer */ /* GL_CHROMIUM_bind_uniform_location */ #ifndef GL_CHROMIUM_bind_uniform_location #define GL_CHROMIUM_bind_uniform_location 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM( GLuint program, GLint location, const char* name); #endif typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC) ( GLuint program, GLint location, const char* name); #endif /* GL_CHROMIUM_bind_uniform_location */ /* GL_CHROMIUM_command_buffer_query */ #ifndef GL_CHROMIUM_command_buffer_query #define GL_CHROMIUM_command_buffer_query 1 #ifndef GL_COMMANDS_ISSUED_CHROMIUM // TODO(gman): Get official numbers for this constants. #define GL_COMMANDS_ISSUED_CHROMIUM 0x84F2 #endif #endif /* GL_CHROMIUM_command_buffer_query */ /* GL_CHROMIUM_framebuffer_multisample */ #ifndef GL_CHROMIUM_framebuffer_multisample #define GL_CHROMIUM_framebuffer_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECHROMIUMPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERCHROMIUMPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifndef GL_FRAMEBUFFER_BINDING_EXT #define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING #endif #ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING #endif #ifndef GL_RENDERBUFFER_BINDING_EXT #define GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BINDING #endif #ifndef GL_RENDERBUFFER_SAMPLES #define GL_RENDERBUFFER_SAMPLES 0x8CAB #endif #ifndef GL_READ_FRAMEBUFFER_EXT #define GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER #endif #ifndef GL_RENDERBUFFER_SAMPLES_EXT #define GL_RENDERBUFFER_SAMPLES_EXT GL_RENDERBUFFER_SAMPLES #endif #ifndef GL_RENDERBUFFER_BINDING #define GL_RENDERBUFFER_BINDING 0x8CA7 #endif #ifndef GL_READ_FRAMEBUFFER_BINDING #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #endif #ifndef GL_MAX_SAMPLES #define GL_MAX_SAMPLES 0x8D57 #endif #ifndef GL_READ_FRAMEBUFFER_BINDING_EXT #define GL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING #endif #ifndef GL_DRAW_FRAMEBUFFER_BINDING #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #endif #ifndef GL_MAX_SAMPLES_EXT #define GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES #endif #ifndef GL_DRAW_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif #ifndef GL_READ_FRAMEBUFFER #define GL_READ_FRAMEBUFFER 0x8CA8 #endif #ifndef GL_DRAW_FRAMEBUFFER_EXT #define GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE // NOLINT #endif #ifndef GL_FRAMEBUFFER_BINDING #define GL_FRAMEBUFFER_BINDING 0x8CA6 #endif #endif /* GL_CHROMIUM_framebuffer_multisample */ /* GL_CHROMIUM_texture_compression_dxt3 */ #ifndef GL_CHROMIUM_texture_compression_dxt3 #define GL_CHROMIUM_texture_compression_dxt3 1 #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #endif /* GL_CHROMIUM_texture_compression_dxt3 */ /* GL_CHROMIUM_texture_compression_dxt5 */ #ifndef GL_CHROMIUM_texture_compression_dxt5 #define GL_CHROMIUM_texture_compression_dxt5 1 #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #endif /* GL_CHROMIUM_texture_compression_dxt5 */ /* GL_CHROMIUM_async_pixel_transfers */ #ifndef GL_CHROMIUM_async_pixel_transfers #define GL_CHROMIUM_async_pixel_transfers 1 #ifndef GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM #define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x84F5 #endif #ifndef GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM #define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x84F6 #endif #endif /* GL_CHROMIUM_async_pixel_transfers */ #ifndef GL_BIND_GENERATES_RESOURCE_CHROMIUM #define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244 #endif /* GL_CHROMIUM_copy_texture */ #ifndef GL_CHROMIUM_copy_texture #define GL_CHROMIUM_copy_texture 1 #ifndef GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243 #endif #ifndef GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM #define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM 0x9242 #endif #ifndef GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM #define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM 0x9241 #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM( GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLint internalformat, GLenum dest_type); #endif typedef void (GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC) ( GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLint internalformat, GLenum dest_type); #endif /* GL_CHROMIUM_copy_texture */ /* GL_CHROMIUM_lose_context */ #ifndef GL_CHROMIUM_lose_context #define GL_CHROMIUM_lose_context 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other); #endif typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) ( GLenum current, GLenum other); #endif /* GL_CHROMIUM_lose_context */ /* GL_CHROMIUM_flipy */ #ifndef GL_CHROMIUM_flipy #define GL_CHROMIUM_flipy 1 #ifndef GL_UNPACK_FLIP_Y_CHROMIUM #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 #endif #endif /* GL_CHROMIUM_flipy */ /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #ifndef GL_SAMPLER_2D_RECT_ARB #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #endif #ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #endif #ifndef GL_TEXTURE_RECTANGLE_ARB #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #endif #endif /* GL_ARB_texture_rectangle */ /* GL_CHROMIUM_enable_feature */ #ifndef GL_CHROMIUM_enable_feature #define GL_CHROMIUM_enable_feature 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature); #endif typedef GLboolean (GL_APIENTRYP PFNGLENABLEFEATURECHROMIUMPROC) ( const char* feature); #endif /* GL_CHROMIUM_enable_feature */ /* GL_CHROMIUM_command_buffer_latency_query */ #ifndef GL_CHROMIUM_command_buffer_latency_query #define GL_CHROMIUM_command_buffer_latency_query 1 #ifndef GL_LATENCY_QUERY_CHROMIUM // TODO(gman): Get official numbers for these constants. #define GL_LATENCY_QUERY_CHROMIUM 0x84F4 #endif #endif /* GL_CHROMIUM_command_buffer_latency_query */ /* GL_ARB_robustness */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #ifndef GL_GUILTY_CONTEXT_RESET_ARB #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #endif #ifndef GL_UNKNOWN_CONTEXT_RESET_ARB #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #endif #ifndef GL_INNOCENT_CONTEXT_RESET_ARB #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #endif #endif /* GL_ARB_robustness */ /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* GL_EXT_framebuffer_blit */ /* GL_EXT_draw_buffers */ #ifndef GL_EXT_draw_buffers #define GL_EXT_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawBuffersEXT( GLsizei n, const GLenum* bufs); #endif typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) ( GLsizei n, const GLenum* bufs); #ifndef GL_COLOR_ATTACHMENT0_EXT #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #endif #ifndef GL_COLOR_ATTACHMENT1_EXT #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #endif #ifndef GL_COLOR_ATTACHMENT2_EXT #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #endif #ifndef GL_COLOR_ATTACHMENT3_EXT #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #endif #ifndef GL_COLOR_ATTACHMENT4_EXT #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #endif #ifndef GL_COLOR_ATTACHMENT5_EXT #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #endif #ifndef GL_COLOR_ATTACHMENT6_EXT #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #endif #ifndef GL_COLOR_ATTACHMENT7_EXT #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #endif #ifndef GL_COLOR_ATTACHMENT8_EXT #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #endif #ifndef GL_COLOR_ATTACHMENT9_EXT #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #endif #ifndef GL_COLOR_ATTACHMENT10_EXT #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #endif #ifndef GL_COLOR_ATTACHMENT11_EXT #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #endif #ifndef GL_COLOR_ATTACHMENT12_EXT #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #endif #ifndef GL_COLOR_ATTACHMENT13_EXT #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #endif #ifndef GL_COLOR_ATTACHMENT14_EXT #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #endif #ifndef GL_COLOR_ATTACHMENT15_EXT #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #endif #ifndef GL_DRAW_BUFFER0_EXT #define GL_DRAW_BUFFER0_EXT 0x8825 #endif #ifndef GL_DRAW_BUFFER1_EXT #define GL_DRAW_BUFFER1_EXT 0x8826 #endif #ifndef GL_DRAW_BUFFER2_EXT #define GL_DRAW_BUFFER2_EXT 0x8827 #endif #ifndef GL_DRAW_BUFFER3_EXT #define GL_DRAW_BUFFER3_EXT 0x8828 #endif #ifndef GL_DRAW_BUFFER4_EXT #define GL_DRAW_BUFFER4_EXT 0x8829 #endif #ifndef GL_DRAW_BUFFER5_EXT #define GL_DRAW_BUFFER5_EXT 0x882A #endif #ifndef GL_DRAW_BUFFER6_EXT #define GL_DRAW_BUFFER6_EXT 0x882B #endif #ifndef GL_DRAW_BUFFER7_EXT #define GL_DRAW_BUFFER7_EXT 0x882C #endif #ifndef GL_DRAW_BUFFER8_EXT #define GL_DRAW_BUFFER8_EXT 0x882D #endif #ifndef GL_DRAW_BUFFER9_EXT #define GL_DRAW_BUFFER9_EXT 0x882E #endif #ifndef GL_DRAW_BUFFER10_EXT #define GL_DRAW_BUFFER10_EXT 0x882F #endif #ifndef GL_DRAW_BUFFER11_EXT #define GL_DRAW_BUFFER11_EXT 0x8830 #endif #ifndef GL_DRAW_BUFFER12_EXT #define GL_DRAW_BUFFER12_EXT 0x8831 #endif #ifndef GL_DRAW_BUFFER13_EXT #define GL_DRAW_BUFFER13_EXT 0x8832 #endif #ifndef GL_DRAW_BUFFER14_EXT #define GL_DRAW_BUFFER14_EXT 0x8833 #endif #ifndef GL_DRAW_BUFFER15_EXT #define GL_DRAW_BUFFER15_EXT 0x8834 #endif #ifndef GL_MAX_COLOR_ATTACHMENTS_EXT #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #endif #ifndef GL_MAX_DRAW_BUFFERS_EXT #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 #endif #endif /* GL_EXT_draw_buffers */ /* GL_CHROMIUM_resize */ #ifndef GL_CHROMIUM_resize #define GL_CHROMIUM_resize 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glResizeCHROMIUM( GLuint width, GLuint height, GLfloat scale_factor); #endif typedef void (GL_APIENTRYP PFNGLRESIZECHROMIUMPROC) ( GLuint width, GLuint height); #endif /* GL_CHROMIUM_resize */ /* GL_CHROMIUM_get_multiple */ #ifndef GL_CHROMIUM_get_multiple #define GL_CHROMIUM_get_multiple 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM( GLuint program, GLsizei bufsize, GLsizei* size, void* info); #endif typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUMPROC) ( GLuint program, GLsizei bufsize, GLsizei* size, void* info); #endif /* GL_CHROMIUM_get_multiple */ /* GL_CHROMIUM_sync_point */ #ifndef GL_CHROMIUM_sync_point #define GL_CHROMIUM_sync_point 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM(); GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM(GLuint sync_point); #endif typedef GLuint (GL_APIENTRYP PFNGLINSERTSYNCPOINTCHROMIUMPROC) (); typedef void (GL_APIENTRYP PFNGLWAITSYNCPOINTCHROMIUMPROC) (GLuint sync_point); #endif /* GL_CHROMIUM_sync_point */ #ifndef GL_CHROMIUM_color_buffer_float_rgba #define GL_CHROMIUM_color_buffer_float_rgba 1 #ifndef GL_RGBA32F #define GL_RGBA32F 0x8814 #endif #endif /* GL_CHROMIUM_color_buffer_float_rgba */ #ifndef GL_CHROMIUM_color_buffer_float_rgb #define GL_CHROMIUM_color_buffer_float_rgb 1 #ifndef GL_RGB32F #define GL_RGB32F 0x8815 #endif #endif /* GL_CHROMIUM_color_buffer_float_rgb */ /* GL_CHROMIUM_schedule_overlay_plane */ #ifndef GL_CHROMIUM_schedule_overlay_plane #define GL_CHROMIUM_schedule_overlay_plane 1 #ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 #endif #ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 #endif #ifndef GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM #define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247 #endif #ifndef GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM #define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248 #endif #ifndef GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM #define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249 #endif #ifndef GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM #define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A #endif /* GL_CHROMIUM_subscribe_uniform */ #ifndef GL_CHROMIUM_subscribe_uniform #define GL_CHROMIUM_subscribe_uniform 1 #ifndef GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM #define GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B #endif #ifndef GL_MOUSE_POSITION_CHROMIUM #define GL_MOUSE_POSITION_CHROMIUM 0x924C #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers); GL_APICALL void GL_APIENTRY glDeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers); GL_APICALL GLboolean GL_APIENTRY glIsValuebufferCHROMIUM(GLuint valuebuffer); GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer); GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM(GLenum target, GLenum subscription); GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM(GLenum target); GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM(GLint location, GLenum target, GLenum subscription); #endif #endif /* GL_CHROMIUM_subscribe_uniform */ #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); #endif typedef void(GL_APIENTRYP PFNGLSCHEDULEOVERLAYPLANECHROMIUMPROC)( GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); #endif /* GL_CHROMIUM_schedule_overlay_plane */ /* GL_CHROMIUM_sync_query */ #ifndef GL_CHROMIUM_sync_query #define GL_CHROMIUM_sync_query 1 #ifndef GL_COMMANDS_COMPLETED_CHROMIUM #define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7 #endif #endif /* GL_CHROMIUM_sync_query */ #ifndef GL_CHROMIUM_path_rendering #define GL_CHROMIUM_path_rendering 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum mode, const GLfloat* m); GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum mode); #endif typedef void(GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMPROC)(GLenum matrixMode, const GLfloat* m); typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMPROC)( GLenum matrixMode); #endif /* GL_CHROMIUM_path_rendering */ #ifdef __cplusplus } #endif #endif // GPU_GLES2_GL2EXTCHROMIUM_H_