// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/blink/webgraphicscontext3d_impl.h" #include #include "base/atomicops.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/macros.h" #include "base/sys_info.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/gles2_lib.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "gpu/command_buffer/common/sync_token.h" #include "third_party/khronos/GLES2/gl2.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include "third_party/khronos/GLES2/gl2ext.h" using blink::WGC3Dbitfield; using blink::WGC3Dboolean; using blink::WGC3Dbyte; using blink::WGC3Dchar; using blink::WGC3Dclampf; using blink::WGC3Denum; using blink::WGC3Dfloat; using blink::WGC3Dint; using blink::WGC3Dintptr; using blink::WGC3Dsizei; using blink::WGC3Dsizeiptr; using blink::WGC3Dint64; using blink::WGC3Duint64; using blink::WGC3Duint; using blink::WebGLId; using blink::WGC3Dsync; namespace gpu_blink { class WebGraphicsContext3DErrorMessageCallback : public ::gpu::gles2::GLES2ImplementationErrorMessageCallback { public: WebGraphicsContext3DErrorMessageCallback( WebGraphicsContext3DImpl* context) : graphics_context_(context) { } void OnErrorMessage(const char* msg, int id) override; private: WebGraphicsContext3DImpl* graphics_context_; DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback); }; void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage( const char* msg, int id) { graphics_context_->OnErrorMessage(msg, id); } // Helper macros to reduce the amount of code. #define DELEGATE_TO_GL(name, glname) \ void WebGraphicsContext3DImpl::name() { \ gl_->glname(); \ } #define DELEGATE_TO_GL_R(name, glname, rt) \ rt WebGraphicsContext3DImpl::name() { \ return gl_->glname(); \ } #define DELEGATE_TO_GL_1(name, glname, t1) \ void WebGraphicsContext3DImpl::name(t1 a1) { \ gl_->glname(a1); \ } #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1) { \ return gl_->glname(a1); \ } #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1) { \ return gl_->glname(a1) ? true : false; \ } #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \ gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \ return gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \ gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \ return gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ return gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\ \ gl_->glname(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6) { \ gl_->glname(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } #define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \ t9, rt) \ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9) { \ return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } #define DELEGATE_TO_GL_10(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \ t9, t10) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9, \ t10 a10) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \ } #define DELEGATE_TO_GL_11(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \ t9, t10, t11) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\ t11 a11) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); \ } #define DELEGATE_TO_GL_12(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \ t9, t10, t11, t12) \ void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \ t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\ t11 a11, t12 a12) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); \ } WebGraphicsContext3DImpl::WebGraphicsContext3DImpl() : initialized_(false), initialize_failed_(false), context_lost_callback_(0), error_message_callback_(0), gl_(NULL) {} WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() { } void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) { if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == synthetic_errors_.end()) { synthetic_errors_.push_back(error); } } DELEGATE_TO_GL_R(lastFlushID, GetLastFlushIdCHROMIUM, WebGLId) DELEGATE_TO_GL_R(insertFenceSyncCHROMIUM, InsertFenceSyncCHROMIUM, WGC3Duint64) bool WebGraphicsContext3DImpl::genSyncTokenCHROMIUM(WGC3Duint64 fenceSync, WGC3Dbyte* syncToken) { gl_->GenSyncTokenCHROMIUM(fenceSync, syncToken); return true; } DELEGATE_TO_GL_1(waitSyncTokenCHROMIUM, WaitSyncTokenCHROMIUM, const WGC3Dbyte*) DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum, WGC3Dsizei, const WGC3Denum*) blink::WebString WebGraphicsContext3DImpl:: getRequestableExtensionsCHROMIUM() { return blink::WebString::fromUTF8( gl_->GetRequestableExtensionsCHROMIUM()); } DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM, const char*) void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { gl_->BlitFramebufferCHROMIUM( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM, RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) DELEGATE_TO_GL(applyScreenSpaceAntialiasingCHROMIUM, ApplyScreenSpaceAntialiasingCHROMIUM); DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, WGC3Duint, const WGC3Dchar*) DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) DELEGATE_TO_GL_4(blendColor, BlendColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(bufferData, BufferData, WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) DELEGATE_TO_GL_4(bufferSubData, BufferSubData, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) DELEGATE_TO_GL_4(clearColor, ClearColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) DELEGATE_TO_GL_4(colorMask, ColorMask, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, const void*) DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Denum, WGC3Dsizei, const void*) DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dint) DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { gl_->DrawElements( mode, count, type, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) DELEGATE_TO_GL(finish, Finish) DELEGATE_TO_GL(flush, Flush) DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) bool WebGraphicsContext3DImpl::getActiveAttrib( WebGLId program, WGC3Duint index, ActiveInfo& info) { if (!program) { synthesizeGLError(GL_INVALID_VALUE); return false; } GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; if (max_name_length == 0) { // No active attributes exist. synthesizeGLError(GL_INVALID_VALUE); return false; } scoped_ptr name(new GLchar[max_name_length]); GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveAttrib( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } bool WebGraphicsContext3DImpl::getActiveUniform( WebGLId program, WGC3Duint index, ActiveInfo& info) { GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; if (max_name_length == 0) { // No active uniforms exist. synthesizeGLError(GL_INVALID_VALUE); return false; } scoped_ptr name(new GLchar[max_name_length]); GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveUniform( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) WGC3Denum WebGraphicsContext3DImpl::getError() { if (!synthetic_errors_.empty()) { std::vector::iterator iter = synthetic_errors_.begin(); WGC3Denum err = *iter; synthetic_errors_.erase(iter); return err; } return gl_->GetError(); } DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_2(getInteger64v, GetInteger64v, WGC3Denum, WGC3Dint64*) DELEGATE_TO_GL_3(getIntegeri_v, GetIntegeri_v, WGC3Denum, WGC3Duint, WGC3Dint*) DELEGATE_TO_GL_3(getInteger64i_v, GetInteger64i_v, WGC3Denum, WGC3Duint, WGC3Dint64*) DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog( WebGLId program) { GLint logLength = 0; gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetProgramInfoLog( program, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderInfoLog( shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) blink::WebString WebGraphicsContext3DImpl::getShaderSource( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderSource( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DImpl:: getTranslatedShaderSourceANGLE(WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv( shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); if (!logLength) return blink::WebString(); scoped_ptr log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetTranslatedShaderSourceANGLE( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DImpl::getString( WGC3Denum name) { return blink::WebString::fromUTF8( reinterpret_cast(gl_->GetString(name))); } void WebGraphicsContext3DImpl::getSynciv(blink::WGC3Dsync sync, blink::WGC3Denum pname, blink::WGC3Dsizei bufSize, blink::WGC3Dsizei *length, blink::WGC3Dint *params) { return gl_->GetSynciv( reinterpret_cast(sync), pname, bufSize, length, params); } DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, WGC3Denum, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, WGC3Duint, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, WGC3Duint, WGC3Denum, WGC3Dint*) WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset( WGC3Duint index, WGC3Denum pname) { GLvoid* value = NULL; // NOTE: If pname is ever a value that returns more then 1 element // this will corrupt memory. gl_->GetVertexAttribPointerv(index, pname, &value); return static_cast(reinterpret_cast(value)); } DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_7(readPixels, ReadPixels, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, void*) DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DImpl::shaderSource( WebGLId shader, const WGC3Dchar* string) { GLint length = strlen(string); gl_->ShaderSource(shader, 1, &string, &length); } DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, WGC3Denum, WGC3Duint) DELEGATE_TO_GL_3(stencilOp, StencilOp, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_9(texImage2D, TexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat); DELEGATE_TO_GL_3(texParameteri, TexParameteri, WGC3Denum, WGC3Denum, WGC3Dint); DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) void WebGraphicsContext3DImpl::vertexAttribPointer( WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { gl_->VertexAttribPointer( index, size, type, normalized, stride, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) WebGLId WebGraphicsContext3DImpl::createBuffer() { GLuint o; gl_->GenBuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createFramebuffer() { GLuint o = 0; gl_->GenFramebuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createRenderbuffer() { GLuint o; gl_->GenRenderbuffers(1, &o); return o; } WebGLId WebGraphicsContext3DImpl::createTexture() { GLuint o; gl_->GenTextures(1, &o); return o; } void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) { gl_->DeleteBuffers(1, &buffer); } void WebGraphicsContext3DImpl::deleteFramebuffer( WebGLId framebuffer) { gl_->DeleteFramebuffers(1, &framebuffer); } void WebGraphicsContext3DImpl::deleteRenderbuffer( WebGLId renderbuffer) { gl_->DeleteRenderbuffers(1, &renderbuffer); } void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) { gl_->DeleteTextures(1, &texture); } DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId) DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId) DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId) void WebGraphicsContext3DImpl::setErrorMessageCallback( WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) { error_message_callback_ = cb; } void WebGraphicsContext3DImpl::setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { context_lost_callback_ = cb; } DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) WebGLId WebGraphicsContext3DImpl::createQueryEXT() { GLuint o; gl_->GenQueriesEXT(1, &o); return o; } void WebGraphicsContext3DImpl::deleteQueryEXT( WebGLId query) { gl_->DeleteQueriesEXT(1, &query); } DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum) DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT, WebGLId, WGC3Denum, WGC3Duint*) DELEGATE_TO_GL_2(queryCounterEXT, QueryCounterEXT, WebGLId, WGC3Denum) DELEGATE_TO_GL_3(getQueryObjectui64vEXT, GetQueryObjectui64vEXT, WebGLId, WGC3Denum, WGC3Duint64*) DELEGATE_TO_GL_7(copyTextureCHROMIUM, CopyTextureCHROMIUM, WebGLId, WebGLId, WGC3Denum, WGC3Denum, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean); DELEGATE_TO_GL_11(copySubTextureCHROMIUM, CopySubTextureCHROMIUM, WebGLId, WebGLId, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean); DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*) DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM, WebGLId, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM, CreateAndConsumeTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*, WebGLId) DELEGATE_TO_GL_2(genValuebuffersCHROMIUM, GenValuebuffersCHROMIUM, WGC3Dsizei, WebGLId*); WebGLId WebGraphicsContext3DImpl::createValuebufferCHROMIUM() { GLuint o; gl_->GenValuebuffersCHROMIUM(1, &o); return o; } DELEGATE_TO_GL_2(deleteValuebuffersCHROMIUM, DeleteValuebuffersCHROMIUM, WGC3Dsizei, WebGLId*); void WebGraphicsContext3DImpl::deleteValuebufferCHROMIUM(WebGLId valuebuffer) { gl_->DeleteValuebuffersCHROMIUM(1, &valuebuffer); } DELEGATE_TO_GL_1RB(isValuebufferCHROMIUM, IsValuebufferCHROMIUM, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_2(bindValuebufferCHROMIUM, BindValuebufferCHROMIUM, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(subscribeValueCHROMIUM, SubscribeValueCHROMIUM, WGC3Denum, WGC3Denum); DELEGATE_TO_GL_1(populateSubscribedValuesCHROMIUM, PopulateSubscribedValuesCHROMIUM, WGC3Denum); DELEGATE_TO_GL_3(uniformValuebufferCHROMIUM, UniformValuebufferCHROMIUM, WGC3Dint, WGC3Denum, WGC3Denum); void WebGraphicsContext3DImpl::pushGroupMarkerEXT( const WGC3Dchar* marker) { gl_->PushGroupMarkerEXT(0, marker); } WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() { GLuint array; gl_->GenVertexArraysOES(1, &array); return array; } void WebGraphicsContext3DImpl::deleteVertexArrayOES( WebGLId array) { gl_->DeleteVertexArraysOES(1, &array); } DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId) DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*) DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DImpl::drawElementsInstancedANGLE( WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { gl_->DrawElementsInstancedANGLE( mode, count, type, reinterpret_cast(static_cast(offset)), primcount); } DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_4R(createGpuMemoryBufferImageCHROMIUM, CreateGpuMemoryBufferImageCHROMIUM, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, WGC3Duint); DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT, FramebufferTexture2DMultisampleEXT, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei) DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(beginTransformFeedback, BeginTransformFeedback, WGC3Denum) DELEGATE_TO_GL_3(bindBufferBase, BindBufferBase, WGC3Denum, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_5(bindBufferRange, BindBufferRange, WGC3Denum, WGC3Duint, WGC3Duint, WGC3Dintptr, WGC3Dsizeiptr) DELEGATE_TO_GL_2(bindSampler, BindSampler, WGC3Duint, WebGLId) DELEGATE_TO_GL_2(bindTransformFeedback, BindTransformFeedback, WGC3Denum, WebGLId) DELEGATE_TO_GL_4(clearBufferfi, ClearBufferfi, WGC3Denum, WGC3Dint, WGC3Dfloat, WGC3Dint) DELEGATE_TO_GL_3(clearBufferfv, ClearBufferfv, WGC3Denum, WGC3Dint, const WGC3Dfloat *) DELEGATE_TO_GL_3(clearBufferiv, ClearBufferiv, WGC3Denum, WGC3Dint, const WGC3Dint *) DELEGATE_TO_GL_3(clearBufferuiv, ClearBufferuiv, WGC3Denum, WGC3Dint, const WGC3Duint *) WGC3Denum WebGraphicsContext3DImpl::clientWaitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { return gl_->ClientWaitSync(reinterpret_cast(sync), flags, timeout); } DELEGATE_TO_GL_9(compressedTexImage3D, CompressedTexImage3D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Dsizei, const void *) DELEGATE_TO_GL_11(compressedTexSubImage3D, CompressedTexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Dsizei, const void *) DELEGATE_TO_GL_5(copyBufferSubData, CopyBufferSubData, WGC3Denum, WGC3Denum, WGC3Dintptr, WGC3Dintptr, WGC3Dsizeiptr) DELEGATE_TO_GL_9(copyTexSubImage3D, CopyTexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) WebGLId WebGraphicsContext3DImpl::createSampler() { GLuint sampler; gl_->GenSamplers(1, &sampler); return sampler; } WebGLId WebGraphicsContext3DImpl::createTransformFeedback() { GLuint tf; gl_->GenTransformFeedbacks(1, &tf); return tf; } void WebGraphicsContext3DImpl::deleteSampler(WebGLId sampler) { gl_->DeleteSamplers(1, &sampler); } void WebGraphicsContext3DImpl::deleteSync(WGC3Dsync sync) { gl_->DeleteSync(reinterpret_cast(sync)); } void WebGraphicsContext3DImpl::deleteTransformFeedback(WebGLId tf) { gl_->DeleteTransformFeedbacks(1, &tf); } void WebGraphicsContext3DImpl::drawRangeElements( WGC3Denum mode, WGC3Duint start, WGC3Duint end, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { gl_->DrawRangeElements(mode, start, end, count, type, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL(endTransformFeedback, EndTransformFeedback) WGC3Dsync WebGraphicsContext3DImpl::fenceSync(WGC3Denum condition, WGC3Dbitfield flags) { return reinterpret_cast(gl_->FenceSync(condition, flags)); } DELEGATE_TO_GL_5(getActiveUniformBlockName, GetActiveUniformBlockName, WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dchar *) DELEGATE_TO_GL_4(getActiveUniformBlockiv, GetActiveUniformBlockiv, WGC3Duint, WGC3Duint, WGC3Denum, WGC3Dint *) DELEGATE_TO_GL_5(getActiveUniformsiv, GetActiveUniformsiv, WGC3Duint, WGC3Dsizei, const WGC3Duint *, WGC3Denum, WGC3Dint *) DELEGATE_TO_GL_2R(getFragDataLocation, GetFragDataLocation, WGC3Duint, const WGC3Dchar *, WGC3Dint) DELEGATE_TO_GL_5(getInternalformativ, GetInternalformativ, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dint *) DELEGATE_TO_GL_3(getSamplerParameterfv, GetSamplerParameterfv, WGC3Duint, WGC3Denum, WGC3Dfloat *) DELEGATE_TO_GL_3(getSamplerParameteriv, GetSamplerParameteriv, WGC3Duint, WGC3Denum, WGC3Dint *) DELEGATE_TO_GL_7(getTransformFeedbackVarying, GetTransformFeedbackVarying, WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dsizei *, WGC3Denum *, WGC3Dchar *) DELEGATE_TO_GL_2R(getUniformBlockIndex, GetUniformBlockIndex, WGC3Duint, const WGC3Dchar *, WGC3Duint) DELEGATE_TO_GL_4(getUniformIndices, GetUniformIndices, WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Duint *) DELEGATE_TO_GL_3(getUniformuiv, GetUniformuiv, WGC3Duint, WGC3Dint, WGC3Duint *) DELEGATE_TO_GL_3(getVertexAttribIiv, GetVertexAttribIiv, WGC3Duint, WGC3Denum, WGC3Dint *) DELEGATE_TO_GL_3(getVertexAttribIuiv, GetVertexAttribIuiv, WGC3Duint, WGC3Denum, WGC3Duint *) DELEGATE_TO_GL_3(invalidateFramebuffer, InvalidateFramebuffer, WGC3Denum, WGC3Dsizei, const WGC3Denum *) DELEGATE_TO_GL_7(invalidateSubFramebuffer, InvalidateSubFramebuffer, WGC3Denum, WGC3Dsizei, const WGC3Denum *, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1R(isSampler, IsSampler, WebGLId, WGC3Dboolean) WGC3Dboolean WebGraphicsContext3DImpl::isSync(WGC3Dsync sync) { return gl_->IsSync(reinterpret_cast(sync)); } DELEGATE_TO_GL_1R(isTransformFeedback, IsTransformFeedback, WGC3Duint, WGC3Dboolean) DELEGATE_TO_GL_4R(mapBufferRange, MapBufferRange, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, WGC3Dbitfield, void*); DELEGATE_TO_GL(pauseTransformFeedback, PauseTransformFeedback) //DELEGATE_TO_GL_3(programParameteri, ProgramParameteri, WGC3Duint, WGC3Denum, // WGC3Dint) DELEGATE_TO_GL_1(readBuffer, ReadBuffer, WGC3Denum) DELEGATE_TO_GL(resumeTransformFeedback, ResumeTransformFeedback) DELEGATE_TO_GL_3(samplerParameterf, SamplerParameterf, WGC3Duint, WGC3Denum, WGC3Dfloat) DELEGATE_TO_GL_3(samplerParameterfv, SamplerParameterfv, WGC3Duint, WGC3Denum, const WGC3Dfloat *) DELEGATE_TO_GL_3(samplerParameteri, SamplerParameteri, WGC3Duint, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_3(samplerParameteriv, SamplerParameteriv, WGC3Duint, WGC3Denum, const WGC3Dint *) DELEGATE_TO_GL_10(texImage3D, TexImage3D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void *) DELEGATE_TO_GL_6(texStorage3D, TexStorage3D, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_11(texSubImage3D, TexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void *) DELEGATE_TO_GL_4(transformFeedbackVaryings, TransformFeedbackVaryings, WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Denum) DELEGATE_TO_GL_2(uniform1ui, Uniform1ui, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_3(uniform1uiv, Uniform1uiv, WGC3Dint, WGC3Dsizei, const WGC3Duint *) DELEGATE_TO_GL_3(uniform2ui, Uniform2ui, WGC3Dint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_3(uniform2uiv, Uniform2uiv, WGC3Dint, WGC3Dsizei, const WGC3Duint *) DELEGATE_TO_GL_4(uniform3ui, Uniform3ui, WGC3Dint, WGC3Duint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_3(uniform3uiv, Uniform3uiv, WGC3Dint, WGC3Dsizei, const WGC3Duint *) DELEGATE_TO_GL_5(uniform4ui, Uniform4ui, WGC3Dint, WGC3Duint, WGC3Duint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_3(uniform4uiv, Uniform4uiv, WGC3Dint, WGC3Dsizei, const WGC3Duint *) DELEGATE_TO_GL_3(uniformBlockBinding, UniformBlockBinding, WGC3Duint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_4(uniformMatrix2x3fv, UniformMatrix2x3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix2x4fv, UniformMatrix2x4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3x2fv, UniformMatrix3x2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3x4fv, UniformMatrix3x4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4x2fv, UniformMatrix4x2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4x3fv, UniformMatrix4x3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_1R(unmapBuffer, UnmapBuffer, WGC3Denum, WGC3Dboolean); DELEGATE_TO_GL_5(vertexAttribI4i, VertexAttribI4i, WGC3Duint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_2(vertexAttribI4iv, VertexAttribI4iv, WGC3Duint, const WGC3Dint *) DELEGATE_TO_GL_5(vertexAttribI4ui, VertexAttribI4ui, WGC3Duint, WGC3Duint, WGC3Duint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_2(vertexAttribI4uiv, VertexAttribI4uiv, WGC3Duint, const WGC3Duint *) void WebGraphicsContext3DImpl::vertexAttribIPointer( WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr offset) { gl_->VertexAttribIPointer( index, size, type, stride, reinterpret_cast(static_cast(offset))); } void WebGraphicsContext3DImpl::waitSync(WGC3Dsync sync, WGC3Dbitfield flags, WGC3Duint64 timeout) { gl_->WaitSync(reinterpret_cast(sync), flags, timeout); } ::gpu::gles2::GLES2Interface* WebGraphicsContext3DImpl::getGLES2Interface() { return gl_; } ::gpu::gles2::GLES2ImplementationErrorMessageCallback* WebGraphicsContext3DImpl::getErrorMessageCallback() { if (!client_error_message_callback_) { client_error_message_callback_.reset( new WebGraphicsContext3DErrorMessageCallback(this)); } return client_error_message_callback_.get(); } void WebGraphicsContext3DImpl::OnErrorMessage( const std::string& message, int id) { if (error_message_callback_) { blink::WebString str = blink::WebString::fromUTF8(message.c_str()); error_message_callback_->onErrorMessage(str, id); } } // static void WebGraphicsContext3DImpl::ConvertAttributes( const blink::WebGraphicsContext3D::Attributes& attributes, ::gpu::gles2::ContextCreationAttribHelper* output_attribs) { output_attribs->alpha_size = attributes.alpha ? 8 : 0; output_attribs->depth_size = attributes.depth ? 24 : 0; // TODO(jinsukkim): Pass RGBA info directly from client by cleaning up // how this is passed to the constructor. #if defined(OS_ANDROID) if (base::SysInfo::IsLowEndDevice() && !attributes.alpha) { output_attribs->red_size = 5; output_attribs->green_size = 6; output_attribs->blue_size = 5; output_attribs->depth_size = 16; } else { output_attribs->red_size = 8; output_attribs->green_size = 8; output_attribs->blue_size = 8; } #endif output_attribs->stencil_size = attributes.stencil ? 8 : 0; output_attribs->samples = attributes.antialias ? 4 : 0; output_attribs->sample_buffers = attributes.antialias ? 1 : 0; output_attribs->fail_if_major_perf_caveat = attributes.failIfMajorPerformanceCaveat; output_attribs->bind_generates_resource = false; switch (attributes.webGLVersion) { case 0: output_attribs->context_type = ::gpu::gles2::CONTEXT_TYPE_OPENGLES2; break; case 1: output_attribs->context_type = ::gpu::gles2::CONTEXT_TYPE_WEBGL1; break; case 2: output_attribs->context_type = ::gpu::gles2::CONTEXT_TYPE_WEBGL2; break; default: NOTREACHED(); output_attribs->context_type = ::gpu::gles2::CONTEXT_TYPE_OPENGLES2; break; } } } // namespace gpu_blink